Posts from Discussion about Sylvan (Wood Elves).
Is there any point in using them on regular units then? Money can always be found!
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
м/ф "Ёжик в тумане" качать здесь: http://www.basabas.com/blog/page.php?itemid=1584 .
Unicorns are more useful for protecting archers from magic and enemy units; they should be upgraded just for the blinding effect. Ents are the main attack unit (tank), Dryads, Dancing with Death, provide cover for the archers, and the Dragon is a universal unit.
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If you don't upgrade them, then it's simpler and you don't even need to build them... :)
And I don't build unicorns either. As for the tank made of treants, it only works if you teleport them to the back and have them burrow in with upgraded units, otherwise, they need protection from those who rush in. And in my attack, I have fairies (attack on three targets without retaliation), dancing with death (attack on all targets), and a dragon (attack on two targets).
P.S. As for unicorns, I only use a couple in the center to protect the archers with their resistance. 8)
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His slowness is compensated by strong defense, a very large amount of hit points, and entanglement. His task is to entangle enemies so that they don't reach the archers, and the archers finish what he started.
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Message from Alan
As for the tank made of Ents, it only works if you teleport them to the enemy's rear and have them dig in with greys, otherwise, they'll just be a distraction for those who run up.
***JOKER***
So what if they take up 4 slots? One unit is enough. The main thing is to overwhelm the enemy's attack by surrounding, for example, Knights or Dark Riders. (Yeah, I'm not much better either.)
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I suggest we have a poll: Which Ents do you like the most?
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Well, if you send Treants without any support, they will, of course, be defeated. I meant that they won't be able to reach the enemy on their own, and I don't like playing defensively with this faction. 8)
These units protect the archers, while all others engage in combat!
Exactly, and move them 2-3 spaces using teleportation into the thick of the enemy.
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