Skip to content

Posts from The most comfortable and uncomfortable opponents for the Stronghold.

No ratings yet — be the first to rate!
User Avatar
18 years ago
Auto-translated
Actually, I meant the traps from summoning magic. There are only 8 of them, but they are placed randomly, and their damage isn't that high (especially for a mage). It's better to cast Meteor Shower instead.
Well, it depends on the situation. If I had a very weak army, I could win with a well-developed trap!
User Avatar
18 years ago
Auto-translated
However, to effectively use traps, you need to spend a considerable amount of time leveling up your hero. The armies are unlikely to be small. Here, a well-chosen or poorly chosen spell can decide the outcome of the battle, as in melee combat, magic is definitely inferior to orcs. And a meteor shower will still deal more damage than a trap. And you can cast spells on whoever you want.
User Avatar
18 years ago
Auto-translated
[quote]But to effectively use traps, you need to spend a considerable amount of time leveling up your hero. The armies are unlikely to be small. Here, a well-chosen or poorly chosen spell can decide the outcome of the battle, as magic is definitely inferior to orcs in melee combat. And a meteor shower will still deal more damage than a trap. And you can cast spells on whoever you want.[/quote]
Let me give an example: When defending a castle.
You hit with a meteor shower, hit again, hit a third time, and you're out of mana.
And during this time, he's building up his blood (if I remember correctly, the next turn of the hero increases when using a war cry. So, with this rain, you're only depleting his blood, while with the other scheme, you hit once with the rain, and then for all the following turns (I mean the holes in the wall, but no one uses them, and the gates) you close them with traps after he enters with his army, and he loses so many hit points. And you can take out the archers with the rain on the first turn.
P.S. I meant a hero who has little mana; if it's the opposite, then your tactic will be better;)[/quote]
User Avatar
18 years ago
Auto-translated
in fact, everything mentioned above applies not only to defending the castle.
the trap deals less damage than Rain, but it also consumes less mana, and even 2 Minions will deal damage no worse than Rain.
you won't have to spend anything on leveling up the hero; anyway, you're leveling up Summoning, so you're leveling up the traps at the same time.
leveled-up traps are almost as good as Eemba.

Crash Boys – that's how I refer to Orcs; those in the know will understand.
User Avatar
18 years ago
Auto-translated
Although, what prevents you from casting traps first and then Rain? And there you have it... Although, it all depends on the situation. If you need to quickly eliminate centaurs, for example, then no traps will help here.
User Avatar
18 years ago
Auto-translated
Against Orcs, Elves are the best choice – it’s been tested. As for equipment, only INITIATIVE matters! You need to constantly attack the Orcs; you can’t wait for them to accumulate rage!
User Avatar
18 years ago
Auto-translated
Why elves specifically? In terms of initiative, mages are the strongest. They can equip artifacts to their creatures, and mass acceleration isn't a problem for them. Plus, they have an artifact shop in their town (as do the Elves). And they have three ranged units, one of which is a caster.
User Avatar
18 years ago
Auto-translated
Why specifically mages? In general, Inferno dominates in terms of initiative and is considered the easiest opponent. Moreover, the horses have an aura of fear, which will disrupt the Orcs' morale. Also, the demoness fires in a chain, and the succubus promises sweet dreams to the free cyclops, in exchange for which they swing their clubs at half the army. And the Orc doesn't even have a way to counter this (and I don't know if it can be countered at all, but it seems like it should). Plus, there are curses, among which there can be both berserk and mind control. And again, there's nothing to counter it with. Plus, there's the ballista, if you're a weak Deleb. And there's the Soul Eater, which will create competition and make it harder for the Paladins to regenerate health. Plus, mana drain, which won't let the already not-so-magical Warboss cast spells. So all these posts like
The easiest are the INFOS.
are nothing but unfounded nonsense.
Don't think that I'm defending the Castle, which I have as my status, I just thought about it carefully and it turned out that demons can quite easily defeat the Orcs.

Added 1 minute ago
Oh yes, and of course, the gating, which increases your army by one and a half times. Of course, the Orcs can gain blood from them, but they can also lose it on them, right? And not only blood, but also troops. And Inferno won't lose. It's still a freebie. -.

Hmm, I just looked and realized that some of these points were listed by comrade Major, well, whatever, the more these statements will be strengthened. Besides, I added something new
User Avatar
18 years ago
Auto-translated
Elves are the best against Orcs – it’s been proven. As for equipment, only INITIATIVE matters! You need to constantly attack the Orcs; you can’t wait for them to accumulate rage!
That’s not true! I played as Orcs against Elves and, when I saw his army with a “high danger” warning (I often rely on that), they attacked me. I thought it was over, but in the first turn, his archers attacked, and I won the battle WITHOUT ANY LOSSES!
18 years ago
Auto-translated
Hmm... Without any losses? Can you show a recording? With such a high threat level, winning isn't always guaranteed, but you say it was without losses... Unless it was against an AI, and it retreated before it could damage your troops, but even then, how? With such a high threat level? :confused: Don't think I'm accusing you of cheating, I'm just curious :smile02:

Of course, Inta is strong against Orcs, that's undeniable. But Orcs themselves can also equip artifacts that increase initiative, plus (as I already mentioned) they often level up their leadership, which also affects the unit's turn speed. But demons also don't have the lowest initiative, so demons are still one of the most dangerous opponents for Orcs, in my opinion (very symbolic, considering their history, they hate each other).
User Avatar
18 years ago
Auto-translated
Hmm... No losses? Can you show a recording? It's not always possible to win with such a high difficulty level, and you're saying it was without losses... Unless it was against the AI, and it retreated before it could damage your troops, but even then, how is that possible with such a high difficulty level? Don't think I'm accusing you of lying, I'm just curious.
I never lie; I just have a habit of telling the truth, but unfortunately, I don't have a recording because I don't save them.
P.S. You can believe me or not; it's up to you!
User Avatar
18 years ago
Auto-translated
Yes, I remember that! It wasn't even on a computer! We were playing Hagesh, and they attacked our Castle! An Elf with high-level troops! Centaurs took out a good number of archers! And a Cyclops took out the Druids! It was a tough battle, but our losses were minimal!
User Avatar
18 years ago
Auto-translated
The battle was fierce, but the losses were minimal!
I apologize for the mistake; I put you in an awkward position. Now you'll say I lied.
P.S. Honestly, I was waiting for his response; he remembers this battle well.
18 years ago
Auto-translated
So, you defended the castle? And the losses were minimal? If so, then the situation is quite plausible. Okay, we'll let it go. I believe you ;)

2 Vaishan
All of this is certainly possible, but not in a short game. Mini-artifacts are quite expensive, even after fully developing a city, you might not have enough resources. The artifact ring of speed (+20% to initiative) is also a luxury; you might not always have enough gold for it, and sometimes you might regret buying it. But I remember your surprise when you saw that my rakshasas had an initiative of around 37 after the onslaught :). It's a shame I didn't see your expression. Well, it was a long time ago, and we both weren't playing very well back then.
In reply to Loken
User Avatar
18 years ago
Auto-translated
Loken;135625
Why specifically Mages? In terms of initiative, Inferno is dominant and is considered the easiest opponent. Besides, the horses have an aura of fear, which will disrupt the Orcs' morale. Also, the succubus attacks in a chain, and the temptress promises sweet dreams to free Cyclops in exchange for them swinging their clubs at the entire army. And the Orc doesn't even have a way to counter this (or I don't know if it can be countered at all, but it seems like it should). Plus, there are curses, including berserk and mind control. And again, there's nothing to counter them with. And there's the ballista, if you're a weakened Deleb. And there's the Soul Eater, which will create competition and make it harder for the Orcs to regenerate health. Plus, mana drain, which won't allow the already not-so-magical Warboss to cast spells. So all these posts like

are baseless nonsense.
Don't think that I'm defending the Castle, which I have as my status, I just thought about it carefully and realized that Demons can easily defeat Orcs.

Added 1 minute ago
Oh yes, and of course, the gate, which increases your army by one and a half times. Of course, the Orcs can gain blood from them, but they can also lose it on them, right? And not only blood, but also troops. And Inferno won't lose. It's still a freebie. -.-

Hmm, I just looked and realized that some of these arguments were listed by Comrade Major, well, whatever, the stronger these statements will be. Besides, I added something new. -.-
Mages specifically because they can significantly increase the initiative of all their units, while Inferno only has Nightmares. Regarding hypnosis and the chain attack: can only one of them happen at a time? But here, everything is in one list. By the way, if the opponent isn't a fool, they won't choose free Cyclops against Inferno. And while you're calling for reinforcements, the Orcs will already reach you, and considering their high attack and low defense against Demons... As for the spells of dark magic, it's not a problem for the Mage either. And he will have more knowledge, unlike the Demon, who won't be able to cast powerful dark spells for long. As for the Soul Eater, is it reasonable to spend a turn on it? Only when mana runs out, and by then it might be too late.
By the way, I have nothing against Inferno, it's the second race on my list of favorite races. And you can defeat the Orcs with any race.

Statistics

Welcome our newest member: recijeb