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Which creatures from the alternative upgrade options do you choose?

#82
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In reality, it doesn't really matter which alt upgrades you choose. I tried them all extensively and for a long time, but...

...it only matters in a few cases, depending on which faction you're fighting and whether you're attacking or defending a castle.

For example, if you're a Necromancer and fighting against another Necromancer, you should definitely choose new (5) Liches, as the old ones won't be able to hit the entire area anyway.
(1) You should only take Archers from the Necropolis at the beginning for quick leveling; after that, feel free to take new, more durable Skeletons. Everything else is a matter of taste.

If you're playing as the Sylvan faction, you need to look at your hero. If your hero isn't leveling up with physical damage and attack, then taking new (1) Nymphs or new (6) Treants doesn't make sense. And you should only take old Archers if you have an artifact that removes the range penalty...

For the Dwarves, it's even more vague. Although, there are a couple of cool tricks when defending a castle, like using new Harpoon Gunners to pull enemies onto mines.

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