The conclusion was simple: saving players is an absolutely thankless task.
Posts from 🦊 Планета Флерантор, осколки человечества 🦊
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It seems that in my expedition even the goblins would have spared a player elf
The conclusion was simple: saving players is an absolutely thankless task.
The conclusion is simple: we need to come up with something like a "Code of Pirates Expeditions," rather than "leaving everything to the discretion of the Mage Guild"... I would take on "this issue" myself, but I'm not sure it would "find approval" from everyone else...
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Хроники сражений:


Could you give a couple of examples of such situations then, because it seems like we're talking about different things.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
How could the Mage Guilds control compliance with this rule? Read the players' thoughts? Exactly, they couldn't. But people played somehow. And even this rule was somehow mysteriously followed...
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
for example, when the gachimens withheld the heals
The situation seemed stupid to me, which is why Tsulak was refused to avoid the opposite scenario like "aaa, the vile Mage Guild gave a heal only to take it back after a couple of posts via script!".
Everyone was verbally dragging Sarabasa through the mud even with diplomacy, I'm afraid to imagine what it would have been like without it...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
And also in mafia, many Mage Guilds had two favorite rules:
1. The Mage Guild is always right.
2. If the Mage Guild is wrong, see point 1.
))
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).