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Posts from Completely disappeared without a trace. And deserters, who should have been brought back from previous installments of Heroes.

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18 years ago
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I wish the genies had a more understandable design... But the yataghan looks great. Still, the headdress is too colorful and large. The mages are cool (especially the combat mages, with their glowing eyes and hidden faces), but the clothing isn't quite right – too colorful, and the headdress is too large again... The Psychic and magical elemental are closer to real Arab clothing.

I wonder how ifrits would look, as the opposite of genies? Also with weapons, or just using their hands? I especially liked their animation when they flash their eyes – it feels demonic, like the devil – as if they're really trying to lead people astray...

The undead are all very fun))) Like in the third game, they all have smiling faces)))

But I didn't understand the black knight – was the face covered in skin or a skull?
In reply to Loken
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18 years ago
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Loken;146260
I agree here, Knights are much more appealing than Nazgûl.
By Nazgûl, do you mean the undead?
P.S.: Knights are not even close to being more appealing than me:D
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18 years ago
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regarding knights and undead...
there's a suggestion that the developers decided it was too simple... after all, think about it:
skeletons are dead people, zombies too, ghosts... why not? vampires and liches were also people (mages, etc.)... it's all the same... knights were people too... so they decided to make undead... like creatures from the afterlife... that's definitely not a human anymore... they're too big...

P.S. a bone dragon is also the corpse of a living dragon, just like the other corpses of people.
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18 years ago
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So, are they (the undead) like tormented souls? It's interesting that they took something from Heroes of Might and Magic III and improved it, adding scythes.
In reply to Gilnit
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18 years ago
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By the way, speaking of Nazgûl. It would be great to add them to the game! Let the Necropolis heroes ride them... Or just replace the spectral dragons with them (although that might be too easy: there are already plenty of dragons, including black ones).
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18 years ago
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Nazg)), don't worry, no one was trying to offend you)) Ar, good job, you corrected your mistake) and ghosts are not corpses, because they are immaterial) they are creatures from the afterlife. so it's not that simple)
Wolf, this will be a parody and plagiarism of Lord of the Rings, and that's not cool. Undead are like the Nazgûl (Knight, calm down:))
Gilnit, Undead are not tormented souls; the description says they are avatars of death. although I don't remember the usual description. they might be souls.
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18 years ago
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I miss Efreet! Please add them to the game and put them in the Dungeon faction, along with Manticores, at level 6. I'm tired of them wandering around the maps as weak neutral creatures!
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18 years ago
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Efreet are somehow more suitable as a contrast to genies. Remembering the fourth game, efreet were like genies, only red. But in the fifth game, genies are completely different; they barely resemble genies anymore, especially the new blue alt-upgrade, so efreet are not very suitable as a contrast. And adding them as a separate creature wouldn't be rational.
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18 years ago
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Why? It was the only creature from the old games that had a fire shield. And why a level 4 creature? Why were the efreets like djinns there? There was a huge difference! So, I want efreets!!!
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18 years ago
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What does it mean, “why are they like djinns”? They are extremely similar in appearance. The only difference is that djinns are blue, and ifrits are red.
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18 years ago
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You're right. Efreet are essentially djinns, but evil ones. It's all about mythology.
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18 years ago
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That's exactly what I was talking about! If they added Chaos magic to the Djinn, it would be really cool, but that's more of a feature for the fourth game...
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18 years ago
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Instead of giving chaos magic to the Djinns, Efreet should be given it, while Djinns retain various bonuses. Also, it would be cool to introduce the concept of hatred, so they have someone to hate. After all, according to Arab myths, some were on the side of light, and others on the side of darkness. And that's how they fought...
In reply to Shevriel
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18 years ago
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we need more powerful neutral units, so that if you manage to add them to your army, you're awesome. And if you need to defeat them, that was a whole science in the third game: how to defeat 100 Azure Dragons and still not lose your entire army. There were such tactical wonders, but in the fifth game, I almost don't encounter them. In short, there should be more dragons, and they should be more powerful! And we should be able to hunt them (how much experience could be gained from them :D)

Added 17 minutes later
Shevriel;147178
Instead of giving chaos magic to the Djinns, we should give it to the Efreet, and let the Djinns keep all sorts of bonuses. And another cool thing was hatred, so let them have someone to hate. After all, according to Arab myths, some were for light, and others for darkness. And that's how they fought...
I'm all for hatred. It's great when there are sworn enemies. Creatures should hate someone in particular.
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18 years ago
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I completely agree. Let's bring back the azure dragons! But if there were dragons with different levels – magical at level 8, crystal at level 9, rusty at level 10, and azure at level 11. The first three would occupy four squares (large creature ability), and the azure dragon would occupy 8 or 12 squares and simultaneously have the huge creature ability – the idea is that all 7 units from the army could kill it at the same time!

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