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As everyone knows, there are many people on the forum who have submitted many ideas about creating new factions, and this has led to many separate threads, which is becoming a headache for the moderators. I propose a compromise. We will all brainstorm and discuss ideas in this thread. If someone suggests an idea, I will create a preliminary list of units, or you can write it yourself, and everyone will discuss it. If the thread is not needed, please unsubscribe. P.S. The faction's lore will be requested separately.
Вы имеете право замолчать. Hавсегда.:( Вы меня будете помнить до последнего дня смерти!:smile24: Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
Вы имеете право замолчать. Hавсегда.:( Вы меня будете помнить до последнего дня смерти!:smile24: Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
Loken
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yes, if not in the "off-topic" section, then at least like this, it's a very good solution. at least these topics will stop cluttering the section. but leave "Nigon", "Chashchoba", and "Bолото", as they are more or less well-thought-out.
Added after 6 minutes yes, if not in the "off-topic" section, then at least like this, it's a very good solution. at least these topics will stop cluttering the section. but leave "Nigon", "Chashchoba", and "Bолото", as they are more or less well-thought-out.
Первый, кто был забанен за Правду.
Light God
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1. Race Name - Servants of the Gods
2. Creatures
First level - Adept - to become an adept, a person must live their entire life in worship of the Gods.
Upgrade - Dark Adept - adepts who have served only the Dark Gods become dark adepts.
Alt. upgrade - Light Adept - adepts who have served only the Light Gods become light adepts.
Second level - Servant of the Gods - Servants of the Gods are those who carry out various tasks for the Gods.
Upgrade - Servant of Darkness - a servant who carries out tasks only for the Dark God.
Alt. upgrade - Servant of Light - a servant who carries out tasks only for the Light God.
Third level - Squire - they serve the Knights; after their service, they themselves become Knights; the Gods themselves initiate squires into knighthood.
Upgrade - Dark Squire - they serve the Dark Knights; after their service, they themselves become Knights; the Gods themselves initiate squires into knighthood.
Alt. upgrade - Light Squire - they serve the Knights; after their service, they themselves become Knights; the Gods themselves initiate squires into knighthood.
Fourth level - Knight - the main goal of a Knight is to perform feats in the glory of their Gods.
Upgrade - Knight of Darkness - the main goal of a Knight is to perform "feats" in the glory of the Dark God.
Alt. upgrade - Knight of Light - the main goal of a Knight is to perform feats in the glory of the Light God.
Fifth level - Human - spreading faith in all Gods.
Upgrade - Angel - spreading faith in the Light Gods.
Alt. upgrade - Demon - spreading faith in the Dark Gods.
Sixth level - Close to God - the very best people become them.
Upgrade - Close to the Light God - the very best angels become them.
Alt. upgrade - Close to the Dark God - the very best demons become them.
Seventh level - Demi-God - only a few become them.
Upgrade - Dark Demi-God - a few demi-gods receive the blessing of the God himself and become Dark Gods.
Alt. upgrade - Light Demi-God - a few demi-gods receive the blessing of the God himself and become Light Gods.
3. Buildings
Adept Temple - Large Adept Temple
Kennel - Large Kennel
Squire's House - In the same place where the Knight he serves is, in the Knight's chamber.
Knight's House - Knight's Chamber
Chamber of Guardians - Palace of Guardians
Chamber of the Close - Palace of the Close
Chamber of Gods - Palace of Gods
4. Activities of the race's creatures
Adepts - Worship of the Gods.
Servants - Carrying out their duties.
Squires - helping the Knights.
Knights - Performing feats.
Humans - Spreading faith in the Gods.
The Close - performing important tasks for the Gods.
Demi-Gods - carrying out their duties, listening to prayers, etc.
Added after 55 seconds
That's how I duplicated it here too...
Loken
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the race is certainly promising, what can I say... but don't you think that the alt-grades are rather simplistic? after all, gods can be not only dark and light in myths or fantasy.
Первый, кто был забанен за Правду.
Drnik
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Why does upgrading a creature result in a "dark creature," and why does it suddenly become light-colored? If we're talking about their color, then there are no questions, but as I understand it, it's about their alignment... hmm... why does an alternate upgrade result in a light-colored creature, while a regular upgrade results in a dark one... it's a bit unclear... a Temple of the Adept? It seems illogical... light-aligned Adepts? They were always dark... a Chamber-Palace, maybe something else should be considered?
Nick, I think everything makes sense... In Heroes 5, the upgrade system works like in Disciples, so it's all good.
Okay... Oh, I don't like giving criticism... But I have to, I apologize. The idea for the faction itself is very good, but the creatures are a bit lacking (IMHO). Angels already exist in Heroes, but I understand that these are different. In principle, I would like more fantastic and original creatures, but since my imagination isn't working, I won't argue actively and will remain silent... So, I'm just expressing my wishes.
TibVar - the idea is good, it's much better for users and moderators to discuss factions here, and then the most interesting ones can be moved to separate topics... well, again, IMHO. No need to get upset.
Nick, I think everything is logical... In the fifth game, alt-upgrade works like in Disciples :) , with a fork, so everything is fine :) So... Oh, I don't like to give criticism... But I have to, I apologize :) The idea of the race itself is very, very good, but the creatures are a little lacking (IMHO). Angels already exist in Heroes, but I understand - these are different here :) In principle, I want more fantastic and original creatures, but since my imagination isn't working, I won't argue actively and will remain silent... So, I'm expressing my wishes ;) TibVar - the idea is good, it's much better for users and moderators to discuss races here, and then the most interesting ones can be moved to separate topics... well, again, IMHO. No need to get angry :)
I haven't finished it yet. I'll finish it tomorrow, maybe.
Knight of the Temple
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TibWar , here is a new race for you; all that's left is to write a good story and come up with a hero: Servants of Beliar Story – For hundreds of centuries, none of the inhabitants of Ashan suspected those who populated the Eastern Mountains. It turned out that for many centuries, highlanders—a people living in the mountains—lived there in peace and isolation. And everything was fine for them until sectarians who worshiped their own god, Beliar, arrived. Beliar, if they are to be believed, is the patron of dark magic. After a few months, the cultists used blackmail and diplomacy to annex and subjugate the highlanders. They became their manpower and army. The cultists, studying nature, substances, and magic, advanced so far that they soon discovered gunpowder and other combustible materials. Now, the worshippers have opened new horizons before them. Creatures: 1. Fanatics – these are highlanders whom the cultists converted to their patron god Beliar. These people are ready for anything, as long as Beliar's mercy descends upon them. Fanatic (morale does not affect the creature). Zeal (after each attack, the creature gains 50% initiative and 2 attacks; if it is attacked, it loses 25% initiative and 1 attack). Tafurs – these are warriors atoning for their sins before Beliar. They are armed with axes and daggers, which they coat with poison. Dagger Throw (can throw a dagger up to three tiles to the target without a penalty; the dagger poisons, quantity limited to 3). 2. Arquebusiers – knowledge in the field of substances and alchemy allowed the servants of Beliar to discover gunpowder. The first guns—arquebuses—terrified enemies with their shots. Intimidating Shots (if the shot reaches the target without a penalty, the target hit by the arquebusier loses 50% initiative and becomes frightened (as from nightmares)). Stormtroopers – soon after, the arquebusiers received a new weapon: flasks with an incendiary mixture, which they throw into the advancing ranks. They are also armed with arquebuses. Incendiary Mixture (can throw an incendiary mixture at a distance of 6 tiles. The effect is similar to a fire wall, but covers 6 tiles). 3. Blood Wolves – wild wolves driven mad by brutal training, specially trained for ferocious battles. Jump. Endless Retaliation. Rage. Immunity to mind magic. Black Wolves – the priests of Beliar spent a long time breeding this terrible breed of wolves. The fangs of these monsters are saturated with poison, and they are specifically kept hungry so that they may tear apart the corpses of enemies. Poison. Scavenger. Immunity to mind magic. 4. Dark Priests – many wizards wish to learn the secrets that service to Beliar reveals to them. Many mages from the Silver Cities join the cultists. Magical Attack (as with mages). Sacrifice (as with shamanesses). Sorcerer (Blinding, Destructive Ray, Weakness, Lightning). Cult Servants – have perfected the art of darkness. During battle, they can call upon Beliar personally and bring him a sacrifice. Magical Attack. Sacrifice. Sorcerer (unlocks after each sacrifice; the cultist can call upon Beliar to cast pentagrams on an enemy squad: Cursed Hand (when attacking, the enemy squad completely loses defense for 2 turns), Shifting Mana (the enemy sorcerer spends twice as much mana and, when casting a spell, is subjected to the mana blast ability), Cursed Earth (this one is self-explanatory)). 5. Noble Highlanders – representatives of the mountain nobility armed with axes and extremely fastidious in matters of honor. Duel (once an enemy engages in combat with this squad, the enemy cannot retreat from it). Bravery. Endless Retaliation. Thugs – great mountain warriors bring death to all who dare cross their path. Even if someone survives the battle, they remain crippled. Splitter. Crippling Wound. 6. War Eagles – eagles are inhabitants of the mountains. These mighty birds obey the highlanders and bring death to the enemies of Beliar. Large and flying creature. Peck Out Eyes (same as blinding). Immunity to Air magic. Mountain Eagles – the favorite tactic of mountain eagles is attacks from the air. Large and flying creature. Strike from the Heavens. Immunity to Air magic. 7. Guardians of Beliar – terrible demons sent by Beliar to help his servants. Huge horned monsters (those who played the second Prince of Persia can guess what they look like) created from dark energy, bringing death to all. Large creature. Teleport. Whirlwind Attack (as with dancers). Blood Link (can cast a curse on an enemy squad that redirects damage received by this creature toward its own health). Immunity to Darkness magic. Brothers of Beliar – this is what the huge astral demons created by Beliar in his own image are called. Large creature. Teleport. Incorporeality. Spiritual Link (restore health after each spell cast on the battlefield). Immunity to Darkness magic.
Немертво то, что в вечности живет, Со смертью времени и смерть умрет.
Many in the world of Ashan believe that the East was first settled by orcs, but this is not the case. According to legend, Ash and Urgash have brothers, Innos and Beliar, but their fate is equivalent to that of Cain and Abel (Beliar banished Innos to the astral plane for millennia), and Beliar was banished from the circle of founding gods far beyond the Ranaan Highlands and became an outcast, but he did not waste his time. A quarter of Sheogorath's demons remained loyal to him and followed Urgash to Beliar, and heretics with basic knowledge of necromancy also went there. The Lord of Demons was unable to find the Beliarians because the Wars of the Eclipse were taking place, and the plan of the Dark Messiah was about to be fulfilled. The Beliarians formed a state that was not subject to anyone's influence because it had been forgotten by all. The Dark Sheikhs came to power – nobles and commanders who swore to serve Beliar until death. The Kingdom of the Recluses also had no need to trade with other states because untouched deposits of various substances were found, and alchemy developed. Military power was also being built up, and the heroes were called Pyromancers (they were well-versed in Black Magic and were masters of fire). By order of Sheikh Diamon IV (who reigned during the War of the Broken Staff between Mages and Necromancers), the Beliarian troops moved to expand their borders: capturing the outlying principalities of Greenheim, the eastern clans of Ranaan, the lands of Erish, and driving the Dark Elves out of the eastern dungeons. Everything was going well until the Fifth War of the Eclipse, when the orcs, fighting against the demons, carved a huge anti-magic Totem from a giant red oak, but the Beliarians, led by Tamin II, burned the Totem, losing three-quarters of their troops, and the Kingdom of the Recluses waited for 20 years until the Sixth War of the Eclipse. The experienced Beliarian assassin Marmil followed the subsequent events. When the Griffin Empire transformed into the Unicorn Empire, Tamin III, the king of the Beliarians, devised a cunning plan: to attack the Empire from the dungeons in all directions because he knew that the Empire was poorly guarded underground, knowing that it was supposedly impossible to lead a large army underground, and he called his army the Dark Legion and led the army on a mission: to blockade Claw, the capital of the Empire.
To be continued... and also, please create alternative upgrades.
Вы имеете право замолчать. Hавсегда.:( Вы меня будете помнить до последнего дня смерти!:smile24: Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
Knight of the Temple
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Tib, that's a cool idea. A hero-pyromaniac is indeed awesome. The story is amazing. I apologize, but what I presented is just a regular upgrade with an alternative twist. I hope it turned out balanced. It's not easy to come up with unupgraded creatures, but it's not too difficult either. I'll try harder next time. I hope the race turned out to be unique and that many people will like it! Thank you.
Немертво то, что в вечности живет, Со смертью времени и смерть умрет.
Tib, that's a cool idea. A hero-pyromancer is really awesome. The story is amazing. I apologize, but what I presented is just a regular upgrade with an alternative version. I hope it turned out balanced. It's not easy to come up with unupgraded creatures, but it's not difficult either. I'll try harder next time. I hope the race turned out to be unusual and that many people will like it! Thank you.
Thank you for appreciating it. If you need anything, feel free to ask
Added after 2 hours 42 minutes Friends, what if I write something about a race of hobbits for you?
Вы имеете право замолчать. Hавсегда.:( Вы меня будете помнить до последнего дня смерти!:smile24: Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
That’s exactly what I was talking about, guys! :) This is the perfect solution! We don’t need to clutter the forum with threads about new factions! We need one thread where everyone can talk about their faction! :) Full respect to the creator! Here’s some positive feedback from me: TibWar +1! :)
That's exactly what I was talking about, guys! :) This is the perfect solution! We don't need to clutter the forum with threads about new races! We need one thread where everyone can talk about their race! :) Full respect to the creator! Here's some positive feedback from me: TibWar +1! :)
Thank you, buddy. I'm very glad you appreciated it. And what should we do about the hobbit race?
Вы имеете право замолчать. Hавсегда.:( Вы меня будете помнить до последнего дня смерти!:smile24: Смеpть не стpашна. Стpашно то, что это навсегда...:smile34: