Posts from Tactics for complex battles.
In such cases, you can definitely find another "native" hero in the tavern, and near the Castle – a dwelling for free peasants. Ellaina is used to hire troops because she has the Troop Gathering, Supply, etc. ability. And the second one, hired in the tavern, fights.
Regarding Lethos, you need to consider the skill slot spent on Dark Magic, and also his complete uselessness in fighting the undead, which are immune to his professional ability.
Regarding Erin and Iranna, they were wrong to refuse, very wrong...
Regarding Daedra: First, there is an error in the hero's description. In fact, her profile is improving the effect of the Banshee's scream as she levels up.
2Loken
Academy – neither Nazir, nor Maahir, nor Nur were even close to being "champions." Orc – yes, she is an excellent hero, possibly the best.
Inferno – Deleb is by no means a leader. She was severely nerfed; total disrespect to the developers for this. Her ballista now just shoots... all these tricks with fireballs after level five – forget about it. NOW it's not worth it.
Daedra with an overpowered scream.
I basically agree about the Orcs and Gnomes, but let's not forget about Haggeesh. He is also quite good.
a good choice for the main hero.
I mentioned it somewhere before: they have the highest spell power, they have chains, they have Arcane Wave, they have immunity piercing, they are the best at dealing massive chaos damage. Giving them Darkness is overkill. Giving them Leto is difficult. And not so much difficult as wasteful. You'll wistfully look at the 20 power, but they'll only use it for stronger upgrades, Unholy Word, slow duration, etc.
+1 initiative for the Orcs? Give me the formula (I love formulas)... In any case, magic already exists. And that plays a role.
A horde of gremlins is certainly great, but the gremlins are so insignificant and weak that it doesn't really matter.
120 upgraded gremlins (in the first week) + Machines = very fast creep with no losses
Dark Elves - Lethos and Vaishan!
Dwarves - Erling and Helmar!
Humans - Dugald or Axel and Iris!
Mages - Jalib and Ora!
Necromancers - Naadir and Vlad!
Demons - Daleb and Nibros!
Barbarians - Keegan (his Goblins are good) and Haghesh!
At least, that's what I think!:smile01:
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
God save us everyone
Will we burn inside the fires of a thousand suns...
Actually, who knows? There are so many different opinions... You inevitably come to the conclusion that there are no bad heroes; you can develop each one, if you have the patience and the skill to do so. Isn't that right? And regarding tactics, the question is: what is the most effective way to deal with ranged neutral creatures in the early stages of the game? All the recommendations you've left here suggest using heroes specialized in ballistics. But is it possible to do without that?
Well, you can use magic (dispersion or evasion). And if you don't have those, then the main task of ranged shooters is to finish off your units. Take an unnecessary number of shooters from the castle if you don't mind losing them. Divide them into squads. And take some strong infantry. While the ranged shooters are distracting your unnecessary units, move the infantry towards them and attack. I don't have any other ideas:smile26:
But you don't have 3rd level magic yet. And not even 1st level. And it won't help you with a level 1 hero. We're talking about the first week of the game. Later, it's clear how to crush everyone. And it doesn't matter which hero, if he's level 20. But how do you take down 40 archers if you have 15 gargoyles and 30 gremlins? And how much can you lose?
So, everything is clear. But is it really impossible to avoid all these losses at the beginning? Although, compared to what will happen later, losing 20-30 level 1 units and 15-20 level 2 units is nothing.
On a hero.