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Dubrovin Pavel (Red, Castle, Valeska) def. Outlaw (Blue, Rampart, Kirr) 2sm4d3, 1.4.7.
We played on SoD.
I used all my 2 restarts, and my opponent didn't take any.
In the first week, I built stables in the castle, found horse and monk dwellings, and visited the crypt. I scouted the area, found two paths: one leading to the Metro with 50-99 Piglings, and another leading to the Gate of the Underworld with 10-19 Greater Hydras.
On 1.2.1, I claimed the horse dwelling, went to the Metro, and on 1.2.5, I took the Inferno secondary town. I used my hero to grab chests and resources.
I drowned, didn't scout, and found 1 artifact in the form of a speed cloak.
I had plans to attack my opponent on the third week, but the Gate of the Underworld with 10-19 Greater Hydras became 20-49, so I postponed the attack to the fourth week. On the third week, I visited 1 resource node, which only added 4 Wyverns.
At the beginning of the fourth week, I built the fourth level of the practically useless magic guild (water walking and attack bonus), took a tier 3 creature and the speed cloak, and cleared the Gate of the Underworld.
I lost 1 turn due to choosing the wrong path in my opponent's castle, and on 1.4.6, I took the blue capital, from which the blue hero retreated.
On 1.4.7, Kirr attacked Valeska, which was left defending the castle.
Both heroes had similar stats. Apparently, my opponent was also unlucky with artifacts.
The outcome of the battle was decided by 21 Knights, the rest of the purchased army (except for Angels, which were not profitable to build due to financial costs), expert defense, advanced attack, and mass haste.
Thank you to my opponent for the game!