Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Posts from 🦊 Планета Флерантор, осколки человечества 🦊
Auto-translation in progress
He could have at least refrained from mocking me with his "photoshop." First, you ruin your reputation in my eyes, and then you are surprised and call me paranoid...
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
And now, some shocking content: there would be no scene with the enraged Uthar if Ida had chosen the path through the mountains. There would be a completely different event instead.
Well, tomorrow I will also state my position on this issue... Nebok will probably understand me (although that's not certain), but at least I will try...
1) Players have become spoiled. This is generally expected, considering that everyone here is already old and demands high-quality content. As with any game, expansions gradually deplete dopamine filters over the years, and everything gray seems black, while white appears colorless. But this is Astral's second game; come on. In the Mesozoic era, players were buried alive without checks, game mechanics, or anything else, and no one complained. This doesn't mean we should do it that way. But we need to be more understanding. You gained your rich experience on ruined quests and thousands of lost posts (including mine), but here, the argument is about 2 gold pieces and a hundred experience points.
2) Revan always plays in other people's games in a maximally provocative and dominant manner; this is a fact. However, the NPCs in Astral treated him with prejudice and contempt; this is also a fact. It's 50/50.
3) Yashchur complains for no reason; this is a fact. He constantly invents reasons why everyone dislikes him; this is also a fact. But he was genuinely deceived and scammed here; this is also a fact. It's 50/50.
4) Astral often takes control over player characters; this is a fact. I consider this simply a GM approach. One can express an opinion about this as a remark; it's indeed questionable, but I don't think it breaks the gameplay.
5) Nebos is the main villain and instigator of arguments; this is the most important fact.
Nebos, my sweet little nitpicker, do you really think that with all my whining about "balance," I gave Alex such a powerful negative trait without any way to get rid of it? Sure, I'm not a Mage Guild member with thousands of games under my belt, but I thought things through enough to be absolutely sure about this decision.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
5) Nebos is the main villain and instigator of conflicts; this is the most important fact.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
5) Nebos is the main villain and instigator of conflicts; this is the most important fact.
Хроники сражений:


If he doesn’t create it = he chickened out
Revan always plays extremely provocatively and dominantly in other people's games; that’s a fact.
Actually, I've changed my mind about Nebosa. He promised to create a character that will definitely succeed in my campaign. I throw down the gauntlet! Create it! Let's see who is right!
If you don't create it = you chickened out
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
