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Posts from Let's come up with an amphibian race!

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In reply to AlexeyPank
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AlexeyPank
How do you even take such a castle? It's a cheating bonus.
We need to come up with a spell that allows you to dive underwater.

Added 1 minute ago
ТИГРЁНОК
What if we made this city in the form of a cliff, and these creatures lived in caves. It should only be located in the middle of the sea, and you can only capture it by ship.
No. Underwater. You swim to the desired location on a ship, cast a spell, and
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Will amphibians be able to sail on ships????????????
Быть или не быть :confused: Вот в чём вопрос
In reply to GenichT
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GenichT
Will amphibians be swimming on ships??????????????
No. Those who want to capture their castle.
P.S. Devils can swim.
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And how will amphibians get to the shore?
Быть или не быть :confused: Вот в чём вопрос
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TIGRYONOK
CLOSE THE THREAD, YOU IDIOT

Tigryonok, how many times do I have to say it about proper communication on the site?
Behave yourselves! Otherwise, we'll ban you.:mad:

P.S. We're here to relax and enjoy being on the site, as well as communicating with normal people, not with rude individuals.

P.S.S. This is your last warning!!!
Come to your senses, Tigryonok, you're not in a circus or at a flea market.
In reply to GenichT
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GenichT
How will amphibians get to the shore?
I'll think about it... In general, moving through water should be as natural for them as moving on land is for other races.

Added 1 minute ago
They say that whales used to live on land and in the water. We could make a rider on an ancient (four-legged) whale, although I don't really like this option.
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A hippopotamus or rhinoceros instead of a four-legged whale.
In reply to AlexeyPank
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AlexeyPank
It's up to them how they will be chosen, but those who choose them are in a disadvantageous position.
Are you talking about losing a turn when boarding a ship? You could make a similar turn loss for amphibious creatures when they come ashore... introduce a spell called "Coming Ashore" as a counter to the "Dive" spell.
In reply to Андрей
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Andrey
A hippopotamus or rhinoceros instead of a four-legged whale.
:D The hero's speed on a hippopotamus is something else... although the idea is cool... (but I'm still for the whale...)
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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Yes, that's an interesting idea... But it involves a lot of work with the map levels.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Sergh
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Sergh
:D the hero's speed on a hippogriff is something else... although the idea is cool... (but I'm still for the whale...)

And I'm for the frogs:D
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Sergh
:D the hero's speed on a hippogriff is something else... although the idea is cool... (but I'm still for the whale...)
but there's also an elephant:D
In reply to Андрей
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Andrey
Are you talking about the turn loss when boarding a ship? We could implement a similar turn loss for amphibious creatures when they exit the water... introduce a spell called "Land Exit" as a counter to the "Dive" spell.
Losing a turn when assaulting a castle can be fatal. We need to get them out of the swamp. The swamp is the optimal option.
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In reply to Tengro
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Tengro
Yes, that's an interesting idea... But it's a pain to work with map levels:(
I've always thought that the more levels there are, the more interesting it is...)) I'm tired of just two levels. If you don't want the sky, let's have an underwater world!!:)

Added 3 minutes later
AlexeyPank
Losing a turn when attacking a castle can be fatal. You need to get them to the surface. The swamp is the optimal option.
You don't lose a turn when diving - you only lose a turn when boarding the ship. You get on the ship, and

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