How do you close the portals? A demon attacked me, I killed it, and on the very next turn, a gnome attacked, and I killed him too, everything was great. I immediately rushed headlong to the demon outpost; it appears there after 3 turns. So, I kill the demon, and it comes back again after 5 turns (you can't reach the outpost in 5 turns). It's absurd (not to mention that the Temple Elite also started rushing after 2 days. The attack timer is just ridiculous. And they don't give you artifacts after defeating a hero, which is a joke. They have a set of elite artifacts that buff them; if I defeat him, it should be mine, that's how it should be. And giving every creep a Sandro's Cloak is just the height of fantasy. The demons only have 2 upgrades (cast a spell, friend). You can complete the map, but you have to "get lucky" with a lot of random events. Skill is important, of course, but there's also a lot of randomness here.
P.S. I closed 2 portals, head-on, because, as I wrote above, the demons come every week. I closed the demon portal, killed the Temple Elite, and closed his portal, but it's impossible to kill Grok. 760 imps that steal mana (he makes them phantoms and steals it again), gates, all armies behind the walls, instant catapult strike (nice script, luck 1, all 10 attempts succeed). He instantly removes Darkness, and how! With vampirism, which makes 40 archdevils invulnerable. The hero is level 30, he has 29. I have a +2 spellpower cuirass, and he has a Sar-Iss set. Of course, he has double mana, and all the spells. I'll drop the map; it's a "regen+resurrection" simulator, but even that doesn't work with the demons. You can't run away from him; he captures a castle and sits there + a gnome comes out with legions of everything after 2 days. This map has exhausted me; I can't think of a single good thing to say about the author. The enemy simply has a counter for everything, absolutely everything. 18 battles, and all lost. And once again, the artifacts – my respects, packed with about 300 gold worth. Damn.
P.S.2 Okay, I'm telling you, sharing my opinion, but I still won't praise it. I decided to give the demon the castle; a gnome also came there (2 heroes) combined the gnome's army into one legion, and, just for fun, he killed the demon! Beautiful. Then I closed the gnome's portal, and then it was just a matter of technique. I lured the gnome out of the castle, took the castle, and had a battle that lasted an hour. Waiting for the guy to spend 200 mana with the Sar-Iss ring and then use the resurrection simulator. I cleaned up the map a bit, reached level 35, passed one wall, and then I felt incredibly bored. There are 260k pikemen, 10k assassins, 10k priests, in general, all the enemies in numbers are a "legion." All the battles have become very long. You subdue one stack, berserk the second stack, blind the third stack, of course, they manage to attack a couple of times, you resurrect all the warriors and casters in about 15 turns, and then, after subduing, you fight another stack of several thousand AFK mobs for about 5 minutes. It's fun, to hell with it. I don't understand why there are such large unit increases. 1000 priests or 20000, it's just a difference in time, which is tiring, especially if EVERY BATTLE is like that. It's just creep grinding, which doesn't interest me at all. I don't know, maybe I'm broken, and here everyone loves this. I think it's worth playing with the unit increases; it's pointless to put legions of creeps everywhere. And in general, it's strange to create a plot that you can't understand without a piece of paper with explanations. There are no hints or clues in the quests and dialogues. "Go find another golden dust," nice, good luck searching, brother. There are some cool ideas, but it all becomes too stuffy after the portals. And what about the Elrat's embodiments? 200 of them, each with 20k HP, are you kidding? And with immunity to everything, how do you even kill them? With abuse like crystals or walls? And how many years would it take to damage 200 dragons with 20k HP each? Fortunately, they don't guard anything valuable; it's just a skip.
P.S.3 I killed 3 guardians; they didn't cause any particular problems. The fire guardian is, of course, tough. All ranged attacks, I have about 300 liches that fly to pieces. I can't defeat him with a full army because there are 115 titans that shoot, hit, cast lightning, and most importantly, they can't be subdued. It takes a long time to deal with them, but the enemy hero doesn't give you that much time. I tried different builds. If you play defensively (all skills in defense), it's as if... he doesn't care. He has a packed guy, 50 fire resistance from light, 50% fire resistance from the ice shield, 25% from the gnome hammer, 20% from "undead protection from magic" in spellcasting, and 15% protection from "reflection" in basic defense, and of course, he doesn't care. I'm sitting here, looking at the skill wheel, but I can't come up with anything. If you only play with liches, they die too quickly. You can't defeat his army with a phoenix (you won't have time). He also doesn't care about the "antimagic" spell, which is a shame. I'm out of ideas on how to defeat him; I need artifacts, but the path back is cut off, and there's nothing good on the map.