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Posts from - A reference guide and manual in Russian for Heroes 3. Auto-translated

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#1
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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
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#169
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Ley;129431
In other words, does it even matter if there's one Cyclops King or 1000?
Exactly... The number of Cyclops in your stack doesn't matter for the enemy's fortifications.
Ley;129431
And also: what is the chance of a ballista hitting the point of impact of a catapult's attack? (i.e., if I aim at the central gate, what is the percentage chance of hitting it?) And does the percentage differ between the castle walls and the arrow towers?
Don't think I'm being rude... but you really can't find time to read up on physics, can you? :)
Sheet #29. City fortifications and their siege. In particular, point 4 "Catapult and calculation of its effectiveness during a siege." It's not entirely straightforward and there's room for debate, but it provides enough basic information. We don't need to include tables with probabilities here...
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#170
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2 AmberSoler: I don't even know what to say... :). I just didn't think that such information would be there... Most of the questions that I addressed to you are not taken into account there. And they should be ;)

Anyway - thank you.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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#171
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About tactics:
"The only advantage is the ability to escape without engaging in battle, and even that doesn't always work. It can be recommended for a hero who defends territories or as a "troop carrier" - so they can surrender without losing valuable units. Unfortunately, it doesn't allow casting magic before the battle like Ballistics."
I don't know, I thought that tactics + bonus to morale is not such a useless skill when attacking level 7 neutrals with one/two stacks of archers + a few units of some kind of cavalry...
The chances of saving the archers increase significantly.
It's also a good thing for castles with slow-moving level 7 units - bears, hydras...
Also - a means of protection against hydras, liches, and other nasty area-of-effect creatures...
However, the author's personal opinion is respected by me.
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#172
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Vanechka;137223
Regarding tactics:
I don't know, I thought that tactics + bonus to morale wasn't such a useless skill...
No opinion can be absolute – everyone is free to determine the importance and uselessness of certain secondary skills. I just reflected one of the many possible options... :)
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#173
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I have a question here.
What is the probability that neutral creatures will behave identically in battles?
I'm asking this to know if it's possible to achieve 100% repeatability in their behavior.

Индивидуальный и клановый рейтинги Heroes World
Handmade
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#174
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I have a question:
Let's say I have a save from the end of the seventh day, and I want Monday to be a holiday – Monster Week, for example.
How can I achieve this in practice?

Or: I'm doing a certain (rather large) number of restarts of the save from the end of the seventh day. This doesn't seem to work. Can I be sure that this won't work for anyone else on the same starting tournament save?

I can't resist commenting on the roulette:
Casinos don't win on zero.
Casinos win on something called the player's euphoric memory.
Beginners are lucky because they don't have that memory. After the first big win, a small deposit is made in the subconscious, which later forces them to keep playing until they lose everything (alcohol helps).
The zero thing is a myth, believe me.
For lovers of numerical mysticism:
The sum of all the numbers on the roulette wheel is 666 (hehehe).
Zero can come up an infinite number of times – I've seen it come up four times in a row, and my casino buddies say they've seen it come up ten times... I'm not even going to talk about red/black.
All systems are useless.
There is only one known case of a system working: back in the seventies (?), a group of young people swindled Las Vegas. They figured that roulette wheels are made by ordinary people, so they're not perfect, and the probability of certain numbers coming up is not the same due to their defects. The young people spent about six months collecting data, and then they thoroughly beat the casino network.
Since then, the technology for manufacturing casino equipment has come a long way.
However, in some backwater places, I still see wheels that have been in use for five years. On them, there are numbers that practically never come up...

In general, it's better not to go to a casino to win.
It's better to go for the excitement, the feeling of the game, and the free booze.

Anyway, that's my take on it.
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#175
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Vanechka;137363
I have a question:
Let's say I have a save from the end of the seventh day, and I want Monday to be a special day – for example, a monster week.
How can I achieve this in practice?
There's no way. There's no guarantee that you'll get all the possible outcomes by trying different combinations. I believe the system uses some kind of random numbers that it collects as the game progresses. For example, if you replay a battle that took place on Thursday, completely different monster week combinations will be generated for the night from Sunday to Monday... But, nevertheless, this is just speculation based on experience. It's unlikely that anyone can say for sure.
Vanechka;137363
Or: I restart the save from the end of the seventh day a large number of times. This doesn't work. Can I be sure that this won't work for anyone else on the same starting tournament save?
No. Each player will have their own results for the reasons mentioned above.
Vanechka;137363
I can't resist commenting on the roulette:
The casino doesn't win on zero.
The casino wins because of the player's euphoric memory.

These are two independent reasons. The casino wins because the player usually leaves after losing, not after winning. But it's not reasonable to think that the roulette was created with the player's psychology in mind. Pure mathematics is at work here – there are 37 (or 38, if there are two "zeros") fields on the table, and the maximum payout is 36 to 1. If you take a large number (for example, a million) of bets of $1 on random fields, then for every $37 of bets, $36 will be paid out to the players.

The casino's guaranteed income is 1/37 of the turnover. And the "zero" is said to be the casino's income – purely figuratively. Because "zero" does not participate in any of the standard combinations – straight, four of a kind, black, red, dozen, etc. That is, with any bet on a combination, "zero" will be the casino's income. All other bets will be divided among the players – on average, based on the theory of probability with a large number of bets.

We're not talking about defects in the drum – there's just a shift in the probability of certain combinations occurring, which, of course, with a skillful approach, allows you to increase the chances of winning, but does not guarantee them...

Martingale systems don't work for only one reason – the upper limit of the bet on the table. The maximum I've seen is a ratio of maximum to minimum bets of 1:500, but usually it's much less – 1:100.

That's it. There are no other reasons. This has been proven long ago. Not by me... ;)


Added after 17 minutes
Kamikaze;137346
I have a question.
What is the probability of neutral units behaving the same way in battles?
I'm asking to know if it's possible to achieve 100% repeatability of their behavior.
In relatively simple cases – yes – for example, Archers will always try to attack or block a stack of archers with their first move (depending on the balance of power). And they will never attack slow units... That is, their behavior is predictable here.

But in most cases, battles are much more complex, and the occurrence of random events such as morale and luck can significantly change the battle tactics. Even if the player blocks these random events, it will not be possible to achieve the same amount of damage being dealt by the troops. This is a completely random value within a certain range. And here, tactics can be adjusted depending on the change in the balance of power during the battle.
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#176
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AmberSoler;137421

Because "zero" doesn't participate in any of the standard combinations - straight, four of a kind, black, red, dozen, etc.
...it does participate in a four of a kind (0123), a straight, and straights (012, 023)... there are many variations in roulette... but in almost any casino, the aforementioned combinations are available.
Everything else - everything is correct, I agree with everything... I've thought about this many times, on my way home on the first trolleybus :smile40: :smile40: :smile40:

Thank you for the answer about the weekly monsters:)
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#177
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Vanechka;137431
I've thought about this many times, on my way home on the first trolleybus:smile40: :smile40: :smile40:
Well, in a game, champagne and a taxi home should be paid for by the casino in such cases... I'm talking about the situation when you're overwhelmed by thoughts about the unfairness of the roulette mechanism... :D
Vanechka;137431
Thank you for the answer about the weekly monsters:)
It's a month of monsters, and the chance of artifacts appearing at the merchant and on the black market also works according to this scheme. There will be several standard sets, and restarting the save won't give you anything new... Unless you start a new game... ;)
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#178
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As a minor addition to the reference guide: some spells that have opposite effects, when cast on top of each other, will only leave the effect of the last spell and remove the effect of the previous one (when casting slow on a unit with haste, only slow will remain).
This works for the following pairs: haste/slow, blessing/curse. It does not work for: joy/sadness, luck/misfortune.
By the way, regarding misfortune. Despite the factors that lower luck, such as visiting a looted pyramid or casting the misfortune spell, luck never drops below zero in battle (or rather, the luck factors show "-2" for the spell, for example, but in reality, luck never goes below zero during the battle).
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#179
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when and how will it be possible to play Heroes?
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#180
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send me a message on ICQ - 375-572-427, I'll help in any way I can :)
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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#181
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AmberSoler;137421
Even if the player blocks these random events, it is still impossible to achieve consistent damage from units. This is a completely random value within a certain range. And here, tactics can be adjusted depending on the changing balance of power during the battle.

However, I cannot agree with this... Based on my own gaming experience, I can say that it is often possible to repeat the same damage from a unit attacking an opponent when replaying the battle... It is difficult to say how a particular outcome is determined (I personally cannot :)), but I think that the core of the game has a certain system that simply repeats itself over time...

Here is a related question:
How does the Clone spell behave? I mean, what is its duration?...
P.S. We are having a discussion about this, and I referred to "spall power," but is that correct? I want to know...

Also: what types of spells last throughout the entire battle, regardless of the spell's power? (for example, like Destructive Ray...)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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#182
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By the way, I want to complain about the mandatory restart if the starting hero is above level one. After all, you can choose not to play with him, and instead fire him and continue the game with another hero if you like the respawn point!
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#183
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Ley;138336
I can't agree with that... Based on my own gaming experience, I can say that it is often possible to repeat the damage of a unit attacking an opponent when replaying the battle... It's difficult to say how a particular moment is determined (I personally can't :)), but I think that the core of the game has a certain system that simply repeats itself over time...

Highly doubtful :) Damage is random within a range, and it is impossible to repeat it consciously... We are not talking about a random coincidence - this sometimes happens. But the conversation is about whether it is possible to achieve 100% repeatability of its behavior. I think not.
Ley;138336
Here's a question of this kind:
how does the clone spell behave? I mean, what is its duration?...
P.S. I just came across a discussion about this, and I referred to spall power, but is that really the case? - I want to know...
Yes, it is determined by spellpower - I will add it to the reference.
Ley;138336
Also: what types of spells last throughout the battle, regardless of the spell's power? (for example, like destructive ray...)
Elementals... :)
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