Posts from 🦊 Планета Флерантор, осколки человечества 🦊
Auto-translation in progress
Revan might simply fail to recruit enough players for Tezot. If he even decides to run it at all...
I'll host it even if only Heroist plays...
+ Overall, there is clear progress compared to the previous one.
+ In terms of GM activity, everything was spot on; it's not that easy to maintain a month and a half without serious pauses.
+ Regarding the presentation, the battle maps are cool—definitely better than mine from the previous game, even though the same engine was used in both cases.
+ Counting all those battles would be exhausting; well done for managing it.
- I'd like to see fewer situations where control over the character is lost (it feels like there's been a bit too much of that across two games), as well as characters like the alchemist turning into a clingy old man, as that's a recipe for getting pruned.
- It seems to me that starting at a "low level" in a game designed for long-term play is normal, especially if the plot supports it, but combined with the NPCs' contemptuous attitude + the corresponding narrative, it creates an unhealthy atmosphere.
~ I was glad to finally see Neyra in the exp.
~ As for how I played Sarabas, even if briefly, I liked it. He turned out to be a funny character.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Nebos stubbornly believes that I am an absolute copy of Revan. Yashchur, apparently, does too.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Yashchur suddenly strongly supported Nebos (as if he'll be thanked for it and not get a knife in the back in some potential future)
And the worst part: my expa is potentially the last in the forum's history, because Loken dropped out of Ikazkan, and Yashchur dropped out of mine. And who is even left among the players? Even taking Neyra into account, things are very, very bad... Revan might simply fail to recruit enough players for Tezot. If he even decides to run it at all...
Briefly on the game:
+ Overall, there is clear progress compared to the previous one.
+ In terms of GM activity, everything was spot on; it's not that easy to go a month and a half without serious pauses.
+ From a design standpoint, the battle maps are cool, definitely better than mine from the previous game, even though the same engine was used in both cases.
+ Counting that many battles—you'd get exhausted; well done for managing it.
- I'd like fewer situations where control over the character is lost (it feels like there's been a bit too much of that over two games), as well as things like the alchemist turning into a clingy old man, since that's a recipe for being written out.
- It seems to me that in a game designed for long-term play, starting at "low level" is normal, especially if the plot allows for it, but in combination with the NPCs' contemptuous attitude + corresponding narrative, it creates an unhealthy atmosphere.
~ I was glad to see Neyra in an expa for once.
~ As for playing Sarabas, even if only a little, I liked it. He turned out to be a funny character.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Ice Flesh Mountain Monster Bonus: Immunity to Frostbite. Female Level: 7 | Stats Health: 90 Damage: 35 Evasion Chance: 25% Hit Chance: 15% Negative Effect Resistance: 30% Initiative: 15 Speed: 3 Beauty: 8 Immunity to Frostbite Immunity to Subjugation Immunity to Fear Immunity to Bleeding Elemental Damage Reduction: 25% Skills Will of the Flesh Allows doubling the accuracy of all allies for 1 turn, as well as granting them immunity to Provocation, Charms, and Fear in exchange for the character's turn. Ice Essence Adds Frostbite status to any attacks. control II Allows attacking an opponent out of turn once per round if they move through a cell adjacent to the character. Also allows dealing one melee counterattack to the opponent per round. | Weapon: Ice Shard Accuracy: 80%. Damage: 100%. Range: 7. Reward Experience x35 Common Alchemical Ingredient x2 (25%) |

