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I liked the map. It has a very atmospheric feel. At first, I was cursing the strange specialization and other things, but it seems this was done to convey the overall confusion and chaos in the empire. In terms of difficulty, it's a matter of luck. Everything is random, including units, artifacts, and spells. Sometimes you'll get a unit in the same place that can win on auto-battle without any losses, and sometimes you'll get something that's completely unmanageable in the early stages of the game – it's like Russian roulette. I started three times – it just didn't work for the Warlock to get light magic, no matter how much I tried (it only worked on the 3rd try), and the irresistible magic kept popping up. After finishing with the local gnomes, I realized that I needed to accumulate resources. The gnome behind the gate is tough. It's tedious. I got tired of waiting, realized I was waiting in vain, opened a portal, and the enemy came to me. I destroyed the catapult and enjoyed the spectacle of self-destruction. There was something vague in one of the castles underground – not enough. Thank you to the author – a great story, aesthetically pleasing color changes, and it's interesting to play.