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Posts from CREATING A DOTA MAP

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::Will we continue developing this project?::
14 voters
Single choice Closed 2008-01-11
This poll is closed.
Yes!
64.3% 9 votes
No!
7.1% 1 vote
Your idea is stupid!
28.6% 4 votes
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18 years ago
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:smile38: It won't be Dota, but it will be similar to it. That is, we choose a hero. The hero fights on his own, and he is also attacked. Artifacts are assembled with new characteristics. And most importantly, how it will all look: 1. Like in Dota, there are towers; we have cardons! 2. Wagons are encountered on a certain turn (with allied troops!). 3. Two wagons fight for 2 turns, and then someone (randomly) wins. 4. Heroes have the right to intervene in the wagon battle, and whoever deals the most damage gets that much experience. 5. We attack the wagons, and we enter the battle. Heroes can join the battle and interfere with each other (GOOD AGAINST BAD OR VICE VERSA). 6. There will be something like Roshan, but more balanced... 7. If we learn how, we can create our own ARTIFACTS and make them available to find from neutrals. They will respawn every week. 8. We approach the merchant and buy: ::EXAMPLE:: --- armor +2 defense, sword +3 attack, hat +1 cooldown +2 magic resistance, and boots +25 health, hero's cloak == +3 to all stats and 6/regeneration per second (hero's health) !!!I INVITE EVERYONE TO PARTICIPATE IN THIS PROJECT!!!
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18 years ago
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It won't work. The reason is simple: real-time is needed. Moreover, the hero moves with an army. At least, this idea can be implemented in some way in the 4th installment, where at least one hero moves.
Heroes can join the battle and interfere with each other.
How can this be done if only two heroes can participate in the battle permanently? The genre is not suitable. It's easier to remake King's Bounty in a modern way or create some kind of turn-based RPG.
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18 years ago
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Well, at least try somehow; by the way, there is real-time mode there (though it's a bit clunky).
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18 years ago
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In that case, perhaps we could create a map based on the landscapes of Dota. Four castles on each side, with three players and one computer opponent per side. The computer opponent has strong defenses, and capturing its castle is the key to victory. Three roads lead from one side to the other, with a diagonal intersection in the center. Add as many resource buildings as possible. However, it will ultimately come down to a few large battles. You could also use reinforcements; for example, place a portal in the dungeon that leads to the computer opponent's castle, position the heroes at different distances from the portal, and place them all in corridors. This would at least create some resemblance.
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18 years ago
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Nonsense, all the fun disappears. I meant a map filled with scripts.
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18 years ago
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That's nonsense – it's the plans in the first post. In short, I'm saying it again, nothing will come of it. Heroes is not Warcraft.
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18 years ago
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†G¤bli№†;135105
:smile38: It won't be Dota, but it will be similar to it.
That is, we choose a hero. The hero fights on his own, and others fight him. Artifacts are assembled with new characteristics. And most importantly, how it will all look:
1. Like in Dota, there are towers; we have cardons!
2. Wagons appear on a certain turn (with allied troops!).
3. Two wagons fight for 2 turns, and then someone (randomly) wins.
4. Heroes have the right to intervene in the wagon battle, and whoever deals the most damage gets that much experience.
5. We attack the wagons, and we enter the battle. Heroes can join the battle and interfere with each other. (GOOD GUYS HELP GOOD GUYS OR VICE VERSA).
6. There will be something like Roshan, but more balanced.
7. If we learn how, we can create our own ARTIFACTS and make them available to find from neutral creatures. They will respawn every week.
8. We approach a merchant and buy:
::EXAMPLE:: --- armor +2 defense, sword +3 attack, hat +1 cooldown +2 magic resistance, and boots +25 health, hero's amulet == +3 to all stats and 6/sec regeneration (hero's health)
!!!I INVITE EVERYONE TO PARTICIPATE IN THIS PROJECT!!!

Interesting idea, but you shouldn't have mentioned Warcraft, and I also think nothing will come of it, but you can try... good luck...
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18 years ago
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Sandro, you're quite the busybody; instead of rambling about nonsense, you should be thinking about how to create a map or something along those lines! Is there anyone who can help us put together a basic layout, that is, a map with just the landscape? If no one helps us, this thread will die out like a cucumber.
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18 years ago
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Change the extension in Total Commander from zip to h5m.
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18 years ago
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I agree, it's interesting to see what the final result will be. I wonder what sparked this idea in the first place?
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18 years ago
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It's definitely something that needs to be done, or at least attempted! You can count on my help!
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18 years ago
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Yeah... honestly, I'm speechless and don't even know what to say((( Even if something similar is created, it will just be boring, and no one will want to play it. Just play Dota, why create some random hybrid?
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18 years ago
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Just a small tip – don't build towns, but either list units at the beginning of the week with an equivalent value or place neutral buildings.
In reply to Shevriel
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18 years ago
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I'm ready to help with creating the landscape. Draw a rough sketch of how the map should look (JPEG or H3M).
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18 years ago
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8. We approach the merchant and buy:
::EXAMPLE:: - shield +2 defense, sword +3 attack, hat +1 knowledge, +2 magic resistance, and boots +25 health. Hero's stats: +3 to all stats and 6 health regeneration per second.
So, how are you planning to create a map? What's with the 6 health regeneration per second? The hero doesn't even have health and doesn't participate in battles! If the idea is based on scripts, then what you have in mind is not applicable at all to Heroes 5. I recommend you create a chaotic scenario or an RPG map; it will be much more interesting than a remake of Dota (of some kind). And I'm not criticizing anyone, and believe me, this isn't nonsense; I'm just giving you advice on how to do it better.

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