In my opinion, the best Earth magic: slow, resurrection, raise dead, portal to town, explosion (level 5). Air is second best: haste, various lightning spells, flight, gate.
Air is also good. Chain lightning (I like to use it, especially with Solmyr) hits hard, but it's not always applicable due to the chain affecting 4-5 units. Haste is straightforward. I rarely use flight and the portal, so I don't value them much, although they are indispensable in the mountains.
Fire is primarily about blindness and berserk. Effective, but limited.
Water – I don't like anything about it. Except maybe prayer.