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Posts from Artifacts in Heroes 5

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#1
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Artifacts
NameSlotTypeCost
GrailInventoryGrail1000000
An artifact that can be brought to a town to build a specific structure characteristic of each faction. More precisely, a divine structure that provides many bonuses.
Boots of SpeedFeetMajor25000
Increases the Hero's movement speed on the map.
Chainmail of LearningChestMajor10000
Experience gained by the Hero is increased by 20%.
Crown of EyesHeadMajor3000
Increases the Hero's vision on the map.
Dragon Skin GlovesHandsMajor14000
Gives +3 to spell power and one Logistics sub-skill.
Dragon Eye RingFingerMajor25000
+1 to all Hero characteristics.
Tongues of the Red Dragon's FlameRight HandMajor21000
+2 to defense and attack. 50% protection from ice magic.
Dragon Scale BreastplateChestMajor14000
+3 attack and one Offense sub-skill.
Dragon Scale ShieldLeft HandMajor14000
+3 defense and one Defense sub-skill.
Dragon Tooth CrownHeadMajor14000
+3 to knowledge and one Leadership sub-skill.
Dragon Tooth NecklaceNeckMajor14000
+3 spell power and one Magic sub-skill.
Dragon Wing CloakShouldersMajor14000
+3 to knowledge and one Learning sub-skill.
Bottomless Bag of GoldShouldersMajor10000
+1000 gold per day
Golden HorseshoeFeetMajor6000
+2 luck
Great Axe of the Destroyer TitanRight HandMajor16000
+4 to attack
Hat of LearningHeadMajor5000
Increases experience gained by 10%.
Lion Skin CapShouldersMajor6000
morale +2
Scroll "x" Left HandMajor3000
Contains the "x" spell.
Necklace of StrengthNeckMajor16000
+2 attack and spell power
Ring of NightmareFingerMajor6000
Enemy morale -2
Unicorn Horn BowRight HandMajor15000
Removes the penalty when shooting units attack from a distance.
Magic Wand "x"Right HandMajor7000
Allows casting using the wand itself. Has a limited number of casts, which can be restored in the Magic Guild. [contains the "x" spell]
Wanderer's BootsFeetMajor10000
Movement across all terrains without penalty.
Boots of ResistanceFeetMajor5000
+10% magic resistance
Petrified Wood BreastplateChestMajor4000
+2 spell power
Endless Bag of GoldShouldersSecondary5000
Provides you with 500 gold per day
Ever-cold IcicleNeckSecondary5000
Improves Cold spells by 50%.
Four-leaf CloverLeft HandSecondary1500
+1 luck
Golden SextantLeft HandSecondary2500
Increases movement speed at sea.
Ice ShieldLeft HandSecondary9000
+2 hero defense and 50% protection from Fire magic.
Necklace of BraveryNeckSecondary1500
+1 morale
Phoenix Feather CapShouldersSecondary5000
Improves Fire spells by 50%.
Ring of LifeFingerSecondary4000
+4 to all health for the Hero's creatures.
Lightning Protection RingFingerSecondary5000
50% protection from Lightning.
Blade of DestructionRight HandSecondary4000
+2 hero attack.
Titan's TridentRight HandSecondary5000
Improves Lightning spells by 50%.
Werewolf Claw NecklaceNeckSecondary3000
+1 damage for all the Hero's creatures.
Angel WingsShouldersRelics40000
Allows flying across the map.
Boots of LevitationFeetRelics30000
Walking on water
Cloak of SorrowShouldersRelics24000
Enemy morale and Luck -2
Crown of CourageHeadRelics24000
morale and Luck +2
Crown of MagicHeadRelics36000
+6 to knowledge
Dwarven Mithral CuirassChestRelics30000
+4 to hero defense and creatures' immunity to the Explosion spell.
Dwarven Mithral GlovesFeetRelics25000
+4 to hero attack and creatures' immunity to the Slow spell.
Dwarven Mithral HelmetHeadRelics25000
+4 to hero knowledge and creatures' immunity to the Blindness spell.
Dwarven Mithral ShieldChestRelics25000
+4 to hero defense and creatures' immunity to the Berserk spell.
Charm of PowerNeckRelics40000
Gives the Hero a primary skill if their skills are at expert level.
Armor of StabilityChestRelics36000
+2 to all characteristics and 20% magic resistance.
Ring of HasteFingerRelics20000
Increases your warriors' initiative by 20%.
Ring of MagicFingerRelics40000
Reduces the Hero's mana consumption by 50%.
Cloak of MagicChestRelics36000
+6 spell power
Shackles of WarLeft HandRelics40000
No one will be able to flee the battlefield :)
Staff of MagicRight HandRelics25000
Removes enemy magic resistance, but magic immunity remains for corresponding creatures.
Staff of IrritationRight HandRelics20000
Reduces enemy initiative by 20%

Addition from 10.03.2006: Nival posted some translated information about artifacts on the official Russian website:
Artifacts

Artifacts can be found on the strategic map; they help heroes during battles or travels. Each hero has a limited number of slots (9 in total), but possesses a bottomless backpack. For example, you may find a sword, an axe, and a staff on the adventure map, but you cannot equip the hero with all these items simultaneously, so you will have to decide which one the hero will hold in their right hand and which will remain in the bag. However, you can change your hero's equipment at any time.

Artifacts are of great importance, helping to successfully navigate critical situations; furthermore, they can grant heroes abilities that they have not yet managed to master.

Here are a few artifacts that you may find during your travels.





















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Turban of Enlightenment

Turban of Enlightenment allows you to increase your experience by 20%. This is a very valuable artifact for inexperienced heroes, as it helps them quickly reach a new level.



















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Necklace of Victory

Necklace of Victory adds +2 to Spellpower and the ability to attack the enemy. This artifact is ideal for Sylvan heroes who want to balance their natural skills and abilities (Defense and Knowledge), or for Dungeon heroes who can refine their traditionally strong skills.

















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Trident of the Titans

Trident of the Titans increases the damage dealt by a hero's lightning-based spells by 50%. This artifact will be useful for any hero with magical abilities who wants to increase their power on the battlefield.



















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Wand of the Titans

The Wand is imbued with the energy of special spells, and they can be used once or several times, even if the hero has not yet learned these spells. If you find such an artifact during your search, it may prove very useful, especially for a hero who has not developed their magical abilities. The ability to use just one spell can fundamentally change the course of a battle.



















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Additions and corrections are welcome.

P.S. In the release of Heroes 5, the system and number of artifacts may be changed. Everything published here is based only on the beta version.
In reply to BIGserg
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#126
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BIGserg
If a hero has a Legion statue, they don't necessarily have to be in the city; this applies when it's individual parts (torso, head, etc.). In general, I really liked the "Plague King's Cloak" artifact in Heroes of Might and Magic III; instead of raising skeletons after a battle, the necromancer hero would raise LICHES!
Yeah. I just wish a similar artifact would appear in Heroes of Might and Magic V after the add-on is released!
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In reply to ***JOKER***
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#127
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***JOKER***
Yeah, I wish a similar artifact would appear in Heroes of Might and Magic 5 after the expansion pack is released!
No need to make the undead even stronger; they are already powerful enough.
Добро всегда побеждает зло........кто победил тот и добрый.
In reply to Борис
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#128
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Boris
There's no need to make the undead even stronger; they're already powerful enough.
Aha! Finally, you agree with our complete dominance! Then, the fragile balance of power will truly shift in favor of the Necromancers. Let them add some useful artifacts to other factions as well!
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In reply to ***JOKER***
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#129
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***JOKER***
Aha! You finally agreed with our complete dominance!
Then the fragile balance of power will truly shift in favor of the Necromancers; maybe they should add some useful artifacts to other factions as well!
I said strong, not the strongest. Dungeon and Haven, especially on small maps, can definitely compete and even win.
Добро всегда побеждает зло........кто победил тот и добрый.
In reply to Андрей
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#130
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Andrey
And what's up, did the Legion statue get added to the game? Any other artwork?
No, what made you think that? We just happened to start talking about the statuette. Ideally, after the expansion is released, there should be completely new artifacts that haven't appeared in other parts of the game.
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#131
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Why not? For example, I really liked the Vial of Life artifact for the Fortress faction.
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#132
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We need new artwork! But there's no need to create artwork for each faction! Otherwise, the point of competing for such artwork will be lost for factions that don't have that ability! We need to compete for every piece of artwork!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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#133
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celt
We need new art! But let's not create art for every faction! Otherwise, the point of competing for such art will be lost for factions that don't have that ability! We need to compete for every piece of art!

Let's have battles for art!!!:D Enough battling for cities!:D
In reply to Борис
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#134
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Boris
There's no need to make undead even stronger; they're already powerful enough.
We need it!! A collection of liches is needed!!!
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#135
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It is absolutely necessary. Necromancers will save the world from death!
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
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Член РКСМ с 07.07.07.
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#136
Fireball по ним, Improve fireball.
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#137
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Would there be any new and unusual artworks, for example, like in Heroes of Might and Magic III: The Restoration of Erathia with the WOG expansion? And it's a pity that they treat artworks as just additional bonuses (it doesn't sound quite right).
I still think there's a lack of artwork here.
в жизни всегда бывает хуже чем есть поэтому надо довольствоваться тем что имеешь
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#138
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There aren't enough artifacts, even on small maps you sometimes find 4 of the same kind! We need more! No composite artifacts!
Скоро! Всем ждать! Они явятся!:smile20:
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#139
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We need factions! Even though they were difficult to assemble in Heroes of Might and Magic III, they make the game more interesting!
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#140
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Make it, but balance it! For example, let the cloak raise no more than 3 liches at a time! or 5 vampires, or 8 ghosts, or 15 zombies or skeletons, following the standard scheme!
Скоро! Всем ждать! Они явятся!:smile20: