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Posts from Which units would you replace in the Dark Elf faction?

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18 years ago
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I must say, I haven't heard such phrases before. That's a shame. You definitely can't call them weak; they simply have very strong units and very powerful magic. Who should be removed? The Hydra?! HumanSt said everything about that. The Minotaurs?! Are you kidding?! They're always in the Dungeon! How can that be?! I won't go into detail about the "+" in combat; it would take too long. The Castle is excellently chosen – there's definitely nothing that needs to be changed about it.
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18 years ago
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Exactly!! It’s better to remove the Dark Elves than the Minotaurs, Draconians, and Hydras!!! This is Heroes of Might and Magic, not some RPG where there are tons of elves!!!
In reply to Arandor
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18 years ago
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Arandor;117544
Exactly!! It’s better to remove the Dark Elves than the Minotaurs, Draconians, and Hydras!!! This is Heroes of Might and Magic, not some RPG where there are tons of elves!!!
You’re wrong. In my opinion, it’s a very good addition, because if the same units are in each part, the game will become boring. I repeat - nothing needs to be changed about the Dark Elves; it’s an excellent faction that you want to play and play!
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18 years ago
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Arandor;117544
Exactly!! It’s better to remove the Dark Elves than the Minotaurs, Barbarians, and Hydras!!! This is Heroes of Might and Magic, not some RPG where there are tons of elves!!!

Arandor, actually, don't cause trouble and don't touch the Dark Elves; it's more fun to have a Castle, and it looks much nicer than when Trolls live there. Although I miss the Troll Dungeon.
In reply to HumanSt
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18 years ago
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HumanSt;117524
there is indeed an "Achilles' heel" - demons with their imps/devils
Yes, it's unpleasant to play as Dark Elves against a Demon, but the DUNGEON army is so unique, strong, simultaneously stable, and full of various tactical options that it can defeat anyone even without mana. When playing against a Warlock, you never know which unit to expect a trick from; any of them can surprise the enemy.
I believe Dark Elves are a race with the widest range of moves and all sorts of strategies at different levels; they are like a snake, capable of wriggling out of any situation. Much of this depends on a successful selection of units, so it's better not to change them.
It's difficult to play Dark Elves well, but what potential they have...
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18 years ago
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To be honest, I would like to see a manticores instead of witches in the Dungeon faction. Witches are a decent unit, but manticores would fit in very well there! (although I can replace the witches with manticores myself without any problems).
In reply to 2DDarkKnight
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18 years ago
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2DDarkKnight;117611
To be honest, I would like to see a mantichore instead of witches in the Dungeon faction. Witches are a decent unit, but manticores would fit in very well there! (although I can replace the witches with manticores myself without any problems).
Do you mean the poison when you say "fit in"? And by the way, how can you replace them?
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18 years ago
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Replace the Minotaurs with Gorgons from the 3rd part, but Gorgons don't quite fit into the Dungeon, but still

Added 1 minute ago
2DDarkKnight;117611
Honestly, I would like to see a Manticore instead of Witches in the Dungeon. Witches are a decent unit, but Manticores fit in very well there!! (although I can replace the Witches with Manticores myself without any problems).


And how? Maybe you can share the file and/or instructions.
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18 years ago
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Sorry for going slightly off-topic, but I would keep all the characteristics and special abilities of the Hydras, but instead of them, there would be, for example, Manticores. In short, I would only change the creature's appearance. I also think the same about Minotaurs... I don't like that Minotaurs suddenly became slaves!
In reply to Gunslinger
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18 years ago
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Here's an idea about Hydras: make them either a Tier 7 unit or a neutral creature, but the best option would be to place them in a swamp and make them a Tier 7 unit there. The idea is this: it becomes incredibly powerful, and it has its mythological ability: it initially has 9 heads. Every time it takes any damage (even 1 point), it gains +1 head. The more heads, the more damage it deals. Damage: all heads' damage is summed up and divided among all nearby enemies. Each of them receives damage equal to the resulting number. However, it is vulnerable to fire. Fire deals more damage to it, and instead of gaining a head, it loses one (-1 head, and consequently, the damage decreases). The Hydra dies when it runs out of health (and it has a lot of it) or when it has no heads left (they are removed by fire). In a fully upgraded city, it would spawn one every one or two weeks (with the Grail, two). And another feature: a hero can only carry one such creature in their army. They cannot be stacked. Or, you could allow hiring one per hero (then without any growth) or something similar. That's it. It could be implemented as a mod for SnowApe (the Yeti).
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18 years ago
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The Minotaurs need their abilities adjusted (especially for those that haven't been upgraded), and the Sorceresses need more shots; otherwise, they'll be too overpowered.
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18 years ago
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I think Minotaurs are completely unnecessary; they provide very little benefit. Instead, I would like to see the return of a truly terrifying unit: the old, good Beholders (an eye on legs, for those who don't know). And instead of ranged attacks for Warlocks, they should focus on casting spells. Damn, Beholders used to be my favorite unit, and now they've even been removed from the neutral creatures!
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18 years ago
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Yeah... Not only is it an ophthalmologist's nightmare, but it's also my worst fear! But if we go back to the very beginning, in the first game, the Dungeon faction had a Minos on the third level, but he was a hundred times scarier and stronger.
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18 years ago
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I believe that no one should be replaced; everything is in perfect balance, because the Academy is the most versatile faction in Heroes. There are no obstacles for it! And why are there few mentions of its drawbacks?
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18 years ago
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Because before, they were much more useful. Think about it: how can a slave always have a positive morale?

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