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Very good. So, I announce that starting Wednesday, December 26, 2007, I will begin working on the final map for the campaign. Brakman, you need to finish your part before this map is ready. I think it will take about 1.5-2 weeks.
Brackman
18 years ago
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Could you at least share the storyline of the final map?
Could you at least share the plot of the final map?
Of course: it's as simple as pie.
A great being observed the exploits of the heroes from previous campaigns and gathered them together in one kingdom-state: he promised new knowledge to some, immortality to others, money to some, and glory to others...
And so, you need to reach the designated goal (along the way, of course, defeating enemies and gaining experience). And when you get there (there will be a surprise) - the climax (I won't reveal it yet).
Пандора
18 years ago
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Regarding the idea for the final map, I already suggested it at the very beginning of our project.
In the SP campaign, the plot of my map involves my hero losing his memory. Could you please make it so that the king promises to restore my hero's memory? Okay?
We'll do it. And it wasn't a king... We're waiting for your scenario. I'll start working on it on Saturday, so we'll incorporate your ideas as we go. Okay?
Brackman
18 years ago
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Okay))....... Seriously, can someone remove the character limit in posts and signatures?!
Siverfale
18 years ago
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I understand that I might be a bit out of place here, but I have a good grasp of scripting and (as I believe) map design. I can't write many messages because I lack inspiration, and I'm not very good at balancing maps with castles. However, if you need help creating an RPG map with complex scripts, I'd be happy to assist.
I understand that I'm showing up a bit late, but I'm good friends with scripts and (as I think) map design. I can't write many messages because I don't have much imagination, and I'm also not very good at balancing maps with castles, but if you need to create an RPG map with complex scripts, I'd be happy to help.
If you want, you can take on the task of refining the final map (but it hasn't been started yet); there will be enough scripts in it.
Siverfale
18 years ago
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I want to! Just please explain very clearly what will be required of me, because sometimes I have trouble understanding things, which is a bit sad.
I want to:) But please explain very clearly what will be required of me, because sometimes I have difficulty understanding things, as sad as it is:(
Okay. I will post requests here. For now, I've only started working on the final map. We'll incorporate Brackman into it along the way (while I'm drawing the geography).
In this scenario, I decided to create a kind of "correspondence" between artifacts and the environment. Here's an example to make it easier to understand: let's say you pick up an artifact, and the game tells you that you were digging in a pile of sand near a tavern in the Necropolis, but you're actually in a winter forest near a river (as shown on the map). Basically, read the story of the artifact you picked up and look at your location on the map.
This idea is undoubtedly good because it makes it harder to adapt to someone else's design than to adapt the design to your own, but I thought: some artifacts that are picked up on the ground should have a completely different story (for example, "you found an incredible treasure - a long sword!," etc.), but unlike the editor in Heroes of Might and Magic III, this cannot be done in Heroes of Might and Magic IV. A simple and primitive solution: we surround the artifact with events, where we write the story we want about how it was found, give this artifact to the player, and then remove the artifact lying on the ground with the same event. The player (who doesn't know the secret) will get the impression that the artifact's description has been changed, just like in Heroes of Might and Magic III, and this should please them :) P.S. I know that this idea is not the height of genius, and it's very possible that you will use it, or that you won't need it, but please forgive me - I just wanted to do something good :( :( :(
Смерть попсы
18 years ago
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Reviewed several maps today. General Zet, you need to improve. There are shortcomings in your reworked map. In some places, it's impossible to pass through. I had to fix it. Brackman also needs to hurry up. Today, I started working on a full-fledged campaign.
SandroXXL - I have 2 comments for you:
1. There are no win/loss conditions - the standard ones are used.
2. There are no artworks for the epilogue and prologue, plus the story description is extremely short.
Breckman, hurry up, or we'll start without your hero.