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invisible (red, necropolis, Galtran, Galtran) def Izgoy767 (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 241
A very protracted game; I spent a long time hunting the opponent across the map, who refused to surrender even after I took the utopia and the conservation, and after he lost a single week's growth to me:) . I spawned underground, but fought my way to the Inferno secondary city (found a flight scroll for 37 gargoyles along the way:) ), and decided to play since there was skeleton and zombie growth near the castle. With the first lich in the Stronghold and increased imp growth in the secondary city, the skeletons began to slowly accumulate. The passage to another secondary city was guarded by a horde of grand archers, but I had to go :) . A specialist with Meteor helped me here, killing almost everyone before dying, and those who remained decided to flee from Galtran. The second secondary city was also Inferno, with two conservations nearby. The second one had horses in the castle. On 133, 280 skeletons take the first (tier 3), a bag of money behind a horde of mummies, and a +3 shield behind a horde of guardian dendroids. On 135, I open the second conservation (tier 2) and see a passage to the treasury. There I take a hive for 8 wyverns and see a +4 shield to all stats behind a horde of Wizards, who also guard the black market. They turned out to be very vicious. There were 90 of them; I lost 130 skeletons, all vampires, 7 wyverns, and two angels. One of the Pandoras gave 10000 gold; it was day 145, so on the fourth week, I place efreets with a Stronghold in two secondary cities. And it paid off—literally the next turn I took their stash. A growth of 10 efreets per week is not bad. I already have over 800 skeletons; as for the rest of the army, I didn't buy anything from my home castle at all. I thought about hitting the GO (pack of archmages), but on the second floor I wasn't given combat magic and I wanted to build the third tower in hopes of Resurrection; I have the starting wisdom anyway, so the slot shouldn't be empty. I barely scraped together enough gems and finally built it. Contrary to Murphy's Law, Resurrection was there. I took a couple more hives, broke through the archmages and wyverns, and stood near the blue castle. On the next turn, I take it, and the purchased growth is sitting inside. I don't know why they didn't move it out? After that, the chase for Shakti began, who was in his native secondary city and had already started building it up. The opponent did not react to the suggestion to surrender. By the finale, 33 efreets, 20+ horses, 3 angels, 40 liches, 70 witches, and 1000 skeletons (the rest of the fodder was scattered across the map and I didn't want to collect it, relying on efreets and skeletons) attack Shakti, who has slightly better stats but a small army. The explosion killed slightly more than I could resurrect, but in the third round, Shakti bravely fell on the battlefield.
Thanks for the game!
Added after 31 minutes
invisible (red, random, Rampart, don't remember the starter, Mephala) def vbn (blue, random, Tower, don't remember the starter, Fafnir) 2sm4d 135
Played full random by standard rules, 6-minute turns. I didn't want to restart, despite starting with Ufretin and only 7 elves. Grass is grass :) + fast roads (as it turned out later, there were only two—to the GO and to the swamp) + Ciel, who helped me quickly break through to the swamp secondary city. I prayed that the opponent wouldn't restart, BUT, on 114, it turns out that right at the entrance to the secondary castle stand 20-49 archmages guarding a Pandora :eek: . A sharp turn back, but a week is already lost. I did take an elf and pegasus stash on the first week, but consequently built neither pegasi nor horses due to a complete lack of crystals. If not for the elf stash, I would have surrendered. A utopia at the spawn and a conservation were spotted via off-road, as well as a +5 shield and a +4 chain. I start taking action, but the enemy already has two castles, while I went underground, where I spotted a gold mine behind fire-spirits, two more conservations, and a Stronghold secondary city. I decided to start with my conservation, which turned out to have 3-4 angels with a upgraded stack. Before dying, Ufretin told me it was maximum, and on grass too. But I only have expert fire, and without the book, which I didn't buy until the end of the game. Near the Stronghold secondary city underground, blue flags appear, and I think it's GG. While I'm rushing back and forth around the spawn, the blue player takes the mine, a minimum conservation, and closes in on my spawn. I go to take the dwarf settlement (it's right by the exit from the underground area captured by the blue), building a chain to the castle so that if the blue players are bold enough to invade, I can drive them out, which will give me some time to take the conservation, and then the utopia (which later turned out to be maximum). Fafnir takes the prison, sends a scout to me, and he himself, with a carrier, also emerges to the surface, but he doesn't see me, while I, after taking the dwarf settlement, am standing on a pegasus acceleration, a few cells away from the blue delegation. I think, well, that's it, he'll kill me on the acceleration now. But he went slightly in the wrong direction and started an acceleration on an angel, with a squire and the whole army nearby. I hover the mouse and... oh miracle, I can reach both the main hero and the carrier. I wanted to attack Fafnir first and then the other one, so he'd be caught in the tavern, but I'm afraid there aren't enough steps. I upgrade the pegasi and unicorns and attack the sucker with the whole army without a book. In tactics, I blocked the elves, the pegasi blocked the gremlins, killing about half a dozen. Vitalik has no money to buy his way out in the first round. I killed almost all the gremlins and a couple of nags. Vitalik pays the ransom and surrenders. Thanks for the game! You must not stand on acceleration in enemy territory. :smile42: