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Should features from previous installments be added to the fifth installment?
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20 years ago
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Many (almost all) want to add something to the fifth installment. Often, these are completely new ideas, often plagiarism. Sometimes, they are borrowed from previous installments. I suggest that we only post suggestions for adding features from previous installments to the fifth game in this thread. Ideally, with justification.
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20 years ago
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The second type of hero in the castle. Because knights are good, but they're no good as mages at all... But a priest would be perfect...
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20 years ago
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I believe that besides new towns (and maybe some new spells), a map editor is all that's needed. Everything else is a matter for mods.
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20 years ago
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Of course, neutral creatures!
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20 years ago
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I would personally add the castle captain from the second game, who can cast spells even without a hero present.
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20 years ago
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I would add Barbarians.
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20 years ago
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Previously, a hero couldn't stay in a garrison, but now he can! So, what's the point of a captain?

Added after 44 seconds
I agree! But I wasn't referring to the factions!
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20 years ago
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A good idea was implemented in the fourth game, where you didn't have to engage in micromanagement, run around every week to mills and gardens, and gather troops from dwellings.
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20 years ago
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A figure of a hero from the third game. Or maybe the second type of hero. But overall, it's a great game, everything seems to be in its place.
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20 years ago
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I support it! Good idea!
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20 years ago
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Do you remember the demon caves in Heroes of Might and Magic II? That was a cool idea too.
In reply to AlexeyPank
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20 years ago
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AlexeyPank
Remember the demon caves in the second game? That was also a cool idea.

What are you talking about? Maybe it's a translation issue; please explain.
P.S. I would also add neutral buildings where you had to kill certain monsters to get resources.
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20 years ago
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I don't remember. What was it about? We could add the Sphinx from Heroes II!
In reply to Alan
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20 years ago
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Alan
What happened? Maybe there was a misunderstanding with the translations, please explain.
P.S. I would also add neutral buildings where you need to kill certain monsters and get resources.
This is what that cave is for. You enter it, and if you have a powerful hero, you get money. But if you have a weak hero, a monster locks you in.
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20 years ago
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The Sphinx already exists. 2. Alexey, thanks, I remembered.

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