Skip to content

Posts from Heroes of Might & Magic: Olden Era - Обсуждение

3.5 (2 ratings)
User Avatar
Auto-translated
No, did you see that? They completely ditched their awful interface and made a new one in the style of the classic games. You can criticize Anfroozen for a long time, but I respect them for trying to please the fans.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
In reply to Mооnst@r
Auto-translated
Hello everyone!

I might be repeating myself, as I haven't read the entire thread on this topic, but I wanted to point out some shortcomings (in my opinion) that I see in the game.

1. It doesn't save the heroes' paths after a new day begins. This is very inconvenient – if you have many heroes and play for a long time, you constantly have to keep in mind where and why you sent them.
2. After loading a saved game, it doesn't remember which troops you bought in the cities – it offers to buy unupgraded ones.
3. I didn't like that Diplomacy doesn't work, in the sense that in the old games, even without this skill, neutral units would periodically join the hero.
And in general, I don't like this whole system – when neutral units join a hero for a considerable amount of money, but since we have two upgrades for each type of unit, it's a miracle if even half of these neutrals can actually join. Maybe it would make sense to add some kind of tool to upgrade joining units "on the fly"?
4. The "Offence" skill seems to appear suspiciously rarely.
5. The topic about "Advanced classes" is good, but in my opinion, in its current implementation, it's simply useless.
   I will use English names for the skills from now on, as I have an English-language website with information at hand.
   
   Let me explain – I'm looking at the "Paragon" class, which is a subclass of "Knight," but what skills does it have?
   "Daylight Magic"
   "Battlecraft"
   "Diplomacy"
   "Summon Avatar" and
   "Tactics".
   
   In my opinion, it's a collection of random skills, and what do we get as a result?
   Will the troops deal maximum damage but receive minimum damage?
   And what does the skill gained by the subclass actually give?
   
   "Grand Inquisitor"
   
   "Trash" skills (in my opinion) "Insight" and "Scouting".
   
   And what do we get in return? The enemy hero can only cast spells
   once per battle?
   In principle, it's not bad, but it's not exactly a huge advantage.
   
   And it's almost the same for each type of subclass.
   
   In the game, many skills are designed so that they can mutually enhance each other,
   but here, for obtaining a subclass, the skills are chosen in such a way (there's a feeling that it's intentional)
   that they don't complement each other.
   
   As for the mages, there's a separate question – for some reason, all mages have only one school of magic,
   just like the warrior class. Given that there are heroes who prohibit the use of
   certain schools of magic, against such a hero, our "advanced" class, with poor development
   and having only one school of magic, can "fail miserably".
   
   Adv. class "Chronomancer" with its set of skills – is it really a mage?
   "Daylight Magic"
   "Offence"
   "Tactics"
   "Economy"
   "Battle Magic"
   
   I looked at "Dungeon," and it seems that the development team doesn't like them very much.
   However, I liked their "perks".
   
   "Hive"
   
   There's a question about Adv. class "Progenitor".
   
   +200% creature growth in all your cities.
   "Diplomacy"
   
   It seems to me, or is this a cheat? As if tripled troop growth, plus diplomacy.
   I want to ask the developers for the recipe for tea or what they're taking.
   Potentially, you can get an army that is 3-4 times larger than the enemy's army.
   That is, you can get 3-4 times more damage. It's true that it's expensive, but the possibility exists.
   
   I don't want to write about each class, as I don't yet fully understand the mechanics
   of the new game. I wanted to share my superficial opinion and vision on this.
   
   Here's what I would personally like from Adv. classes:
   
   1. Something similar to the "skill wheel" from HMM5.
      In my opinion, subclasses should be approached in such a way that it is quite natural
      for hero development, and not just to randomly distribute a set of skills to heroes. There's a feeling
      that there was a task for the "party" not to forget and evenly distribute all the skills to the heroes.
      
      Maybe it would be better to make 3 mandatory skills for a hero and go to a subclass by developing
      some sub-skills. Approximately like in HMM5.
      
   2. Accordingly, the "perks" should not be too overpowered so that there is no strong imbalance.
      But they must definitely be pleasant!
      
   3. If you make a "skill wheel," it would be nice to see it in the game interface,
      and not in the form of a mod or a separate program
User Avatar
Auto-translated
vk
Author
The enigmatic vampire knight, Artorius Veritas, is a character we might encounter during our adventures on Jadame in the RPG Might and Magic VIII. Back then, we saw him years after he was wounded during his own travels and had been recovering for over three decades. But what can be said about his past? Taking up a pen and using her creativity, our artist, Dzikawa, brought to life the image of a young vampire.
video: https://vk.com/video-227082038_456239226
Auto-translated
New cavalry in detail

User Avatar
Call to Arms: Closed Matchmaking Playtest Sign-Up!
Автор
Greetings heroes!

Starting today, we'd like to invite you to enroll for our new multiplayer playtest. This test focuses exclusively on our ranked matchmaking system, where you'll be put against one another!

The nature of this playtest is to ensure a smooth competitive experience for HoMM: Olden Era.

This is a time-limited event where you will have to sign a Non-Disclosure Agreement (NDA), so we highly encourage you to sign up soon! If you have signed up for our previous playtests, you will have to do it again for this one. The playtest will begin at a later date.
https://steamcommunity.com/games/3105440/announcements/detail/493845885655976282
Auto-translated
I played the online demo for a bit. I'm glad that not only the interface has changed. It has become noticeably more convenient. There are also many new gameplay features. And it's not just limited to a new battlefield. A new skill called "Warfare" has appeared. Apparently, this is for fans of Heroes 4.
The faction skill has been reworked not only for Necromancers but also for the Temple. The economy has been changed. It's harder to manage money now. Not only have they removed the law that gave gold, but now when upgrading the main building, you have to choose what it will produce: gold, law points, or astrology points.
Attachments 1
1 file attached • Total size: 11.0 KB
User Avatar
Auto-translated
megaplo, did they implement interaction with objects on the adventure map by clicking on the cell rather than on the texture? Or is it still necessary to aim when looting and visiting locations?
In reply to Mооnst@r
Auto-translated
Mооnst@r
megaplo, did they implement interaction with objects on the adventure map by clicking on the tile rather than the texture? Or do you still need to aim to loot and visit locations?

It seemed to me that it worked the same way even in the demo. But in any case, now to interact with an object, it is enough to select the tile on which it is located.

Another new feature is that you can now build a structure in the city that generates alchemical dust.
User Avatar
Auto-translated
Heroes of Might and Magic: Olden Era’s Early Access begins on April 30th, 2026!
Author
Greetings, heroes!

With great pleasure, we are thrilled to announce that Heroes of Might and Magic: Olden Era will launch into Early Access on April 30th, 2026! It has been more than 10 years since the last Heroes game, and we are honoured to add a new chapter to the legendary legacy we all grew up with!
https://steamcommunity.com/games/310...94901099644164

video on VK: https://vk.com/video-227082038_456239227
Auto-translated
I hope this isn't an April Fool's joke.
User Avatar
Auto-translated
vk
Author
Last year, we celebrated Valentine's Day as a sign of eternal love between the Hive queens and their subjects. Since then, the Hive has assimilated and evolved, transforming some of its units into more recognizable ones based on the feedback we received from you! Crush enemy ranks with Vaurmo and dominate the battlefield using the newly added parasites and scorpions, which replace mosquitoes and mantises. Will you resist or join the Hive?

video: https://vkvideo.ru/video-227082038_456239228
User Avatar
Unfrozen joins Nova Assembly
Автор

Hello, everyone!

We are proud to announce that, together with Sad Cat Studios, VEA Games, Game Garden and Weappy, we have formed Nova Assembly, with our studio's CEO Denis Fedorov leading the charge as the coalition's CEO! Here is the information from our press release about Nova Assembly.

Multiple studios have come together to form Nova Assembly, a holding where teams share experience and support each other’s development. Nova Assembly is co-owned and run by the participating studios. These are:

  • Unfrozen an international game development studio known for Iratus: Lord of the Dead and its current project Heroes of Might and Magic: Olden Era, releasing on April 30th! Olden Era has surpassed 1 million wishlists on Steam, ranking among the Top-10 most anticipated titles on the platform.

  • Weappy is an independent game studio known for narrative-driven strategy and simulation games. The studio created the This Is the Police series, currently developing The Eternal Life of Goldman and Hollywood Animal, the latter receiving a Best Simulation Game nomination at ChinaJoy.

  • Sad Cat Studios is the developer of REPLACED, soon to be released on April 14th! It is a cinematic action platformer blending pixel-art aesthetics with modern lighting and animation techniques. The game has accumulated more than 850,000 wishlists, ranked among Top-30 most anticipated titles.

  • VEA Games is a game development studio known for Nikoderiko: The Magical World, a platformer that achieved an 82 Metacritic score and was featured in best platformer lists by Kotaku, Game Rant, and Gamereactor.

  • Game Garden is a game development studio with a portfolio of 15 released titles and more than 100 million cumulative downloads worldwide. The studio is known for games such as Fairy Farm, Farmdale, and Love Choice.

And a few words from our CEO about this opportunity:

https://steamcommunity.com/games/3105440/announcements/detail/490470088392050922
Auto-translated
New Swarm units

Statistics

Welcome our newest member: Emil