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Discussion of mapmaking works!

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#246
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In this scenario, I decided to create a kind of "correspondence" between artifacts and the environment. Here's an example to make it easier to understand: let's say you pick up an artifact, and the game tells you that you were digging in a pile of sand near a tavern in the Necropolis, but you're actually in a winter forest near a river (as shown on the map). Basically, read the story of the artifact you picked up and look at your location on the map.
This idea is undoubtedly good because it makes it harder to adapt to someone else's design than to adapt the design to your own, but I thought: some artifacts that are picked up on the ground should have a completely different story (for example, "you found an incredible treasure - a long sword!," etc.), but unlike the editor in Heroes of Might and Magic III, this cannot be done in Heroes of Might and Magic IV. A simple and primitive solution: we surround the artifact with events, where we write the story we want about how it was found, give this artifact to the player, and then remove the artifact lying on the ground with the same event. The player (who doesn't know the secret) will get the impression that the artifact's description has been changed, just like in Heroes of Might and Magic III, and this should please them :)
P.S. I know that this idea is not the height of genius, and it's very possible that you will use it, or that you won't need it, but please forgive me - I just wanted to do something good :( :( :(
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