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Posts from Walkthrough for the "Tribes of the East" expansion.

3.3 (3 ratings)
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18 years ago
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Not a small number – 12 campaigns, essentially two campaigns for each faction. Gotai and Kujin level up to 25+ anyway.
Готай:"Они убили Хенги! Сволочи!":D
PC Only and Forever
18 years ago
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Where did you count that? For example, there's only one campaign for the Dwarves. You play as Necromancers the most. In the early campaigns, Markel annoyed me more than bitter radish, and then I had to start playing as Arantir. And there are the most scenarios featuring Necromancers.
Fortunately, on online maps, you can choose the Dwarves.
As for the Orcs, it's still a bit boring without magic.
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18 years ago
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Oops, I got it wrong. But there are still 12 campaigns! :) Besides, there are also scenarios for the Dwarves in Hammers of Fate.
Готай:"Они убили Хенги! Сволочи!":D
PC Only and Forever
18 years ago
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There are fewer scenarios for the Dwarves. This is especially noticeable to me, as they are my favorite race. In general, it doesn't seem very logical – they made an expansion, introduced a new race, but there's only one campaign for them, and the number of scenarios is very small. The Orcish expansion is full of Orcish scenarios, but the Dwarves are being neglected again...
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18 years ago
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In general, I think there are few scenarios and campaigns featuring Dwarves due to the race's style; they are, after all, a conservative and closed-off society that doesn't interfere in the affairs of others. It's difficult to come up with a plausible storyline for them, as after the conflict with the renegades, they no longer have any reason to wage war against anyone else, and demons haven't attacked them either.
Готай:"Они убили Хенги! Сволочи!":D
PC Only and Forever
18 years ago
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Oh, if there's a will, there's a way!
No, I'm not criticizing the game; otherwise, I wouldn't be playing it. And I like the Orcs.
Precisely because the game is good, I'd like to play it for longer.
18 years ago
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Ivanhoe, to have the wheel during the game, you need to install the corresponding mod: http://heroes.ag.ru/heroes5/mods/

I also recommend downloading a mod that improves the text descriptions for version 3.0. There are other good mods available as well.
In reply to Magnus
18 years ago
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Guys, please help! It might be a silly question, but I'm playing as Zephyr, I've moved the house to the right place, found all the monks, and dug up the Tear of Ashi in the dungeon. Now, when I approach the place where the monks are standing, they say that everything is ready for the ritual, but I can't figure out how to perform it. Maybe it's supposed to happen automatically, and I'm just experiencing a bug? :confused:
In reply to Ice100
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18 years ago
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Ice100;135402
Guys, please help! It might be a silly question, but I'm playing as Zephyr, I moved the house to the right spot, found all the monks, and dug up the Tear of Ashi in the dungeon. When I approach the place where the monks are standing, they say everything is ready for the ritual, but I can't figure out how to perform it (maybe it's supposed to happen automatically, and I'm just experiencing a bug)...:confused:
You need to enter the center, where there's a large triangle on the grass. A demon will appear with a considerable army – you need to defeat him, and after the battle, stand in the center of the circle again, and the process will begin.
In reply to Boris K
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18 years ago
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Boris K;135389
Ivanhoe, to have the wheel during the game, you need to install the corresponding mod: http://heroes.ag.ru/heroes5/mods/

I also recommend downloading a mod that improves the text descriptions for version 3.0. There are other good mods there as well.
Thank you, but I don't have access to that address. Unless I can find another computer... And how many MB does the mod weigh?
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18 years ago
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Could you please advise? In the fourth campaign, there are 2 missions. After the ritual and Zehir's meeting with Frida and Duncan, should they give the Tear of Ashi to them, or will it be needed in Zehir's next mission in the Celestial City? I don't want to have to play it twice!
18 years ago
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I gave it away... I didn't really regret it, because Zephyr leaves later, and only humans remain. You need to use them to defeat a powerful demon, so it's very useful for quickly building up the town and raising an army. (By the way, I advise you to only recruit Freya, as she will be needed in the 4th mission, while Duncan will be useless.) In the 3rd mission, you need to defeat a hero in the final battle, but you'll have to do it with Zephyr, because Wolfsten won't leave the dungeon. With the Tear of Ashera, the town would be built up faster. But still, being not too picky, I fought as a mage against the gnome troops (if I had the Tear, I could have built a city of mages in it, accumulated many troops, and added mini-artifacts, or I could have built it in the gnome city, and then the start would be very easy, and unwanted neighbors would quickly be sent to the afterlife).
In reply to Magnus
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18 years ago
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By the way, regarding the third game – Zephyr doesn’t move the city around anymore; otherwise, I changed the skills in the second mission and acquired Mentorship – it’s incredibly useful – it levels up a friendly hero you encounter from level 1 to 17 (it’s said to increase experience by 25% of the Mentor’s experience – Zephyr, and Zephyr himself was level 20).
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind; 135696
I gave it up... I don't really regret it, because Zephyr leaves later, and only humans remain. You need them to defeat a powerful demon, so it's very useful for quickly developing the city and building an army. (By the way, I advise you to only upgrade Frieda, as she will be needed in the 4th mission, while Duncan will be useless.) In the 3rd mission, you will need to defeat one hero in the final battle, but you will have to do it with Zephyr, because Wolfsten doesn't leave the dungeon. If I had the Tear, the city would have developed faster. But still, being not too picky, I fought with a mage against the gnome troops (if I had the Tear, I could have built a city of mages, accumulated a lot of troops, and added mini-artifacts, or I could have built it in the gnome city, and then the start would be very easy, and unwanted neighbors would quickly go to the afterlife).
What exactly are you talking about? The city of mages cannot be summoned in the third mission, and there is its own Tear there, on all three difficulty levels. Now I understand that you can, of course, not waste time searching for the Tear, but build it right away, and the development will indeed go faster, but in the gnome city, not the mage city.:smile09:
By the way, has anyone managed to get higher than 4th place on the leaderboard in the Hall of Fame? In the 3rd game (SoD), I always came in first, but here I'm in 7th-8th place, at best 4th.
In reply to Ivanhoj
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18 years ago
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And if we continue, using the Tear of Ash from mission 2 in mission 3 for faster development, and the Tear from mission 3 might be transferred with other artifacts to mission 4. Is there any castle there where it would be useful? Everyone is writing about some dark elf castle?:confused:

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