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Favorites to Battle
On January 20th, an unofficial online tournament for all fans of the wonderful game Heroes III called "Favorites to Battle" will begin.
Regarding the regulations:
1)The tournament is held on the Platinum version 4.0, as well as on The Shadow of Death with patch 3.2
via Hamachi (Hamachi).
2)We will play in a general tournament network:
Favorites to Battle_net#1 and Favorites to Battle_net#2, the network password is 1234
There is no need for everyone to enter both networks; the 2nd network was created in case there isn't enough room in the first.
3)The tournament is unofficial, but games will automatically be added to the rating table
4)Tournament participants must register in this thread; to do so, you need to declare your desire to participate and specify your ICQ number and the faction you will play.
5)All games in the tournament will be played on random maps of size Large + Underground using the 2sm4d(3) template; the template itself can be downloaded here, and its scheme can be viewed below (special thanks to dreamcatcher for this opportunity)
Map settings: L+U, 2 players, 0 teams, 0 computers, 0 computer teams, no water, strong monsters, difficulty 160%, turn limit 4 minutes.
6)Happy owners of the Platinum series (4.0) will not have to install a map generator, which I cannot say for owners of The Shadow of Death who are deprived of this option. You can download and install the generator for SoD here.
7)Tournament system: a maximum of 24 players will be divided into six groups of 4 people; each player will play one game with the players in their group, totaling 3 games. For a victory in each game, the participant is awarded 3 points. The 2 players who score the most points advance to the semifinals, where they are again divided into 3 groups of 4 players. One person from each of the three groups advances to the final.
8)Disputed moments related to an equal number of points are resolved by comparing the total skills of the final heroes in the game and through additional games (whereas in the semifinals and finals, only via additional games).
9)The organizer (or their assistant) will conduct a draw for pairs in advance using a special program to determine the red and blue player in each pair.
Since a player is allowed to choose one city for all games, a problem often arises — players chose identical heroes — the organizer leaves the priority of choice to the red player.
After the 1st game, the player who was red must yield the red color to the opponent in the second game.
10)All disputed moments are resolved by the organizer (or their assistant), so please notify them of such occurrences promptly.
11)One round of games will last 1 week, meaning players must play 1 game during this time. Games should be coordinated in this thread; both players must post their agreement with the given time. If for any reason you cannot play at the agreed time, you must notify your opponent at least 24 hours in advance, and not just write a private message or email, but receive notification that they have received your message.
If a player does not play the game within a week, a technical defeat is awarded to them. If a situation arises where a player was forced to miss a game due to the opponent's fault, a victory is awarded to them and a technical defeat to the culprit.
In case of failure to appear for the game at the appointed time, a technical defeat is recorded for the player. A delay of no more than 60 min is permitted.
12)Based on the draw, the red player is determined, who is granted the right to be the server. The server must download and install the template, carefully check the game settings and map options. If for technical reasons the red player cannot be the server, the blue player creates the server.
13)Game reports should be left in the Online Reports thread, using the template:
player1, red, fortress, bron\tazar (where bron is the starting hero, tazar the main) def player2, blue, tower, nela\nela 2 1 3 , marked as participating in the tournament. To resolve disputed issues, it is mandatory to make saves every first day of the week and before the deciding battle between players. The report must include a save before the battle and before the victory (or opponent's surrender).
14)The organizer (or their assistant) reserves the right to make any changes to both the regulations and the rules.
15)The basis of the regulations was taken from the seasonal online tournament SOY(autumn 2007), for which thanks to Adelaide. The same applies to the rules, based on Online Game Rules for HoMM3, for which we thank Invisible.
Part 2 Rules.
Restarts:
Each player has the right to take a restart twice: on the first day of the game and within three days, meaning starting a new game with map regeneration.
Mandatory restarts:
if the starting hero is above level 1;
if a player starts with more than one castle;
if no fort is built in the starting castle;
restart upon meeting by day 116 inclusive; that is, if players enter direct contact with each other using any of their heroes within the first six game days (simply put, any battle occurs between them), then one of them has the right to demand a restart. If both players agree to continue, it is their right.
Prohibitions and Restrictions
Forbidden heroes: Alamar, Jedidiah, Deemir, Isra, Vidomina, Solmir, Aislin, Tant, Sir Mullich, Luna, Ciel. If the aforementioned heroes exceed level 3, they must be dismissed within that same day. It is permitted to transfer spells from forbidden heroes via the "Training" skill, but these spells can only be used after building the corresponding level of the Mage Guild. Spells of levels 1-2 transferred via the "Training" skill (including spells learned from forbidden heroes) can be used without building a Mage Guild at all. For example, you can use Magic Arrow obtained from Ciel or Fire Wall learned from Luna. But if you learned "Raise Dead" from Tant or "Meteor Shower" from Aislin, please build the corresponding 3rd or 4th level of the Mage Guild to be able to use the learned spells. I want to point out that forbidden heroes can be used until they reach level 3, after which they must be dismissed on that same day. You may also level up "diplomat heroes," including training the "Diplomacy" skill, but it can only be used to reduce the cost of bribing.
The so-called "red rush" is forbidden; that is, a player playing as red does not have the right to attack blue on the first day of the week with growth purchased on that day. However, troops arriving with a hero purchased on that day may be used.
An attacking hero has no right to retreat in the first round of battle if they applied combat magic or any other ability that somehow dealt any damage to the opponent. This prohibition does not apply to the defending hero.
Joining any monsters is forbidden. Diplomacy is permitted only for reducing bribe costs. If monsters want to join, refuse and either kill them or let them run away. That is, killing is not mandatory.
It is forbidden to use level 4 and 5 magic scrolls without building the corresponding level of the Mage Guild (Mage Guild) in any of your castles. If there is no corresponding Mage Guild level in the starting castle, you must do the following:
a) find a castle that has the appropriate Mage Guild level and build the appropriate Mage Guild level))
b) fully build the entire Mage Guild in 2 any controlled castles if none of them have the required level.
c) capture an opponent's castle with an already built corresponding Mage Guild
Any hero may use the "Dimension Door" spell no more than 1 time per day.
It is forbidden to use "Angel Wings" and "Boots of Levitation" without a built 5th level Mage Guild, or, in its absence, according to point 5.5
Visiting cartographers and the "Fort on the Hill" is forbidden.
Entering neighboring territories without breaking through the guards protecting the passage (i.e., if they are shifted) is forbidden. If two or three guards are scattered along the road, any one of your choice must be broken through. It is also forbidden to take Pandoras, scrolls, artifacts, or visit various objects from under shifted guards without killing the guards. Chests, campfires, and resources may be taken.
Collecting the same-set artifact "Cloak of the Undead King" is forbidden
The Grail can be dug up after 5 weeks of play.
In the Conflux castle, upgrading monsters of levels 1, 6, and 7 is forbidden
Using mercenary camps is forbidden.
It is also forbidden to use Bugs:
1.4.1. double casting of magic in one game turn
1.4.2. using magic in anti-magic garrisons;
1.4.3. selling artifacts at inflated prices
1.4.4. visiting sirens repeatedly with the same hero.
1.4.10. weakening non-upgraded neutral armies through repeated defeats if they contain an upgraded unit.
(Explanation: When attacking a non-upgraded neutral army that contains upgraded units, they must be destroyed in every attack and additional saves must be made before and after the battle. This point applies to armies standing on the map.
For structures: Crypt, Abandoned Ship, Shipwreck, Dragon Utopia, Pyramid, Monster Dwellings, Griffin Conservatory, Serpent Hive, Golem Factory, Conflux, Abandoned Mine, Imp Cache, Dwarf Treasury, Medusa Vault, Cyclops Warehouse and Naga Bank; this prohibition does not apply)
1.4.11. using navigation bonuses on land.
1.4.12. when building the Grail in a Conflux castle, using spells learned by a hero who does not have the required level of the secondary skill Wisdom at the time of visiting that castle, even if the hero later acquires the necessary level of Wisdom (in the latter case, it is necessary to visit the castle where the required spell is located again).
1.4.13. using any other errors (bugs).
The most important point: players must play honestly and respect each other. Using cheat codes and all kinds of "bugs" is forbidden. Also, you cannot open saves or open the map in the editor until the end of the match. A match is considered finished when one player has completely destroyed the second or one of them surrenders, which must be confirmed via ICQ. Only after this is it permitted to open saves.
Miscellaneous
If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker has 100 dwarves left, and the defending hero has 1 fly. And 100 dwarves cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or bribe). If someone is wearing "Shackles of War," you must load the last save, repeat all moves exactly as they were made before this battle, and dismiss the troops that were killed during this battle. Then the attacker must attack and flee/bribe.
If a disconnect occurs during the game, the player who was moving at that moment finishes their turn and saves the game. Then you load from this save and continue. Or load the autosave of the player who was inactive at that time. If the connection is interrupted during a battle, then after loading all battle moves are repeated as closely as possible to those before the disconnect.
That's all for now. The tournament table will appear soon.
№ | Participant \ Faction \ ISQ |
1 | Koren_Dobra - Rampart - 438479695 |
2 | Izgoy767 - Dungeon - 456416936 |
3 | DinHot - Tower - 390128352 |
4 | Dreamcatcher - Rampart - 285228204 |
5 | StickyFingaz - Castle - 351461112 |
6 | Yozha!!! - Castle - 414690319 |
7 | Decontaminator - Necropolis - 383282418 |
8 | Dudge - Necropolis- 144060433 |
9 | SS-D - Dungeon - 394034053 |
10 | AndreyALN - Fortress -390093865 |
11 | uran - Necropolis - 484056100 |
12 | vitalic - Rampart - 260462200 |
13 | Darky(Hardcore) - Necropolis - 366640044 |
14 | Dirty Player - Inferno - 408722873 |
15 | 65RUS - Rampart - 454633571 |
16 | loi- Castle - 239852742 |
17 | ewgeniy - Rampart - 375572427 |
18 | gamer-kirill- Fortress - 440205286 |
19 | Muxa - Fortress - 403182967 |
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