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Posts from MOD: Armageddon's Blade Auto-translated

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#818
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Nargaron
Thank you very much for the answer!

Please tell me, if it's not too much trouble.

Is there a way to recolor such Glows to the desired color without jumping through hoops?

Unfortunately, I don't know of any such methods.

For me, it was usually like this: if the effect's color can be repainted, then good. If it turns out the effect's color in the files is black-and-white... then we pack up our rods... there's nothing to do here 😅
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#819
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So, the Conflux city for the adventure map is almost finished; all that remains is to Photoshop the orc landscape into green tones. Zobr (Alexey) is posting cool models of creatures with a marine theme. Many of these creatures he posted reference the Horn of the Abyss mod from Heroes 3. There are oceanids (Tier 1), priestesses of the seas (Tier 5), and even an analogue/replacement for sailors (Tier 2). Against this background, I started thinking about the concept of a marine city. Personally, I imagine it like this: a city is located in a giant whirlpool, and a beautiful (pointed) castle rises upwards on a huge rock. In Heroes 5, all cities are centered around the main building, and then you look around the city in a circle. So this option perfectly matches what I imagine, especially since we already have 2 cities that don't protrude outwards but go inwards (Dwarves and Inferno). I tried to make a neural network create something that I imagine, and this is what I got: In Heroes 5, there are no neutral factions; a faction is either good or evil. So, if the Conflux is a 200% good faction, then the marine city will be evil. Because of this, I am planning the following name: Abyss. And who will create such cities in the ocean? That's right! The artifact "Horn of the Abyss" will form the whirlpool and fix it so that the whirlpool does not dissipate.
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#821
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Stylized colored portals - classcool
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#822
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How does this play?

In case you didn't understand how I'm adding Paladins when there are already Paladins in the game.

Well, here it is. Tier 6 for humans now branches into two paths.
One path is offensive: Knight —> Cavalier —> Champion
The second path is defensive (or as I call it, the "box"😅)
Knight —> Paladin —> Crusader

The cavalry goes on the attack, while the infantry stay behind to guard the archers, monks, and others. For these foot Paladins, the "commander aura" and "bravery aura" abilities are very helpful, and let's not forget the laying on of hands. So this unit will be great at taking hits and supporting allied troops.

The reference to Heroes 2 has been made, I am satisfied 🙏

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#824
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So I already had the Conflux creature lineup ready, all that was left was to sort out the Tier 6 elementals (two of them were missing).

image.webp

But then Alexey(Zobr) dropped a lot of good content, and in the end it "led" me astray =)

I sat down to work on the architecture of another faction:

image.webp

And as a result, we have this creature lineup for the future faction.

Faction "Abyss".
Town "The Abyss" — an underwater city.
Main population consists of lizardmen (second and third tiers).
Supreme power lies with the Nagas (fifth and sixth tiers).
Strongest creatures are Leviathan --> Fangarm --> Deepgarm

image.webp

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