Barley Gross
The Gross family has several generations, and their ancestors once lived on the surface. At least, that's what the family legend says, passed down from generation to generation. They even have a family heirloom that reminds them of this. Now, Barley is the keeper of it, and also one of the last members of the Gross family. His mother always told him that they were representatives of a noble and distinguished family, unlike most of the local inhabitants, who were not their equals. Therefore, they should be treated accordingly, and only approached for business. For this reason, she forbade her son from communicating with other children when he was little. Barley obeyed his mother, although sometimes he watched with envy as other children played together. But he didn't dare disobey, so he spent his time alone. One of his favorite pastimes was making sandcastles. At first, they were just ordinary mounds, then he started connecting them, trying to depict some kind of treat, like a cake, which he loved so much. Although he generally loved to eat, and not just sweets. One day, seeing a beautiful girl who lived nearby, Barley decided to talk to her. To his surprise, she answered him, and they had a nice conversation, after which the boy invited her to his place to show her his sand sculptures. Having received consent, the children went to the Grosses' house. The communication went well, and in his joy, Barley forgot about the time, missing the moment of his mother's return. When she saw that her son had brought some stranger into the house, she began to scold him. He tried to explain everything, but his mother didn't listen to him and kicked the girl out. Barley ran to the yard to his sandcastles, in tears. Anger overwhelmed the boy; he wanted to let it out, and finding a toy hammer, he began to beat the figures he had so diligently built with all his might. When all the sand returned to its original form, Barley felt much better. Remembering this feeling, he went back home.
Years passed, the young man grew up (mostly wider), but he didn't make any new acquaintances. Although he managed to learn some crafts, such as cooking, which became his outlet. In addition, he mastered the art of wielding weapons, but this was more of a necessity, given the dangers that await in the dungeon. Otherwise, life has changed little. With age, he noticed that it became much more difficult to meet people and even talk to them than before. He couldn't just walk up to someone and start a conversation. At the same time, he wanted human communication and attention, to share his thoughts and culinary creations with someone. Trying to satisfy his desires, Barley secretly joined the Ony acolytes, who chose a very specific person as their idol. He thought that she could become the one he needed, at least that's the image that formed in the young man's mind from the conversations that went around about Ony. All that remained was to meet her and talk to her. Besides, this could still be prevented, and Barley tried to figure out how to avoid it. However, after a while, the issue resolved itself. The young man's mother was found not far from the city. The body was almost intact, which cannot be said about the head. The woman clearly needed only one blow with a blunt weapon to be fatal, but apparently, the killer wanted the victim not to be identified, so he hit her many times and hard. Or maybe it was the work of some crazy sorcerer. In any case, this is what the guards came to the conclusion, informing Barley of the death of his relative. The young man, although he didn't grieve much over the loss, was somewhat shocked by what happened. Now he was alone, except for the few relatives with whom he had not communicated for a long time. So, only the family badge and his mother's ring reminded him of his family, which he surprisingly found in his personal bag the day after her death. Probably, she put it there for safekeeping, foreseeing her imminent departure. This is the conclusion that Barley came to, not finding any other explanation.
Characteristics:Intelligence - 17
Body - 15
Perception - 15
Resilience - 14
Energy - 18
Aesthetics - 9
Diseases:[Overweight] SP and dodge are reduced by half.
[Fear of communication] It is impossible to start a conversation with anyone except the members of the character's group.
[Otherworldly mirror] Sometimes the Mage Guild can take control of the character and behave completely differently.
Skills:Weapon MasterThe character can use melee weapons without penalties (no critical hit, -20% to accuracy).
CookThe character can spend [activity] to learn recipes and OD to cook food (if there are ingredients).
GatheringThe character spends [activity] to collect a resource known in the location (ore, plants, etc.).
Leave BattleIf the character is not immobilized in any way, he leaves the battle.
Cost: 1 OD if the character's team is not the initiator of the attack, otherwise 0.
Reality Rift[BB] [Acolytes] 0% damage. Destroys the target and all its equipment, does not require accuracy, ignores protective effects. The attacker's stamina check for this action is halved.
Cost: 1 OD, 75 spirit.
Equipment:Right hand: "Probik-Drobik" Cleaver
Left hand: "Rubik" Axe
Head: Padded cap
Body: Steel breastplate + padded gambeson
Shoulders: Leather chainmail
Arms: Steel gauntlets
Shoes: Light boots
Misc 1: Ring (Active ability (1 OD): subdues the target to his will (stamina check) - it obeys orders but retains freedom of thought.)
Misc 2: Pastries
Misc 3: Ony Acolyte Badge
Misc 4: Ancient Gross Family Badge
Misc 5:
Inventory: helmet, dagger, small belt bag for various small items and pastries, recipe book, cooking utensils and ingredients (in a backpack).