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Posts from Appearance/discussion of Academy units.
A decent genie. If you skip a turn, you can cast a spell on your own units or enemies, so the turn won't be wasted. Besides, the heroes of the Academy are already quite good at magic, so the genie will add to that. ;)
Делай вещи, дела-делай вещи и не залипай!8)
Enot
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Tigrenok, you are the Новичок here; there are 2 errors in the genie's parameter description — 12 initiative instead of 11, and its damage is 16-22 instead of 16-32, you could have noticed. 8) Only thing is that with the upgrade it costs 220 coins more, the upgrade building itself costs 8k gold + resources, and overall for those mass resources we get a rather expensive and mediocre monster, because if you pour money into genies, you'll most likely get rakshasas, and they are much more useful. And don't try to convince me that there's enough money for everything — the academy is not a cheap castle; with the capitol, it's impossible to buy up all creatures from levels 1-6. P.S. so let's keep playing and look for a sensible use for genies; surely there is one, it's just not as obvious compared to other units.
There is a solution; they are irreplaceable in fighting slower units, so they will at least have time to cast spells and the weakened enemy will become easy prey. And if you could choose spells, it would create an imbalance; this should have been a 6th-level skill. It just needs more hit points... ;)
Делай вещи, дела-делай вещи и не залипай!8)
Alan
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When fighting slow units, archers are indispensable, i.e., gremlins and wizards, but there won't be enough gem wizards to build. Besides, wizards are cheaper.
Enot
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Why is there an imbalance? For example, the Lich has more hit points. I'll give him roughly the same amount (even though the Lich is a ranged attacker), and you can also choose what spells to cast!
ГРРРРРРРРРРРРРРРРРРРРРРРРРР!
celt
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The Academy has always been an expensive faction, and good wars require Mages and Titans + Rakshasas!
Message from Enot Why is there an imbalance? For example, a Lich has more health, I'll give him roughly the same amount (even though the Lich is a ranged attacker), and you can choose what spells to cast!
Yes, but Liches don't cast as many different spells as Djinns. ;)
Message from Alan When fighting slow units, ranged attackers are indispensable, i.e., Goblins and Mages, but you won't have enough gems to build Mages. And Mages are also cheaper.
I won't argue about ranged attackers; I understand that perfectly well.
Делай вещи, дела-делай вещи и не залипай!8)
celt
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Why have such a large assortment of spells? Let there be 3-4 useful ones, instead of 10 useless ones.
Stupid? Maybe not at the right moment, but definitely not stupid. What can a Lich cast, and what can't a Djinn cast?;)
Делай вещи, дела-делай вещи и не залипай!8)
celt
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He casts the wrong spells... Or spells that shouldn't be cast...
Скоро! Всем ждать! Они явятся!:smile20:
Enot
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Yes, if the Djinn always cast Plague on enemies and Bless on allies, it would be much more useful! 8)
ГРРРРРРРРРРРРРРРРРРРРРРРРРР!
celt
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Yes, they were weakened compared to the fourth game!
Скоро! Всем ждать! Они явятся!:smile20:
Enot
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Well, most fans of the third game boycotted the fourth, and I was one of them, but I have to admit – the Djinns in that game were seriously overpowered.
ГРРРРРРРРРРРРРРРРРРРРРРРРРР!
celt
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but I didn't boycott! and there are real genies there! and some people boycotted the fifth game and the Academy!
You're the newbie here, there are 2 mistakes in the description of the Djinn's stats - 12 initiative, not 11, and its damage should be 16-22, not 16-32. You could have noticed that. 8)
That's strange, I specifically attacked neutral Djinns, and they had these stats. As for the health, that was just a typo. ;)