Posts from Which creatures from the alternative upgrade options do you choose?
What is your opinion on alternative upgrade paths?
...it only matters in a few cases, depending on which faction you're fighting and whether you're attacking or defending a castle.
For example, if you're a Necromancer and fighting against another Necromancer, you should definitely choose new (5) Liches, as the old ones won't be able to hit the entire area anyway.
(1) You should only take Archers from the Necropolis at the beginning for quick leveling; after that, feel free to take new, more durable Skeletons. Everything else is a matter of taste.
If you're playing as the Sylvan faction, you need to look at your hero. If your hero isn't leveling up with physical damage and attack, then taking new (1) Nymphs or new (6) Treants doesn't make sense. And you should only take old Archers if you have an artifact that removes the range penalty...
For the Dwarves, it's even more vague. Although, there are a couple of cool tricks when defending a castle, like using new Harpoon Gunners to pull enemies onto mines.
Archers for Necropolis and fast leveling – what does that have to do with anything? Necropolis archers deal such a ridiculous amount of damage that you don’t even need to think about them. But if you take Battle Fury and a necklace, then it will be truly amazing. And for fast leveling, the new units are just right – they are tough, strong, and if they die, it’s not as bad as losing archers. So, if you gather a hundred skeletons, then it’s worth giving them bows.
How can you level up a hero for specific stats? They choose them automatically when leveling up. And even if you take skills, chaos still rarely appears for Elves, and it’s not very useful. There’s no spell power. By the way, I tried the new Druids in such situations… I was disappointed; they’re terrible. Not impressive. Even with them, the hero casts very weakly. Elves are not meant for chaos; they need light. And here, no channel is needed.
God save us everyone
Will we burn inside the fires of a thousand suns...
In my opinion, it's a weak upgrade; the developers didn't have enough imagination. They could have added another spell. That would have been equivalent. But as it is... in my opinion, it's terrible. They still don't fight very well in melee. They are much worse than Rakshasa/Nazgûl/other paladins. A quick attack is rare. I defeated 15 Mistresses with 60 mercenaries, with approximately equal hero stats and without using magic on either side.
God save us everyone
Will we burn inside the fires of a thousand suns...
And I sometimes mix creatures for a hero. For example, in the Necromancer campaign, I had 2500 Warrior Skeletons (level 3) and 2000 Skeleton Archers (level 2). At the beginning, I calmly bombard the enemy with archers, and when the enemy army approaches, I protect the warriors with archers.
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in my opinion, the alternative upgrade significantly weakened the Dungeon faction... depriving them of archers and a creature immune to spells.
God save us everyone
Will we burn inside the fires of a thousand suns...
God save us everyone
Will we burn inside the fires of a thousand suns...