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Posts from Which race would you add to Heroes?

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In reply to Х®одо из Фы®а
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Hodo from Fira
Techno? I read something about it in a magazine; it seems they removed it due to dissatisfaction from most fans.

A race of mutants. The main city is Chernobyl. They worship Gluk, a magical dragon of insight. Their special ability is "mutant" (immunity to plague, weakening, and vulnerability).
1. Name - special ability (Name of upgrade - special ability).

1. Peasant-mutant - mutant (Forester-mutant - archer, throws mutant mushrooms).
2. Buratino - mutant, resistance to spells (Pinocchio - mutant, ability to pierce with his nose, resistance to spells).
3. Overgrown Hedgehog with a worm-tail - mutant, pierce with needles, knock down with the worm, large creature (Three-headed giant hedgehog without a worm-tail - mutant, attacks 3 cells in front, pierces surrounding creatures, large creature).
4. Homeless Mutant - mutant, stream of abuse (Alcoholic Mutant - mutant, stream of coarse abuse, heavy exhaust).
5. Sleepwalker - mutant, archer, immunity to blindness (Martian - mutant, archer, immunity to blindness, spellcaster).
6. Headless Rider - mutant (Headless Rider on a headless horse - mutant, aura of fear).
7. Rainbow Dragon - NOT a mutant, incorporeal, spellcaster, large creature (Gorynych - NOT a mutant, incorporeal, spellcaster, attacks 3 cells in front, large creature).

And their motto: "Our changes are a step on the path to perfection!"

I really like this idea :) :)
Быть или не быть :confused: Вот в чём вопрос
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2 celt, I already suggested such a faction; maybe now we can try to bring it to life? It will be something in the style of Disciples, like mountain clans.
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In reply to ***JOKER***
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Hodo from Fyra
Yes, it seems to be the majority opinion! I quote the developers: "We received about ONE HUNDRED letters against...":p Just a torrent of anger!:D
In my not-so-humble opinion, Forge, with the right approach and talent, could perfectly fit into the world of Heroes (a techno-city of dwarves and their minions). The Ice Kingdom is also not bad (there doesn't seem to be any snow there at all?:confused:)

But all sorts of mutant insects with elven blood, swimming underwater and practicing witchcraft with orcs... y-y-y!...
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you could come up with a race of ice people, or a race of cat people, or a race of amazons. there are many possibilities, drawing inspiration from other games or books.
In reply to D12(ArchOnt)
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D12(ArchOnt)
Hodo from Fы®a
Yeah, that's the majority! Quoting the developers' statement: "We received about ONE HUNDRED letters against...":p Just a torrent of anger!:D
In my not-so-humble opinion, the Forge, with the right approach and talent, could perfectly fit into the world of Heroes (a techno-city of dwarves and their minions). The icy kingdom is also not bad (there doesn't seem to be any snow there?:confused:)

But all sorts of mutant insects with elven blood, floating underwater, and practicing black magic with orcs... y-y-y!...
You are wrong. Spiders and other insects, as well as monsters that float underwater (I like this the most!) - a great idea!! They all must definitely be introduced into the game!!
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Barbarians, divers, and Vikings! See suggestions above!!!
Скоро! Всем ждать! Они явятся!:smile20:
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Thinking about the Fortress faction (how to make it more cohesive): all their technology is based on steam power (sorry if this sounds silly, but you get the idea) and on mechanical automation (like, you wind it up with a key, and it works for 5-10 turns).




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I agree to bring back the forge!
Скоро! Всем ждать! Они явятся!:smile20:
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I'm against forging. It contradicts the genre of Heroes too much. Let's have a medieval setting!!!
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Forge doesn't clash with the medieval setting; it just needs a slight redesign!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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celt
Forge doesn't contradict the medieval setting; it just needs to be reworked a bit!
It's interesting how you can rework a race with high-tech weapons without contradicting the medieval setting:confused: :confused: :confused:
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In reply to ***JOKER***
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***JOKER***
It's interesting how you can redesign a race with high-tech weapons without contradicting the medieval setting?:confused: :confused: :confused:
I agree. That would be a contradiction. But spiders and an underwater race definitely NEED to be included!!! I'm just insisting on it.;)
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Message from ***JOKER***
I wonder how you can redesign a faction with high-tech weapons without contradicting the medieval setting?
Well, make the weapons less high-tech! Muskets, cannons...
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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celt
Exactly! It can even be simpler! Gears and springs! In that context, Forge would fit right in. What do DWARVES do, in your opinion?! Did you play Arcanum?

And various spiders... well... if only as part of some faction... for example, with orcs... Does anyone remember Warhammer 2: Dark Omen? What a game that was!!! Orcs ran around with spiders and scorpions there.... (Ugh! Where can I find that rare game?)
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Mechanics and Gnomes: 1. Gnome Craftsman - Gnome Blacksmith (weak, but repairs machines) 2. Gnome Footman (resistant to magic) - War Veteran (resistant to magic, retaliates) 3. Throwing Axeman (penalty for ranged attack, no penalty in melee) - Musketman (no penalties for ranged and melee attacks) 4. Mechanical Spider (mechanism) - Spider Golem (mechanical) 5. Cannon (mechanical, area attack) - Siege Cannon (+destroys walls) 6. Air Balloon (mechanical, flying, ranged attacker) - Airship (mechanical, flying, ranged attacker, no penalty in melee) 7. Dragon Golem (mechanical
Скоро! Всем ждать! Они явятся!:smile20:

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