Barley and Greaves float down and find themselves in a square stone room – it clearly wasn't the result of nature's whims. In the center, they see a pedestal, and on it, a stone, faceless statue. There was an iron hatch in the floor, and an iron door in the wall.
Posts from ? Ikazkan -> Tezot
- Excellent. To find the way, you need to find "trusted people," and to do that, you need to find the way...
- Okay. Let's go to that... how do you say... psychic. Maybe he can help...
They go to Trans.
Arriving at Trans's house, the two guys meet two pink-haired women at the entrance. One had her eyes covered with a bandage, and the other was moving in a wooden wheelchair.
Added 2 minutes later
- As I thought, this path turned out to be man-made," Barley elegantly stated his conclusion. - Any ideas who this statue might belong to?
There were indeed symbols on the door and the hatch. On the door, there was a two-handed sword and two bucklers on either side of it, and on the hatch, there were two spheres, each with a dot inside.
- Let's go.
Upon arriving at Trans's house, the two guys encounter two pink-haired women at the entrance. One had her eyes covered with a bandage, and the other was moving around in a wooden wheelchair.
"Aaaah... Not me, not me... What is she doing here???" - he thought as he entered the house...
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Atsuha Ivilai [The character can fly], [immunity to mind and body ailments], [immunity to temptation], [Flame of Ikazkana], Aesthetics +10. [Flame of Ikazkana] Affinity for fire, normal methods of recovery after falling in battle or other conditions do not work; instead, the character's heart must be taken to Óne (one skill is forgotten). Access to learning the "Sphere of Óne" spell, inability to have convictions. | Characteristics Intelligence: 10 Body: 10 Perception: 10 Resilience: 10 Energy: 10 Aesthetics: 20 (25) Parameters Learnability: 3 Spirit: 100 Stamina: 10 Health: 100 Accuracy: 20% Evasion: 20% Defense: 10 (20) Elemental Defense: 10 (20). SP: 3 (4) AP: 3 (4) Charm: 25 Critical Hit Chance: 25% Skills Weapon Master The character can use melee weapons without penalties (no critical hit, -20% to accuracy). Artisan (Atsuha) The character can only craft shoes, but these shoes are of a higher quality, and the result depends on the circumstances, not on chance. Spellcaster The character can learn and read spells. | Equipment Right Hand: Embrace of Darkness (2H) Damage: 100, Accuracy: 75% Applies defense penetration, spirit penetration, and stun to the target. Left Hand: Head: Atsuha's Headgear +1 to Aesthetics. Body: Atsuha's Outfit +1 to Aesthetics. Shoulders: Atsuha's Cloak +1 to Aesthetics. Hands: Atsuha's Gloves +1 to Aesthetics. Feet: Atsuha's Favorite Boots +1 to SP, +1 to AP, +1 to Energy, +1 to Aesthetics, +10 to Defense, +10 to Elemental Defense. Misc 1: Misc 2: Misc 3: Misc 4: Misc 5: Inventory --- |
Jingo probably didn't know the lady in the wheelchair, but he definitely heard about the one with the bandage.
"Aaaah... Stay away from me, stay away from me... What is she doing here???" - he thought as he entered the house...
Two convexities harmoniously connect with two concavities, Chu.
-- That's how it's done -- you'll see the signs -- you'll find the person, you'll see the person -- you'll find the signs and you'll find the person, a person is not just a person to another person, but many people and many signs. That is the way. The way of the Four. With a plus.
The wise man suspects that a fatal misunderstanding may occur with this Caen at the end of the path, but the time for this topic has not yet come. At the moment, it is more important to understand what happened to the fabric, the liquid, and the fruit -- whether they disappeared during the ritual, and whether the strange one has kept them for good.
-- We need to prepare for the journey. Provisions, small travel items, and so on.
Hataraight stays behind to chat with the ladies, while Jingo goes inside and finds the trio in the final stages of their meeting.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Khatarait People of Tezot No memories of life on the surface, the ability to use the ladder of fate, a choice of one of the communities, 21 points of attributes for free distribution, but no more than 7 in one. Conviction - Community Dungeon Warriors. Bonus: enhancement of certain skills. Fire of Civilization. Access to the "appropriation" skill, access to secret passages. Bodily Afflictions - Mental Afflictions - | Attributes Mind: 15 Body: 14 Insight: 16 Endurance: 11 Vigor: 17 Aesthetics: 11 Parameters Learning Rate: 4.5 Spirit: 150 Stamina: 14 Health: 140 Accuracy: 32% (34%) Evasion: 32% (42%) Defense: 11 (31) Elemental Defense: 11 AP: 5.1 MP: 5.1 Charisma: 11 Critical Hit Chance: 11% Skills Weapon Master+ The character can use melee weapons without penalties (no crit, -20% to accuracy). Normal attacks deal not 100% damage, but 120%. Stun+ 100% damage. Reduces damage dealt by the target by 50%. Cost: 1 MP. Body Shield+ The character gains a barrier protecting against incoming damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Protection from one negative bodily effect. Cost: 50 spirit. Spirit Shield+ The character gains a barrier protecting against incoming elemental damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Protection from one negative mental effect. Cost: 50 spirit. | Equipment Right Hand: Sword, Damage: 70, accuracy 50% Left Hand: Shield, +8% to evasion Head: Helmet +10 to defense. Body: Armor +10 to defense. Shoulders: Cloak of Evasion +2% to evasion. Hands: Bracers of Onslaught +2% to accuracy. Footwear: Traveler's Boots +1 to AP. Misc 1: Explorer's Satchel +5 to provisions limit, but only if in the misc slot; does not stack. Misc 2: Misc 3: Misc 4: Misc 5: Inventory --- |
- I am sure that this statue was erected in my honor! - Griva carefully examines the statue, the door, and the hatch. - Look, Barlic! Symbols!
There were indeed symbols on the door and the hatch. On the door, there was a two-handed sword and two bucklers on either side of it, and on the hatch, there were two spheres, each with a dot inside.
go to the start
---------> [Mineral Rivers 0]
25% Encounter with another character. ❌
25% The passage to one of the sectors turns out to be blocked. A character with the Mining skill and 1 activity point is needed to clear the blockage. ❌
I'll be driving on autopilot until tomorrow evening, if you guys are up for it.
-Yo! Why bother being active when you can find friends for free! Then you'll be in the same boat as us, meaning on the same path.
- Uh... Do you mean with you? Are you also going to him? All of you? And what are those two doing behind the door?
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
---------> [Mineral Rivers 0]
In this location, a character with a mining skill can obtain 1-10 pieces of gold in exchange for activity.
In addition, there was a tunnel leading somewhere upwards.
- It’s all thanks to my magical power! - Barli’s companion praised herself. - Well, let’s get to work! - she said, even though she couldn’t mine anything.
Path of Crimson Tongues