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Posts from Appearance/discussion of Academy units.

Academy Closed Topic
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In Heroes of Might and Magic V, I think Djinns are needed to cast spells on their own creatures, thereby increasing the effectiveness of the Academy's army.
Ёжик в тумане - состояние души.
м/ф "Ёжик в тумане" качать здесь: http://www.basabas.com/blog/page.php?itemid=1584 .
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A djinn doesn't fit into the Academy army because it can't withstand attacks, its spells are mediocre (probably all except for Plague; if it casts Plague at the beginning, it's devastating), and its initiative is low, which prevents it from fully utilizing its seemingly decent damage.
ГРРРРРРРРРРРРРРРРРРРРРРРРРР!
In reply to Enot
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Enot
A djinn doesn't fit into the Academy army because it can't withstand attacks, its spells are mediocre (probably all except for Plague; if it casts it at the beginning, it's devastating), and its initiative is low, which prevents it from fully utilizing its seemingly decent damage.


In short, it's weak.
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Hedgehog in the Fog might not be aesthetically pleasing, but in practice, it's like having a genie in a mausoleum (8))). And if you upgrade it, you'll really run out of money. So, it's not entirely clear what to do with the genie. Theoretically, you could take two squads of one genie each with you to harass the enemy, but building genies requires such valuable gems... (8)
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In reply to Enot
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Enot
A genie doesn't fit into the Academy army because it can't withstand attacks, its spells are mediocre (probably all except for plague; if it casts it at the beginning, it's devastating), and its initiative is low, which prevents it from fully utilizing its seemingly decent damage.

You're the one who doesn't fit there. Genies are exactly what should be in the Academy; they are the most magical creatures in the game.
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LOL, he hasn't been banned yet, that's not right. Tiger, go follow the genies to the mausoleum. 8)
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I think that Djinns have very good stats, especially considering that they can cast Stone Skin on Gargoyles and Golems, which is incredibly powerful.
Добро всегда побеждает зло........кто победил тот и добрый.
In reply to Борис
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Unfortunately, in my army (when playing as the Academy), Djinns are needed to attack the enemy, even though I'm against it. It's sad to watch; I try to protect them, but the enemy only targets them, as if they were covered in honey. Well, I've learned to adapt a bit, and it seems to be working.;)
Делай вещи, дела-делай вещи и не залипай!8)
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To make the djinns cast spells on their own, you need to upgrade them, which is quite expensive. And if you build them early on, you still need to find 10 gems for the regular ones. The only thing I like about djinns is the building that gives them +500 gold per day and +2 djinns.
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10 days - 10 gems.
Ёжик в тумане - состояние души.
м/ф "Ёжик в тумане" качать здесь: http://www.basabas.com/blog/page.php?itemid=1584 .
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To get 10 days and 10 gems, you need to build something that generates resources, which costs an extra 5 ore and 5k gold. It's definitely not worth it just for the Djinns, and there are better ways to spend those valuable resources.
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For the sake of a gem, you can even build a resource storage facility in a single day.
Ёжик в тумане - состояние души.
м/ф "Ёжик в тумане" качать здесь: http://www.basabas.com/blog/page.php?itemid=1584 .
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Ah, Djinn, upgraded Djinn – 11 initiative, attack – 15, defense – 13, damage 16-32, hit points – 40, and on top of all that, they can cast a random spell!!! Not bad at all!!!
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In reply to ***JOKER***
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***JOKER***
Ah, Djinn, upgraded Djinn – 11 initiative, attack – 15, defense – 13, damage 16-32, hit points – 40, plus, they can cast a random spell!!! Not bad at all!!!

Are you explaining all this to some… uh… newbie?

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