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Posts from = Small mods that change the visuals = Auto-translated

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In reply to L'Garold
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#636
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L'Garold
When holding Alt, the model is not highlighted. I assume it's related to the number of polygons in the model (2149 tris).
It's because of the true in <ProjectOnTerrain> in the model files.
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#637
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Creatures&Heroes_NormalLODModels has been updated. BigOverlord found a bug with the magic wand being positioned behind the belt when the mage hero on an elephant moves. The movement animation has changed slightly (but who looks at it when the movement speed on the map and in battle is set to maximum?), but the wand no longer flies out. BigOverlord, thank you for reporting this.
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#638
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Thank you for the work done.
In reply to Mооnst@r
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#639
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Mооnst@r
SaveLoadScreenShootFullHD - changes the window size to full HD (1920x1080) for the screenshot during saving.

I wanted to make a slightly different mod for all resolutions, but it didn't work out — it doesn't adjust the screenshot size without stretching it. I made it for full HD. It turned out well, maybe someone will find it useful.

Top is as it was, bottom is what it became.

But isn't everything stretched by default there? Mine is like that, I don't remember fixing it separately.

But in map creation, yes, there are borders and there were. Anyway, good.

Стой, где очерчен мелом круг! Как мне приятен твой испуг!

In reply to G0ldiel
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#640
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G0ldiel

 

isn't everything stretched by default there? that's how it is for me, I don't remember fixing it separately.

but in the map editors yes, there are borders and there were. In any case, good

If the game screen is (approximately) 1920x1200, you probably won't even notice the stretching, but at 1920x1080 it's noticeable, which is why I made it for 1080.

For map creation, I made this.