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3.7 (12 ratings)

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Map
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M
Author
MasteR
In reply to mishail62rjazan
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#198
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mishail62rjazan
The most challenging map of all the ones I've played; I completed it with a mage hero.
Try this one with a Hero: https://forum.heroesworld.ru/showthr...5+%ED%EE%F7%E8 . I'm going to replay it now, both in a pure game and with Grand Army. (6 years ago, I completed it with a warrior and with EWA). It seemed difficult to me then, but I managed to complete it. The scenario leaves a lasting impression.
Всегда играю на Г.
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#199
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I completed this scenario on Hero difficulty as Inferno. My first attempt (playing as Kana) was cut short on the third week due to bugs. The second time, after several restarts, I chose Daleb as my starting hero in the tavern and won.
WalkthroughAt the start, Daleb quickly gained experience, but there were resource problems. On day 18, Naadir attacked the starting town (which couldn't be lost), resulting in losses of 66 imps, 7 demons, and 7 mountain guardians (from Ingvar). On day 23, Inga attacked, and the battle against her was more difficult, with losses of 50 imps, 58 demons, and 48 guardians. Daleb's skills: mechanics, Darkness, logistics, and defense. Soon, Grol arrived. Daleb, with 7 imps, distracted him from the castle and then fled (also killing a third of his army in the process). Daleb learned the portal spell and vampirism. Inga returned again with high danger, killed Grol, and chased after Daleb. I distracted Inga as far as possible from the castle and returned home via portal. On the sixth week, I captured the laboratory and finally managed to build cave demons.

Daleb calmly roamed the map and fought neutrals, but Kifira, with high danger, headed towards the town. Using save/load, I managed to force her to flee to the dungeon while pursuing Daleb. Then, Daleb left her army in the town and, with 14 imps, distracted Inga, but during this time, Kifira and Naadir, both high-danger heroes, approached the town. And here, on day 63, one of the most memorable moments of my entire Heroes experience occurred: I moved all troops out of the town (Marbas transferred them to Kana in Sanctuary), and during my turn, Naadir killed Kifira, losing more than half of his army in the process!!! Daleb returned to the town, received an army from Kana via Marbas, and bought reinforcements. Naadir turned out to have low danger and immediately used the portal to the town.

Daleb continued to fight neutrals, and from the fourth month, I began searching for the Tear of Ascha. The enemies fought each other; if anyone headed towards the castle, they would return home. With 14 imps, I would throw a berserker at them and flee; after this, the enemy hero would no longer attack. There were a total of 4 such situations, and it even worked against undead, as I had Sandro's cloak. On day 109, I found the Tear of Ascha. I removed mechanics from the mentor and took Light, and learned resurrection in Utopia. Naadir arrived with medium danger; instead of fleeing, I simply fought him in the castle and easily won without losses. Immediately after that, I broke the garrison and captured the undead town (both battles without losses), thanks to logistics, I managed to return home. Then, I quickly and easily defeated the remaining enemies. Grol fled from Daleb; I took his town, and after 7 days, he lost. I captured the dwarf town, but Inga attacked it; I deployed only imps and won without losses. I returned to the starting town, and Kifira, with high danger, attacked it; again, with just one unit of imps, I won without losses. After that, I easily finished off the dark elves. The scenario was completed in 173 days.

Bugs: 1) Kana's specialization doesn't work in the castle. 2) The specialization stops working in all battles if Kana flees even once. 3) If Kana doesn't flee but surrenders, he somehow loses all his experience.

The map was memorable for its interesting idea that the player is opposed by many strong enemies, and you need to make them fight each other. When, on the same day, two high-danger heroes (Naadir and Kifira) were within one day's travel from my town and killed each other, leaving both with low danger, I literally jumped around the room with joy I even decided to upload a save file (save_19.sav); launch it, immediately end your turn, and enjoy. Was this gameplay intended by MasteR himself, or is it a peculiarity of my playthrough? I also enjoyed exploring the map; there are many interesting places, although the size is only M. If I were to rate the difficulty, "Red Crystal" was much more difficult for me because all the enemies play as a team and are generally stronger. I played well and am satisfied with the playthrough.
Thank you very much for the map!
#200
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I've started playing as the necromancer. It's difficult but interesting. I don't understand why the hero's special ability doesn't work in the Castle. You would think that since you need to protect the town, it should work, but it doesn't, which makes many battles harder than they should be

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