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Posts from Which school of magic do you prefer and why?

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What kind of magic do you prefer?
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18 years ago
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If you're not into magic, then you can only play Heroes against newbies!

Nah, that's nonsense. :)
"Strength" stats for the hero and units are just as important as magic stats. You just need to combine everything. Relying solely on strength or solely on magic puts you at a disadvantage compared to someone who can use both equally well.
In reply to badping
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18 years ago
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badping;128753
Nah, that's nonsense. :)
“Strength” stats for the hero and units are just as important as magical stats. You just need to combine everything. Focusing solely on strength or solely on magic puts you at a disadvantage compared to someone who can manage both equally well.
I completely agree...
Personally, I try to take magic in combinations – for example, WATER with a prayer spell :cool:, and AIR with lightning to deal damage :smile14:!!
In reply to Yser
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18 years ago
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I won't vote; it's a trick question, everyone is good in their own way. My spell preferences are: level 1—slow, haste, bless, shield, stone skin, magic arrow and very rarely curse.
level 2—both lightnings, visions help sometimes, blindness is not bad and fire wall, maybe I missed something else.
level 3—for necromancers my favorite is raise dead, fireball and ice ring I use rarely but still, oh and combat TP.
level 4—chain lightning, meteor storm, resurrection, prayer, clone, town portal =) less often killer and inferno and depending on the situation armageddon (o5 something I missed well it's not that important)
level 5—fly or dimension door, I really love implosion :D and I think if possible I'll put titan' same here—it's some kind of cheating already =)))
P.S. pardon my bad memory, forgot about berserk, and worse is hypnosis since you need quite a decent strength

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Friend of the Beastmaster;126075

And if you're not into magic, it means you only play Heroes with noobs! :smile33:
P.S. Whoever disagrees leave a message for me here.
But as for me, if I get or see the sphere of banning on the map, I won't level up magic at all, so who will be the noob then? The mage who pumps up all sorts of magic and wisdom against me, leaving no room for skills like defense and attack, well or why is logistics bad then?:) with the sphere it's better to pump a warrior (without inclinations toward magic) IMHO!
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18 years ago
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In the classic game, earth magic includes (shield, stone skin, force field, animate dead, earthquake, restoration, meteor shower, city portal, explosion) and water magic includes (dispel, blessing, healing, teleport, forgetfulness, prayer, clone). In TE, fire magic is added, and the city portal is moved to it. Additionally, at the expert level, useful spells such as bloodlust, curse, blindness, and berserk become available.
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18 years ago
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I think that in battle, fire and earth magic are good, and on the adventure map, air magic is useful – like teleport and flight.
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18 years ago
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Probably, Fire and Earth are my elements. Slowing and Berserk with Blindness are effective.
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18 years ago
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I really dislike fire. I only like water and earth.
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18 years ago
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Only earth and air. I generally disdain fire. Earth – slowness, resurrection, meteor shower, shield, stone skin, explosion, and most importantly – City Portal. Air – acceleration, lightning, chain lightning, sometimes counterattack, and of course, flight and open door.
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18 years ago
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Well, since I'm playing as Barbarians, damage-dealing spells aren't that useful. I prefer to slow down enemies and quickly move between towns, so my choice is Earth magic. In second place, I have Fire magic because of Berserk and Mass Bloodlust.
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18 years ago
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Well, right now, Earth is in the lead. Air is in second place, with a slight gap, followed by Fire, and Water is last. I see that we don't have any pure TANK units (I don't use them anyway - 0 is good). And we have 7 people with mood swings. We'll wait for further results))).
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18 years ago
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I think it's a bit unfair to do it this way...
In reply to Source
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18 years ago
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Source;128732
In my opinion, the best Earth magic: slow, resurrection, raise dead, portal to town, explosion (level 5). Air is second best: haste, various lightning spells, flight, gate.
I completely agree. Once you learn the town portal, all your castles are protected, and you can concentrate your troops around your main hero. I upgraded the explosion to 8-9 thousand damage, which I think is very good. Slow + archers, and the battle is won. And finally, resurrection, both for the dead and the living, allows for battles without losses. And for those who like mass attacks, there's the meteor shower. What else do you need?
Air is also good. Chain lightning (I like to use it, especially with Solmyr) hits hard, but it's not always applicable due to the chain affecting 4-5 units. Haste is straightforward. I rarely use flight and the portal, so I don't value them much, although they are indispensable in the mountains.
Fire is primarily about blindness and berserk. Effective, but limited.
Water – I don't like anything about it. Except maybe prayer.
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18 years ago
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All good spells belong to earth magic: Slow, Shield, Stone Skin, etc.
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18 years ago
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my choice is Earth and Air. From Earth magic, "City Portal" is useful, and in battle, "Summon Earth Elementals" and "Regeneration". From Air, "Dimensional Door".
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18 years ago
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65RUS;123629
A TOPIC FOR MAGES!
Which magic do you prefer? Fire, Earth, Water, or Air?
Personally, I like Water and Air.
Water has very strong spells (ice arrow...).
Air has good casting.
Let's share and discuss.
Earth, of course. With the "city portal," I can take down anyone, in almost any situation... And that's not counting "meteor shower," "explosion," and "resurrection."

Water is in second place. It has good buffing spells. For example, the "prayer" of an expert. And with expert cloning and a group of archangels, no army is scary to me. :)

Air is in third place. "Flight" and, in particular, "dimensional door." On some maps, the latter is very helpful.

I use fire exclusively for variety, when it's already clear that the opponent is doomed.

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