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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
10 months ago
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Hello! I really love your mod and mostly play through scenarios on random ARMG maps. I'm very happy with the ability to create truly complex and diverse scenarios!
But the last three updates haven't made me very happy because the map editor no longer allows you to assign skills to almost all heroes from the standard menu, which, as you can imagine, causes quite a few conflicts when setting up the upcoming battles. I have to do this from the bar menu on the left, but I can't remember all the "engineering" values, and it takes much more time. Also, the occultism skill has completely disappeared, even from the bar menu (or maybe I just haven't figured out what it's called among the hero_skill_xxx).

If possible, I would really appreciate it if you could fix the map editor!

My respects!

9 months ago
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Good day, I have a question. I installed the latest rc19k version yesterday. Is there a way to disable mixed army stacks on all maps? I would like the game to have regular creature stacks, like in the classic Heroes games.
In reply to ArtFlash
9 months ago
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ArtFlash
Good afternoon, I have a question. I installed the latest rc19k version yesterday. Is there a way to disable mixed army stacks on all maps? I would like to have regular creature stacks, like in the classic Heroes games. I installed the latest rc19k version yesterday.


Edit <game folder>/data/MMH55-Setings.pak/scripts/H55-Settings.lua

Change the H55_GenerateMixedStacks variable from 1 to 0, and you're good to go!

 

@Pedro, this is a known issue for many versions. It is quite complex to solve for the moment, but I keep track of it.

In reply to dredknight
9 months ago
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Thank you very much!!)), one more question: how can I replace a creature within a faction with a custom one, instead of the standard creature? I want to replace the NCF creature, for example, this archer: https://psatkha.narod.ru/creature_433.html, with a 2nd or 3rd tier creature from the Elves. Does version 5.5 support NCF creatures?
9 months ago

MMH55 supports NCF natively, check the guide on how to add your own unit.

However to exchange existing unit that will require to overwrite the unit GameMechanics/creature/*/*.xdb unit config and MapObject file.

Both approaches require modding understanding of the game. Look around this forum or www.heroescommunity.com for guides.

In reply to dredknight
9 months ago
and how to do this?)) - However to exchange existing unit that will require to overwrite the unit GameMechanics/creature/*/*.xdb unit config and MapObject file.
9 months ago
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Hello! I decided to play this mod, installed it, and encountered an error. When leveling up a hero (on any map), I can't select anything; the level-up window only has icons without text, and nothing can be chosen. How can I fix this error?
9 months ago

ArtFlash,

Look around the forum for some basic moding guides.

Woleson, 

Install this three addons:
- https://www.moddb.com/mods/might-magic-heroes-55/addons/mmh55-cyrillic-fonts-and-translation-for-31
- https://www.moddb.com/mods/might-magic-heroes-55/addons/mmh55-russian-dialogue-subtitles-all1
- https://www.moddb.com/mods/might-magic-heroes-55/addons/mmh55-russian-translation-rc19k

In reply to dredknight
9 months ago
dredknight

ArtFlash,

Look around the forum for some basic moding guides.

Woleson, 

Install this three addons:
- https://www.moddb.com/mods/might-magic-heroes-55/addons/mmh55-cyrillic-fonts-and-translation-for-31
- https://www.moddb.com/mods/might-magic-heroes-55/addons/mmh55-russian-dialogue-subtitles-all1
- https://www.moddb.com/mods/might-magic-heroes-55/addons/mmh55-russian-translation-rc19k


Unfortunately, it didn't help

Here's how it looks 
Attachments 1
1 file attached • Total size: 582.3 KB
9 months ago
 dredknight       Благодарю!).
In reply to Woleson
9 months ago

Woleson

Unfortunately, it didn't help

Here's how it looks 
I think your game is not properly updated. It should be version 3.1  before you install the mod.
7 months ago
That is all good +1 damage bonus works for the other upgrade. Check on that unit.
Heroes 5 Tribes of the East: Sylvan Sharpshooter: Shooter, No Range Penalty, Force Arrow
2 months ago
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Good day. Please accept my gratitude for your hard work. I have the following question. I noticed that on the RMG 8P-Ultima-lu map (8 players, 24 cities, reduced to 16, I haven't played on other maps), the computer player doesn't hire more than 2 heroes, but when the number of players decreases, the number of heroes of the remaining computer players increases. What is the reason for this, and is there any way to influence it?
2 months ago
Hello _BlackKnight_ In Defaultstats.xdb there is a section about AI. There it is declared global limits for AI hiring. For example:
1
1
14

This means that maximum amount of AI controlled heroes on the map is 14 no matter how many players there are. So the less AI players that remain the more heroes they can hire. Of course there is also a limit of one additional hero per town I think ( though I never tested if it actually works properly with the advanced AI).

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