Posts from Knights of Tezoth
Approaching the formlessness, the interlocutor touched her with a palm. At first glance, nothing happened.
- Go forth, Sarnissa! May your new life be as fascinating as the previous one was!
Sarnissa's spirit dissolves, forgetting this encounter. Next time she opens her eyes, she will be in a new body in one of the regions of Tezoth.
Revaniel's Mercy
The character can restore health and heal from negative effects, injuries, and diseases by drinking others' blood.
Protection against mind-affecting influences.
In exchange for 1 AP, the character spends a specified amount of health and deals a corresponding amount of damage to all targets in the line of attack (range: map).
Dull is a game devoid of pieces; let us play again by your rules, treacherous Dawn! The first move is yours.
_______________________
And does consciousness also degrade to a childlike state after rebirth, I hope?
Is it possible to have a blood reserve at home? Maybe a limited one, for example.
Would human blood or some other kind also work?
I'm sure you'll raise her in such a way that even Nebo won't be able to find any one flaw. Although he probably won't even have the chance, given his cynical view of the world.
When she turns 18, Nebo will already be ~50. And most likely he'll become an old grump who snorts contemptuously at the sight of those "alt girls" of yours.
Knowing Nebo, it seems like that would be exactly the right age for his antics.
Although maybe he'll have "RKN-ed" himself by then.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
And what do the suzerains actually base these knightly titles on? Some kind of deed or specific trait? Naturally, I'm primarily interested in the knights of Deus. Obviously, in some place like Revania, there are Knights of Voyeurism walking around.
He can also spend 1 AP to instantly refresh the turns of all his allies
There are so many abilities in the game that it's impossible to keep them all in one's head. If I wrote one thing but something else actually happened, the pattern is as follows:
- If it's in favor of the player against an NPC, I do nothing.
- If it's in favor of the NPC against the player, I replay the turn, but only if it matters for the overall picture of the battle or long-term consequences.
I can offer Ящур again to treat separate battles as they are in Ikazkan—where fights have no nuances and are just a matter of crunching numbers. I don't know what kind of twisted fondness you have for such calculations... But in that case, the previous point does not apply; I only allow myself such liberties 😈
Does Leadership stack with Generalissimo? I.e., for 1 AP give a guy a second turn, and then a third one instead of yours? Or are both active abilities, just Leadership's doesn't cost AP?
How does that work in terms of the initiative bar? I.e., will turns be refreshed this round and only for those allies who already acted before the character? Or does it just grant a double turn to the whole squad this round?
And another question about the barrier. Does it block negative effects? Say, burn or bleeding. From a logic standpoint, one might think yes. If it's a force field, why would a character without a single scratch start bleeding out? But gameplay may differ. And such features are usually specified. That's why I'm asking.
I was asking more narratively than gameplay-wise. Well, say I decide Alaria will be an instructor at the academy from the question. And then it turns out her students, due to metaphysical reasons, can't wield a sword the same way.
Is that an answer to the first or second question?
What do suzerains base these knightly titles on anyway? On some deed or its peculiarity? Obviously, I'm primarily interested in regard to the Knights of Deus. Obviously, there are Knights of Voyeurism roaming around some Revania.
I have a realistic view of the world.

