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I liked the map. It has a very atmospheric feel. At first, I was cursing the strange specialization and other things, but it seems this was done to convey the overall confusion and chaos in the empire. In terms of difficulty, it's a matter of luck. Everything is random, including units, artifacts, and spells. Sometimes you'll get a unit in the same place that can win on auto-battle without any losses, and sometimes you'll get something that's completely unmanageable in the early stages of the game – it's like Russian roulette. I started three times – it just didn't work for the Warlock to get light magic, no matter how much I tried (it only worked on the 3rd try), and the irresistible magic kept popping up. After finishing with the local gnomes, I realized that I needed to accumulate resources. The gnome behind the gate is tough. It's tedious. I got tired of waiting, realized I was waiting in vain, opened a portal, and the enemy came to me. I destroyed the catapult and enjoyed the spectacle of self-destruction. There was something vague in one of the castles underground – not enough. Thank you to the author – a great story, aesthetically pleasing color changes, and it's interesting to play.
First, I launched it on Veteran difficulty, was surprised, and then I was pleased with the army and stats, but when I saw the enemies and neutrals... clouds and legions, and these aren't even Tier 1 units. I won't even talk about the Human Castle – how can you break through 50 Archangels with such an army? And after that, a Castle with a crazy army that can only be defeated by Darkness, God help you. And the enemies that come in the 2nd week... ugh, no thanks. In short, the map is terrible (screenshot on Recruit difficulty)