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Posts from Discussion about Dungeon (Dark Elves). Auto-translated

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#605
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By the way, Vaishan is right. If it's a new game, then everything is more or less clear. But I'd like to know the hero's level and how they developed their skills. Fury units by the end of week 2? How did your opponent manage to build Fury units by the end of the second week? Even if they did, there could only be 2, since it's impossible to build them in the first week. Although, if you were playing as a Knight, then everything is clear... But I still advise you to get used to developing your city on the Veteran difficulty. There shouldn't be enough resources so that you have more incentive to explore the territory in search of these resources, the incentive to capture mines guarded by strong neutrals, and so on... But of course, it's up to you.
In reply to Майор Вихрь
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#606
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Major Whirlwind; 139404
By the way, Vaishan is right. If it's a new game, then everything is more or less clear. But I'd like to know the hero's level and his build.
Fury-based Paokaes on the end of the 2nd week? How did your opponent manage to build Paokaes by the end of the second week? But even if he did, there were only 2 of them, since it's impossible to build them in the first week. Although, if you were playing as a Warrior, then everything is clear... But I still advise you to get used to building your city on Veteran difficulty. There shouldn't be enough resources anyway, so there's more incentive to explore the territory in search of these very resources, incentive to capture mines guarded by strong neutrals, etc... Although, of course, it's up to you.

1. Regarding Fury-based Paokaes - the starting city level is 4.

2. Regarding Druids:
a) Druids are not upgraded.
b) I deployed two stacks of 17 and 17 + 5 units.
c) Knowledge was 4 = 1 native + the starting artifact was Necropolis Helmet +1 from upgrade.
Mana - 32.
d) The hero is level 5.
Basic Undead + Arcane Wave
Expert Chaos
Advanced Magic + Secret Knowledge

By the way, no other race is capable of such a feat:smile49:

3. Regarding difficulty levels - for the Dungeon, there is no difference between Veteran and Warrior (it doesn't affect the speed of city and hero development). The hero differs from the previous ones only in that I sometimes drop a couple of treasure chests with gold.
But for Dwarves and Humans on small maps against the Dungeon, the Hero difficulty level is simply deadly, Veteran - there are chances of winning, but they clearly don't reach 50% (the former depend too much on resources, and the latter on gold).

My opponent himself asked to set the difficulty to Warrior.

Of course, a lot depends on the skill level of the players, but I mean a scenario with approximately equal skill.

Personally, I think that on medium/large maps, the most balanced difficulty level is Veteran.

On small maps - Warrior.

By the way, I read somewhere that the developers balanced the races on Warrior difficulty.

When playing against the AI, even the Hero difficulty level is a clear imbalance in favor of the player;

In the third game, playing against 7 AI opponents in an alliance was more or less interesting.
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#607
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Druids still have Lightning Bolt, even without upgrades. That's strange... I read somewhere that the AI in the third game is better. They say it's much better in the fifth game. But I can't judge, as I haven't played the third game.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
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#608
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For Vaishan. Lightning exists, but there's no way to use it. Just try it, and if you encounter any problems, let me know, and we'll discuss it. Regarding Heroes of Might and Magic III: The issue isn't so much the AI, but rather that on the Hero difficulty level, you start with nothing. That is, 0 money and 0 resources, and strategies like the one described above are not feasible.
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#609
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I once played a campaign as a mage. My hero (a Warlock) had a single Gremlin in his party! I took down 32 Orcish Warlords (from an Orcish Castle)! They just happened to be lined up conveniently, and I cast an enhanced Meteor Shower! They all fell!
P.S.: Zehir mentored him, and he taught my hero!
In reply to Shogun
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#610
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From the bottom of my heart. Sorry. Yesterday we had a corporate event:smile03:. Of course, we will discuss it, not condemn it.
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#611
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TM – very powerful, but few in number!
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#612
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I can't come up with any strategy against the Academy and Sylvan factions when playing as the Stronghold. Anyone, please share your thoughts! Lately, they've been disappointing me (the Stronghold)!
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#613
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I’m not exactly a master at playing with the Tribes of the East, but I think they are in no way weaker than the Stronghold, Academy, or Sylvan factions. I especially think (and if I’m wrong, prove me wrong) that the Tribes of the East Sylvan will defeat without any particular problems. P.S. shddr, tell me how you level up your Tribes of the East heroes, and maybe I can point out your mistake.
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#614
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By the way, yes. Specify the level progression, and we'll figure it out. It's strange; I've never had problems with Sylvan. Academy units certainly make Chaos magic difficult, but you can still find a way to counter them.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#615
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2 Dracon, Mallasa, and Vayshan. Well, basically, I play as Eruina (because the starting abilities are great, and the special ability is good) or as Vayshan (cool start). If I were to write a general build for all three races, it would be like this: 1. Offense: Cold Steel, BB, Retribution 2. Chaos: Ice Bolt, Cold Death, Lightning Bolt. 3. Leadership: Rally, Haste Aura, and Diplomacy (although I don't always take it). 4. Education: Either go for Mentorship (Cunning) or Intelligence, Dark Revelation, and Arcane Blessing. 5. Here, either go for Sorcery (Secret Knowledge, Unstable Mana, and something that gives +2 to spellpower – I have an English skill build) or Luck (up to Sorcery, but for Vayshan, definitely Luck). 6. If the map is large, I definitely take Logistics: Scouting, Quick Mind (then in Education, you need to take Decipher Secret), and Surprise Attack. Don't judge me too harshly; I'm not a master at playing as the Elves. I specialize more in Sylvan!
#616
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So, here are my suggested changes to the hero skill build. Leadership might not be necessary (2%), and gathering troops is a good skill for Town-to-Town gameplay, but I think it's more useful for a secondary hero who will always start a new week in a town. Diplomacy is completely unnecessary; it should never be leveled up. In Logistics, I would choose Pathfinding instead of Keen Mind, Scouting, or Surprise Attack. For even faster movement, Pathfinding is useful, and then you can level up Warpath. With Warpath, the hero doesn't stop on creeps, which significantly increases the total movement range, and therefore, development happens faster overall. I won't comment on the rest; let the experts on Town-to-Town gameplay judge.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#617
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Leadership is a good skill for the Sylvan faction, but not for the Dungeon faction. It's not "their" skill, and it's not worth investing in. In terms of education, I only take Magic Affinity. I always take Secret Knowledge.
In Chaos magic, I level up the spellcaster whose spells are available in the guild. Luck is always a good choice; I don't level up anything else (unless the hero is a Warlock, in which case I might try Wizardly Luck).
Is the game in English? If it's in Russian, the Russian skill tree is in the game folder.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
#618
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Vaishan, he was right about education; you can definitely level up mentorship there, especially on large maps with multiple players. You definitely can’t do without secondary heroes, and thanks to the ability, your heroes will be reasonably leveled up from the start. And of course, hit-and-run tactics. Sometimes, if you can’t defeat an enemy head-on, a good strategy is to equip a couple of secondary heroes and harass the main forces. Plus, there’s no risk of losing your main hero.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#619
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I choose leadership not because of troop gathering or diplomacy, but because retribution (or a punishing strike) increases attack power depending on the hero’s Might. In short, with +3 Might, the attack increases by 15% (and if you support it with Might-boosting artifacts, it will be even better).
Is the game in English? If it’s in Russian, the Russian skill tree is in the game folder.
The game is in Russian, but the skill tree is in English.