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Good idea. Does anyone have contacts at Nival Entertainment? If we're going to create an expansion, let me remind you of this: each faction has its iconic representatives (humans have humans, elves have archers, the Dark faction has assassins, mages have archmages, etc.). Since we have Nighon, and considering the story revolves around dark mages, we should introduce Warlocks as iconic representatives of the Dungeon faction. Here's an idea: instead of two-headed Ettins (which are ogres in Warcraft), which don't offer much in terms of gameplay, we could do this:
Level 4:
Renegade Mage (Outcast) - These are former students of the Academy who were expelled for serious offenses. They united into a clan and decided to take revenge at all costs.
Abilities: Two to three spells of the first level.
Level 1 Upgrade: Mage-Rogue - These mages dedicated their lives to attacking caravans and looting, and they have thoroughly studied combat tactics. They don't hesitate to use a club in battle.
Abilities: Bonus to initiative, movement range, two to three spells of the first level, increased melee damage (like a warrior).
Level 2 Upgrade: Hermit Mage - They retreated into the forests and vowed never to help humans again. Over time, they learned to summon forest creatures for help.
Improvements: Summoning units from the Forest Elf faction (need to figure out which ones and how many), bonus to initiative in forest battles, bonus to morale when killing bipedal creatures (humans, elves, etc.) for the duration of the battle.
Level 3 Upgrade: Warlock - A mage who completed his magical training independently, resulting in particularly impressive results.
Abilities: Five to six spells (mostly destructive) of the first to fourth level.
By the way, maybe we should replace Kobolds with Troglodytes? Or not, they are also level 4 and marked as "large creatures."