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18 years ago
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The On-Line Tournament is held on version Heroes of Might & Magic 5 (3.0)
time - February (dates may shift), it is a rated tournament.

1. To participate in this tournament, you must register on our portal and leave an application in this thread.

2. There are 8 teams - races

Orcs Stronghold 5 players
Dwarves Undermountain folk 1 player
Mages Academy 3 players
High Elves Sylvan 3 players
Dark Elves Dungeon 2 players
Undead Necropolis 4 players
Demons Inferno 0 players
Humans Haven 1 player

When applying - specify your ICQ number, your UBI nick, and the race you wish to play, as well as the time when you can participate (students must specify session dates :) )

application example: Starhan 434-411-940 Humans

Once your nick appears in the participants table, you are enrolled in the tournament.

3. You can play either on the Ubi server or via Hamachi (and any other method at the players' discretion)

4. Tournament game rules

1) - time limit 6 minutes
2)- animation speed maximum
3) - quick combat enabled
4) - Simultaneous turns – enabled.
5) - Dynamic combat – disabled.
6) - Ghost mode – disabled.
7) - Autosave – enabled.
8)- Game difficulty – veteran

9) - Maps are created within the game with "hidden minimap" and "random towns" options enabled. Map size: medium (136x136) with a dungeon. Monsters: strong. Number of players: 2.
The template can be selected, either random or by agreement.
By agreement, it is permitted to choose a standard map instead of generating one.

the above settings 4.1-4.9 may change by mutual consent of the players
if players do not agree, they play with these settings

10) - Daily saves are mandatory (must be kept until game confirmation by the organizer; in case of disputed moments, they are sent to the organizer)

11) - The use of any bugs, cheat codes, as well as unofficial programs and modifications (except for programs like Hamachi) is prohibited.
violation of this rule results in unconditional exclusion from the tournament.

12) - In case of connection loss or game crash, the last autosave is loaded; players are obliged to repeat all their moves exactly up to the moment of connection loss or crash.

13)In-game restrictions
- 1. The so-called "Red Rush" is prohibited: an attack by the red player on the first day of the week using troops purchased from the town.
- 2. Joining monsters in any way is prohibited, with or without the Diplomacy skill. If you joined a unit, it must be dismissed (fired). Exceptions: it is permitted to sacrifice joined neutrals in sacrificial pits (Dungeon, Inferno). The "Diplomacy" skill itself is allowed.


14) - Restart rights:
- Each player has the right to two restarts: one no later than the first day, and another no later than the second day (the end of the day is considered the pressing of the turn-over button, regardless of whether the opponent has finished their current turn or not).

Rules may change slightly.


5. Opponents will be determined by the organizer (randomly depending on races), the player's color is determined by the organizer (whoever I place first in the pair will be red) , 2 losses - exit from the tournament, and so on until the last one remaining.

6. ALL disagreements between players are resolved by the organizer, for resolution of disputed issues contact me, the organizer, via PM or ICQ (434-411-940) (no flame in the thread)

7. Statistics of race wins and losses will be kept.

8. Games will be counted in the online rating for Heroes 5 Details here

Therefore, players are obliged to leave reports (in this same thread) about victory, and losers a confirmation.

report template:
Winner Nick (color, race, main hero) def Loser Nick(color, race, main hero)

Report example:
Adelaida (Blue, Undermountain folk, Ibba) def Starhan (Red, Haven, Vittorio)

Descriptions of victories and losses due to race features are welcome,
for example: Converted almost all monks into paladins, gained a huge advantage in melee combat, or skillfully using the Chain of Elements often dealt additional damage to the enemy, and so on.


please note the changes and additions to the rules (highlighted in blue)


So the time is closer to the tournament. :smile13:
I will explain the procedure.
There will be several rounds. In each round, I will set up pairs so that the maximum number of different races play. A player who receives 2 losses is eliminated from the tournament
Identical races will play against each other for the right to represent the race in the final only in case of an uneven number of remaining races (for example, if one DE and 2 Orcs survived until the final, the orcs will play against each other).


A table-grid will be posted: fields on the left contain the participant's number and nick, at the top in the header are participants' numbers (only numbers because nicks won't fit :)) it will show who played whom and how :)

THE START DATE OF THE TOURNAMENT HAS BEEN DETERMINED FEBRUARY 1
Major Vikhr - Orcs (499-963-399)
VarvarHawk - Undead (429-508-499)
HMM V TOURNAMENT: Favorites to Battle
Number
Participants
1
Koren_Dobra - Orcs (438-479-695)
2
Starhan - Humans (434-411-940)
3
Adelaida - Dwarves (493-893-399)
4
DinHot - Orcs (390-128-352)
5
6
Vayshan - DE (373-164-835)
7
Angel_LIKA - Mages (341-261-994)
8
kitsune - Undead (440-032-296)
9
bloomer - Undead (364-558-713)
10
11
AndRo - DE (259-821-029)
12
VICH_89 - Orcs (431-104-180)
13
Eluzianist - SE ( 477-636-252)
14
Lord Vampire - Undead (370-637-680)
15
Chudo_udo aka Saint_Lider - SE (467-417-820)
16
Alia - SE (421-129-737)
17
Leolopus - Orcs (450-630-412)
18
Mister_X - Mages (441-662-310)
19
maddog666 - Mages (424-772-778)

Round 1
1. Kitsune (Undead) lose Adelaida (Dwarves) 0:1 (duels 1:2)
2. VICH89 (Orcs) lose AndRo (DE) 0:1
3. maddog666 (Mages) def Leolopus (Orcs) 1:0
4. Bloomer (Undead) lose Eluzionist (SE) 0:1
5.DinHot (Orcs) lose Mister_X_ (Mages) 0:1

Round 2:
1. Vayshan (DE) lose maddog666 (Mages) 0:1
2. maddog666 (Mages) def Eluzionist (SE) 1:0
3. Adelaida (Dwarves) def DinHot (Orcs)
4. Starhan (Humans) def Kitsune (Undead) 1:0
5. Mister X (mages) def AndRo (DE) 1:0


Round 3
1. Leolopus (Orcs) def Vayshan (DE) 1:0
3. Eluzionist (SE) def AndRo (DE) 1:0
4. Adelaida (Dwarves) lose Starhan(humans) 0:1
5. Starhan (humans) lose Mister X (mages) 0:1

Round 4 Semifinal (selection of 2 opponents for mages :))

1. Leolopus (orcs) - Starhan (humans)
2. Eluzionist (SE) - Adelaida (dwarves)

Round 5

Mister X (mages) def Leolopus (Orcs) 1:0
Eluzionist (SE) def maddog666 (Mages) 1:0

selection of the 2nd finalist race
maddog666 (Mages) - Mister X (mages)
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18 years ago
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Please sign me up.
1. for the kitsu-neko anniversary event
2. ICQ 440-032-296
3. Necropolis
4. We need to coordinate, but it's better to do it during the day or after 10:00 PM.
In reply to Kitsune
18 years ago
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me, me, please add me. bloomer1989, ICQ: 364-558-713, Necropolis. I can play sometime after 10:00 PM Moscow time, but it's better to agree beforehand; we'll see.
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18 years ago
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I suggest adding magic lands as well, i.e., deserts, since, according to the fan-made guide, the penalties for deserts are no less than for snow.

Unlike sand, roads do not work on snow, so this point has been removed from the rules.
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18 years ago
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I would also like to play and prove that the undead are the best faction!
VarvarHawk 429508499 Necromancers!
I can play around Moscow from 9 am onwards... But I can also play at other times if we agree in advance!
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18 years ago
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VarvarHawk 429508499 Necromancers!
:) ... Of course, you're registered. By the way, I thought our forum has many fans of the Light Elves, and they will be as popular as Orcs and the Undead:smile32:
In reply to VaRvArJokeR
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18 years ago
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1)AndRo2001
2)259821029
3)Dungeon
The session will run from January 11th to January 24th.
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18 years ago
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1) ubi.com nickname: VICH_89 2) ICQ: 431104180 3) Orcs 4) Weekends, possibly weeknights in the evening (from 10 PM onwards). We can arrange a time.
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18 years ago
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2 **AndRo** and **VICH_89**

thank you for the well-prepared application, you have been accepted.

2 **AndRo**, it's good that the session won't interfere; we'll start the tournament at the end of January.
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18 years ago
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So, the time for the tournament is approaching.
I will explain the rules.
There will be several rounds. In each round, I will pair players so that the maximum number of different factions play against each other. A player who receives 2 losses is eliminated from the tournament.
Identical factions will play against each other only if the number of factions reaching the final is not the same (for example, if one Elven faction and 2 Orc factions make it to the final, the Orcs will play against each other for the right to represent the faction).

A table-grid will be posted: in the fields on the left, the number and nickname of the participant, and at the top, in the header, the numbers of the participants (only numbers because the nicknames won't fit). This will show who played against whom and how.

In this regard:

Dear participants, a small survey! (only for participants)

Which factions do you consider to be losing against yours, and which are difficult to play against?

Answer approximately like this:
Against my Orcs:
Losing:
such and such, because
Difficult:
such and such, because.

It is not necessary to reveal all the secrets of tactics :) you can simply list the opponents
18 years ago
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I'd like to share my thoughts on the Orcs.

In my opinion, the races that struggle the most against Orcs are those with weak defenses and a focus on magic. Orcs have a high attack stat, dealing tremendous damage, and with the right build and a bit of luck, they attack first, and their main attackers (Cyclops, Wyverns, and level 5 units) reach the enemy immediately. Mages might only manage to cast three spells before losing.

I consider Demons to be the most dangerous opponents for Orcs, as they will strike first, and then the Orcs will be put to the test (and while Orcs have decent defense, it's definitely less than the attack power of Demons). Imps can completely overwhelm the Orcs with their spells, as Orcs don't have much knowledge. Humans are also dangerous for Orcs, as they can withstand attacks well, and their hero actively supports the troops with Light magic or weakens the Orcs with Dark magic. I can't say much about Dwarves, as I haven't played against them much.

However, in general, I think it all depends on the player. For example, you can easily defeat Mages with Orcs, or you can lose badly. And it also depends on luck, what artifacts you find, what your starting position is, and so on. I wouldn't say there's a truly noticeable difference...

P.S. In general, I consider Tower and Mages to be losing matchups, and Demons, Humans, and perhaps Necromancers with their Dark magic to be difficult matchups.
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18 years ago
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Well, I'll share my opinion about the Dungeon faction. In my opinion, you should be most wary of races with high defense and attack, as Dungeons have weak defense and average attack. I'm most afraid of Humans and Orcs. I don't know about Necropolis; they can do a lot on the battlefield. Demons, on the other hand, are not very scary; their ability requires time, and secondly, you need a lot of summoning creatures, and with the given parameters on the Grand Strategic Map, the losses for Demons will be high, and the creatures of the first three levels cannot withstand an attack.
I'm not very afraid of Mages; their creatures are weak. And perhaps you should be wary of Dwarves; they have enough resources on the generator.
Although all of the above applies almost only to playing against a human, and that makes a big difference. The same Mages or Demons can quite easily come up with something unexpected, or, conversely, Orcs can make a serious mistake, and that will decide the outcome of the battle.
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18 years ago
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Please also add the following brief summary:

Against my Orcs:
Losing matchups:
such and such, and because of that
Difficult matchups:
such and such, and because of that

otherwise, it's inconvenient to analyze :)
And thank you very much for your opinion and experience.
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18 years ago
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I didn't express my opinion about the Sylvan faction because there weren't any at the time. Now there are. I think Sylvan is an acceptable opponent for the Dungeon faction because their attack power isn't very high.
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18 years ago
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Elusionist, welcome to the tournament! :)

But now we don't have Demons because Lis is banned.
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18 years ago
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I think I'll have a computer and internet access by mid-February. Alright, go ahead and add me: 370637680.

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