Thank you very much for the answer!
Please tell me, if it's not too much trouble.
Is there a way to recolor such Glows to the desired color without jumping through hoops?
Unfortunately, I don't know of any such methods.
For me, it was usually like this: if the effect's color can be repainted, then good. If it turns out the effect's color in the files is black-and-white... then we pack up our rods... there's nothing to do here 😅

Zobr (Alexey) is posting cool models of creatures with a marine theme. Many of these creatures he posted reference the Horn of the Abyss mod from Heroes 3. There are oceanids (Tier 1), priestesses of the seas (Tier 5), and even an analogue/replacement for sailors (Tier 2).
Against this background, I started thinking about the concept of a marine city. Personally, I imagine it like this: a city is located in a giant whirlpool, and a beautiful (pointed) castle rises upwards on a huge rock.
In Heroes 5, all cities are centered around the main building, and then you look around the city in a circle. So this option perfectly matches what I imagine, especially since we already have 2 cities that don't protrude outwards but go inwards (Dwarves and Inferno).
I tried to make a neural network create something that I imagine, and this is what I got:
In Heroes 5, there are no neutral factions; a faction is either good or evil. So, if the Conflux is a 200% good faction, then the marine city will be evil. Because of this, I am planning the following name: Abyss.
And who will create such cities in the ocean? That's right! The artifact "Horn of the Abyss" will form the whirlpool and fix it so that the whirlpool does not dissipate.

)
