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Posts from Nigon is the second underground race.

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Is Nighon needed in Heroes of Might and Magic V?
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Okay... who's spamming in my thread? Only I am allowed to spam here)))) (just kidding)..
But seriously, enough off-topic chatter...
You should rather share your opinions on the artwork or discuss abilities))
What do you think about Beholders, Ifrits, and so on? Their abilities! =)
The Ettin Guardians... have the same ability as the new Dark Lizards, but this one attacks those who pass by it, instead of moving towards them).

Be strong. Believe
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:D :D :D yes, they also share things)))))))) what difference does it make what kind of brain Hydras have? We're discussing Nigon here, and Ettins have a different structure, and they are closely connected with Illidari, who help them cast spells)))))
P.S. Ar, don't forget, I can also get something))))))))))))))))
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Yeah. One of the reasons why my favorite race is the Dark Elves is precisely because they are the sole masters of an entire dungeon, while everyone else is forced to coexist on the surface :-) . But overall, I'm in favor of adding another underground race; it would be much more interesting than, for example, a swamp (in my opinion).
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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Drakkoska
Amazing!!! The second one is truly scary, it gives you goosebumps! But I doubt they will be scary in the fifth game, the graphics aren't right. In principle, I think that if the second drawing is slightly edited, it could become an excellent first level. Or, make the first creature (that's what the drawing is called;) ) stand upright, that's also an option, as they don't seem suitable for other levels :( I would also like to hear from the main creators of the Nighon race in the fifth game - Arandor and Drnik. Am I right? You know better! :D

Vayshan
Don't touch the swamp, it's also a very interesting race! I won't compare them, so as not to offend anyone, and besides, that's not what we're talking about.

Drnik
What started the discussion about hydra brains? Loken asked why it's problematic to cast spells on two-headed Ettins, but on hydras, with 6 heads, it's no problem? That's what I tried to explain!
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both drawings are good) the second one is more suitable, but it needs to be changed)) more hair, a scarier face, and a longer head)) and more teeth and other things)) maybe it can be made a little more hunched over) so it's scarier than a cyclops and other monsters)))))... in general, I've already written to the artist personally))
P.S. we've closed the topic about hydras)) we found out that they have one head that thinks (or something like that), so they think with one head) and ettins think with two)))

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I have no complaints about you; I just reminded you that this is a discussion about the game, not the physiology of hydras. Drakkosh, I liked everything, only (don't laugh) he has kind eyes, cat-like teeth, and a big, fat butt.
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And another important question – should they have their own type of terrain, or will they share it with the Dungeon faction? Because all factions have their own...

Added after 12 minutes
By the way, there is already one race in the Dungeon that is a rival to the Dark Elves. These are the Dwarves. According to the history of Ashan, they appeared there even earlier than the Dark Elves. This is why they had a war. And the Dwarves have their own landscape in the Dungeon. However, there are no multiplayer maps with the Dwarven underground landscape because they also have a surface landscape – snow.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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well... as Drink said, they have underground roads))) and caves)) hehe

but seriously, I don't even know... probably something similar)) what else can you come up with?... although you could use a different color for the ground, like brown and so on)) I don't know.

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In reply to Vayshan
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Vayshan;135317
And another important question – should they have their own type of terrain, or will they share it with Dungeon? Because all factions have their own...

Added after 12 minutes
By the way, there is already one race in Dungeon that is a rival to the Dark Elves. These are the Dwarves. According to the history of Ashan, they appeared there even earlier than the Dark Elves. This is why they had a war. And the Dwarves have their own landscape in Dungeon. However, there are no multiplayer maps with the Dwarven underground landscape because they also have a surface landscape – snow.
There is no need to invent "caves," "deep caves," "dark caves," etc.; caves are just caves))))))) although if there are any ideas, we will listen, but I don't think it's worth creating a separate landscape for them.
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Well, I'm guilty again, and now also of flooding the chat.
Okay, I'm kidding. Even if I were guilty, I wouldn't feel guilty xD
By the way, sometimes it really helps in life not to have emotional outbursts. -.-

Come on, nobody commented on my idea about intertwining the bodies of riding slaves and their masters?
...oh, I just realized what I wrote, a stranger will come in and be horrified, but whatever, everyone understood)

Hmm... I sometimes draw something myself. But, unfortunately, not like that. It's different when it comes to writing something...
The monsters are good, very good. Just, yes, more ferocity.

The land... mmm... a hybrid of a scorched hell and a Dungeon?
A floor and walls of a tunnel covered in dust and littered with the skulls of tortured slaves?
Land through which some dark energy seeps?
Land, upon which, when an enemy hero steps, they come under the control of a Necromancer? -.-
A broken, littered with spreading cracks land, riddled with quarries where kobolds work with shovels and candles on their heads? -.-

I'm so creative
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Regarding the idea of harnessed creatures, I was thinking... it was a good idea too. But how would it look on the battlefield? Wouldn't the cart be too big? )) It would already be a chariot... and what creatures would be harnessed? Maybe only Ettins or Ogres. Regarding the terrain... Lock, something like that. In principle, good ideas. Although I meant just the ground, but underground. But we can choose something from these... the idea is that they are all good and suitable. Maybe skulls are not the best option. Regarding the idea of the ground on which the enemy transitions under the control of Nighon, I had another idea... to create a building, upon construction of which, an enemy hero entering Nighon's territory (I don't know how it's determined) with a small army (creatures of level 1-2) comes under the control of Nighon))... it's like anti-reconnaissance.

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We're discussing a new faction here, even drawing creatures, but what happens next? Is it even possible to create such an awesome mod that adds an entire faction without disrupting the game's mechanics and balance?
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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the developers somehow manage to do it.
so we sit, draw, come up with ideas, and then...
...and then we still sit, but those who did it get a bunch of messages and a status boost:)
indeed, it's almost the same as writing a story - no real benefit, but it's somehow satisfying. yeah, I didn't get it at first either.
In reply to Arandor
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Good idea. Does anyone have contacts at Nival Entertainment? If we're going to create an expansion, let me remind you of this: each faction has its iconic representatives (humans have humans, elves have archers, the Dark faction has assassins, mages have archmages, etc.). Since we have Nighon, and considering the story revolves around dark mages, we should introduce Warlocks as iconic representatives of the Dungeon faction. Here's an idea: instead of two-headed Ettins (which are ogres in Warcraft), which don't offer much in terms of gameplay, we could do this: Level 4: Renegade Mage (Outcast) - These are former students of the Academy who were expelled for serious offenses. They united into a clan and decided to take revenge at all costs. Abilities: Two to three spells of the first level. Level 1 Upgrade: Mage-Rogue - These mages dedicated their lives to attacking caravans and looting, and they have thoroughly studied combat tactics. They don't hesitate to use a club in battle. Abilities: Bonus to initiative, movement range, two to three spells of the first level, increased melee damage (like a warrior). Level 2 Upgrade: Hermit Mage - They retreated into the forests and vowed never to help humans again. Over time, they learned to summon forest creatures for help. Improvements: Summoning units from the Forest Elf faction (need to figure out which ones and how many), bonus to initiative in forest battles, bonus to morale when killing bipedal creatures (humans, elves, etc.) for the duration of the battle. Level 3 Upgrade: Warlock - A mage who completed his magical training independently, resulting in particularly impressive results. Abilities: Five to six spells (mostly destructive) of the first to fourth level. By the way, maybe we should replace Kobolds with Troglodytes? Or not, they are also level 4 and marked as "large creatures."
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or maybe 4 or 5 upgrades would be better? it would be even more fun. 3 is somehow not impressive. are there any illithid representatives here? they ride slaves, and they are the overlords. let's not talk about Warcraft; I like both Warcraft and Heroes, but what prevents me from saying that the elves in Warcraft are the same as the elves in Heroes? there's no need to mix them up. ogres are stupid creatures that love to eat, but ettins are something completely different. only 2 heads connect them. troglodytes are nonsense; there's nothing original about them. it was the same in the third and fourth games. it might even be the same in the swamp that our "cool programmer," who is finishing the second quarter of 5th grade, will create.

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