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Posts from Nigon is the second underground race. Auto-translated

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Is Nighon needed in Heroes of Might and Magic V?
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#122
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no, it won't be overpowered.

oh, you're pushing me with formulas again.
come on, you'll come up with another formula for a NON-EXISTENT castle.
magic doesn't matter. let's think about abilities first.

and for the Emperor's sake, stop writing "illiDiT" so awkwardly, it's "illiTiD".
unless it's a completely different creature that happens to have a very similar name.
#123
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The errors with the Illithids have been fixed (hopefully all of them). I simply wasn't familiar with these creatures before and misread the information... Now I'll remember them for life.

And why not come up with a simple formula? Well, okay, I'm not insisting. I just expressed my opinion about this subordination of Illithids.

Regarding the distribution of characteristics, we can hold a vote... Or, once again, let the authors decide. ;)

2Vaishan
No, they will be mages; why have warriors when there are already plenty of them! There are 5 races that lean more towards warriors, compared to only 3 races that are mages.
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#124
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Maybe it would be better to prioritize defense first, and then magic? Or magic and defense together. But in general, who is the person actually responsible for creating this mod? Because we're discussing it here, but it's pointless if no one can actually make the mod.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#125
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Okay, so...

We'll think about the creatures' stats during the holidays. I don't have time now – school and other stuff. It's a busy time.

Magic will likely be dark magic, since the Nigonians don't have their own. We can also give them light (defenders and seers) and summoning (other plans). Chaos is out of the question (and why does it even work?). They didn't even practice it. Plus, the description of the illithids says they cast spells, and they'll also be similar to the Elves with Chaos. Other skills, I don't know, but they'll be chosen from the suggested ones, including leadership, etc.

I've been thinking about the hero's stats, but I haven't come to a final decision. It needs to be different from the others. Magic + knowledge = Necromancers, so it's better to choose something else. Or maybe magic + attack (defense), then knowledge and defense (attack). In general, whatever suits them best. We need to discuss this. It also depends on the creatures. Illithids and Beholders – knowledge and magic, Ogres and Ettins – attack. Although there are also defensive Ettins. The same goes for Ifrits. In general, we need to discuss it.

Lok, you posted about the Beholders. Good. Now there will be no doubts that they can cooperate with the Illithids.

I read about your cart. I just imagined yours and offered my own. They're a little different :D

Regarding the Illithids' hypnosis, I agree that something needs to be changed. But we'll do it together with the stats, or after the stats. We'll adjust the duration of the spells, etc.

Regarding Illithid or Illitiid, I don't know. But the first option seems more correct, and I'm used to it, so we'll write it that way. I hope Teng won't come with his organization "write correctly" :D

The race will be more magical! After all, they are dark MAGES!

Be strong. Believe
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#126
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Well said:D )))
I also want to say that studies have kept me very busy, but the holidays are coming soon, and some updates won't be long in coming... as for the stats - don't expect anything soon, the heroes' abilities... I'll think about it during the last week before the holidays in class))))))) but also... not that fast... buildings, I think we'll release them before the New Year, as well as the Heroes (but not for sure!), I'll think about spells for Nygon, as additions to certain schools, or a new school)))))))) option: I'll write a new school, and next to it, other schools where the spells will be planned in case the idea is rejected... well, I think I've mentioned everything...
Ваши интересы и учеба\работа


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#127
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So, guys... I'll try to keep up with the drawings, but I can't promise a fast pace – it won't work with the new storyline. Regarding the build... I liked the attack/defense + spellcasting option, although knowledge would be better than spellcasting, IMHO. As for this and the abilities, I can't offer any good advice; I'm not very knowledgeable about that :o

P.S. Ar, I'm also from the "Write correctly" group ;) :smile42:

P.P.S. All the mistakes are intentional :D
А, вот почему.

🏹🎪+⛓️♿=💕
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#128
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all mistakes are intentional.
so, what did I want to say?
oh yeah, I wanted to say that it's better to get used to saying "illithids." Otherwise, you might make a mistake in an official document when you're working in the future...
well, at least they'll be happy. They'll be able to be creative during their vacation. As for me, I have a bunch of stuff to do at the end of December, then a vacation, and then semester exams.
I'm not having a good time =(
oh well. I can't think of any good ideas right now, because I'm not in the right state of mind. But I need to write something anyway:)
#129
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Yes, yes!!! Darkness and light! Besides the Knights, no one else specializes in these two schools simultaneously, but the Knights are, to put it mildly, not very good mages. But will they be 100% mages, or more like Sorceresses or Necromancers? Personally, I'm leaning towards witchcraft + knowledge. Necromancers don't have that; they have spellpower + defense, but knowledge is a problem! ;) And to make them different from others... Besides this, there are only the options of defense + witchcraft or attack + witchcraft, but then they won't be able to cast spells as effectively :( And it would really be good to have a vote (for example, send it to the author in a private message), but not many people post here regularly, and trusting the vote to those who are barely familiar with the race and the topic...

P.S. I agree, let's discuss it during the holidays, when we celebrate the New Year, and then we'll talk ;)
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#130
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if we can xD power plus knowledge isn't Necromancer, I agree. It's Warlock. -.- darkness doesn't need power. It's not acquired for the sake of unholy words or plague, just as light isn't. think for yourselves)

Added after 1 minute
add a fifth characteristic) something like "magicality" -.- like, if you're a true mage, all spells are available to you xD
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#131
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yes... you're right! I just got confused. I played a campaign for Markel myself, and I got tired of running around without knowledge, but I had 15 of it)))
hmm... if magic isn't very important for Darkness and Light, then maybe knowledge + attack, then magic and defense)... something like that)
they will be more like mages, but not completely.

Be strong. Believe
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#132
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Arandor, you are a true genius. What a fantastic story you came up with! My deepest respect!
#133
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Yeah, I actually didn't think about that; spellpower isn't really needed for Darkness and Light... So, we can basically apply the unused scheme of attack/defense + spellpower. Or knowledge + attack/defense. If we go with the first scheme, there will be a problem with knowledge, but we can definitely come up with an ability that somehow compensates for it (like a Dark Ritual for the Academy or Spiritual Bond for Necropolis). Lock, you're really pushing it with the "magicalness"!))) You can create words in a similar way, for example, "silost" or "ataknost," etc. :) If we're going to introduce it, it should be within the framework of a racial ability, and the name should be more solid. But in principle, if we're going to introduce a new school of magic, we can add this as an analogue to witchcraft, but only for their own magic.
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#134
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Gold Fenix
well... if you're serious, then thank you)) it's nice to hear))) but I didn't come up with all of this alone)) huge thanks to Drink, who encouraged me to write all of this)) because I only picked the creatures, and I didn't really think about the rest, and I didn't really want to anyway)) he saw a post where I was talking about the creatures and became interested... he wrote to me in a private message, and that's how it started))

knowledge+defense isn't worth it... these are elves)) but knowledge+attack... maybe))

Be strong. Believe
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#135
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Well, a certain amount of magic for a specific school is excessive... in my opinion... and besides, we didn't plan on having our own school... it was mentioned, but not discussed in detail, but in my opinion, a general school would be better than a racial one... but that's just my opinion.
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#136
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Can I help you?
Here is my suggestion for the stats of level 1 (1 AP, 2 AP) and level 2 (1 AP, 2 AP) creatures:
Attack.......................................2..1.....3.......4...5.....4
Defense..........................................0..0.....1.......2...3 .. 3
Damage..............................................1-2.1-1.1-3...3-3 3-7 3-5
Speed........................................3 ...3 ....4 .... 7 ..7....8
Initiative.......................................7 ..15....10...10.15...16
Shots...............................................10
HP.....................................................3 ..4.....5.....12.13.15
Kobold Scout: close-range shot:
More than half the range, standard damage,
less than half the range, damage*2,
1-2 cells, damage*3


P.S. and no need for Ifrits! They don't fit here at all,
it's better to take existing Manticores and make upgrades!
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