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The buildings are great, but don't you think there's a lack of specialization in any particular resource? All resources are consumed in fairly large quantities here. In general, we need to analyze, calculate the total costs for fully developing 2-3 cities from the game, and adjust it for Nygon to make it fair. I can do this when I have time. The names of the dwellings are good; the gold aspect is quite banal. We could make one dwelling very expensive and require no resource costs for its construction, or vice versa, require many resources and a small amount of gold.
I'll reiterate my idea. I suggest choosing one primary resource that will be mined in the resource warehouse, and which will have the greatest demand. For example, the most important resource is mercury. Next in importance is sulfur, then ore; the rest are used in small quantities, no more than 10 per city, not counting the costs for the guild. More than 10 wood can be used.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.