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Posts from Heroes 5 Armageddon’s Blade

4.8 (4 ratings)
In reply to Nargaron
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3 months ago
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Nargaron
Thank you very much for your reply!

If it's not too much trouble, could you please tell me if there's a way to change these Glow effects to the desired color without a lot of complicated procedures?

Unfortunately, I don't know of any such methods.

For me, it usually goes like this: if the effect's color can be changed, then that's good. If it turns out that the effect's color in the files is black and white... then we should just give up... there's nothing to be done here
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2 months ago
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So, the Conflux city for the adventure map is almost finished; all that remains is to Photoshop the orc landscape into green tones. Zobr (Alexey) is posting cool models of creatures with a marine theme. Many of these creatures he posted reference the Horn of the Abyss mod from Heroes 3. There are oceanids (Tier 1), priestesses of the seas (Tier 5), and even an analogue/replacement for sailors (Tier 2). Against this background, I started thinking about the concept of a marine city. Personally, I imagine it like this: a city is located in a giant whirlpool, and a beautiful (pointed) castle rises upwards on a huge rock. In Heroes 5, all cities are centered around the main building, and then you look around the city in a circle. So this option perfectly matches what I imagine, especially since we already have 2 cities that don't protrude outwards but go inwards (Dwarves and Inferno). I tried to make a neural network create something that I imagine, and this is what I got: In Heroes 5, there are no neutral factions; a faction is either good or evil. So, if the Conflux is a 200% good faction, then the marine city will be evil. Because of this, I am planning the following name: Abyss. And who will create such cities in the ocean? That's right! The artifact "Horn of the Abyss" will form the whirlpool and fix it so that the whirlpool does not dissipate.
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2 months ago
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2 months ago
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Stylized colored portals - classcool
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2 months ago
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How does this play?

In case you didn't understand how I'm adding Paladins when there are already Paladins in the game.

Well, here it is. Tier 6 for humans now branches into two paths.
One path is offensive: Knight —> Cavalier —> Champion
The second path is defensive (or as I call it, the "box"😅)
Knight —> Paladin —> Crusader

The cavalry goes on the attack, while the infantry stay behind to guard the archers, monks, and others. For these foot Paladins, the "commander aura" and "bravery aura" abilities are very helpful, and let's not forget the laying on of hands. So this unit will be great at taking hits and supporting allied troops.

The reference to Heroes 2 has been made, I am satisfied 🙏

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1 month ago
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