Posts from - Heroes in Heroes 3
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A Knight of Light, from a map found online... Usually (if, say, there are 4 players), one plays as Rampart (with Jellu), another as Tower (with Dragon), another as Inferno (with Xeron), and someone else as Stronghold (with Kilgore). In the standard scenarios (which are originally on the game disc), they are, of course, disabled.
I don't see anything unfair about the hero Xeron (specializing in demons) - the bonus from his specialty is negligible, unlike Kilgore. So, such maps definitely don't have a good balance. If you're going to play with people, it should be under equal conditions. I've downloaded many maps, but I delete those kinds of maps immediately.
A Knight of Light, from a map in the online game... Usually (if, for example, there are 4 players), one plays as Rampart (with Jellu), another as Tower (with Dragon), another as Inferno (with Xeron), and someone else as Stronghold (with Kilgor). In the standard scenarios (which are originally on the game disc), they are, of course, disabled.
Downloading maps is, of course, a good thing, but most of them don't appeal to me. And I don't like it when there's something non-original or non-standard in the game. In this case, I don't like it when there are heroes with special abilities, which is what we're talking about.
Added 2 minutes later
Some of the special heroes have insignificant abilities, but still. It's better to either play with only special heroes or without them.
Rampart - Kirr or Mephala
Tower - Torosar or Riza
Stronghold - Kragg, Jab, or Dessa
Inferno - Kalh
Necropolis - Isra
Swamp - Tazar (he is also a favorite hero in the game)
Conflux - Luna (she is in 2nd place after Tazar)
Dungeon - Shakti: with him, the Dungeon becomes completely without weak points.
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