Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
New here? I'm Roha — want a quick tour?
Osh Dale
From an early age, Osh Dale was obsessed not with power, not with glory, and not even with survival, but with knowledge. His memory held countless lines, names of forgotten authors, fragments of spells, and formulas whose meaning sometimes eluded even him — but not a single crumb seemed superfluous. He read everything he could obtain: time-eaten manuscripts, scraps of scrolls, discarded copies of treatises whose content had long degenerated into an empty shell. And yet Osh did not despise this labor. The Elm knew: true knowledge rarely lies on the surface, and only one willing to dive into piles of the useless can recognize the rare glimmer of genuine value.
However, his finds rarely lived up to his expectations. The few crumbs that could be called "gold" turned out to be either distorted by time or not deep enough to satisfy the discerning mind of the young mage. Over time, this dissatisfaction grew into a quiet but unrelenting tension. The world confined within the limits of Ikazkan seemed exhausted to him, as if all its secrets had already been cracked open by someone — not fully, carelessly, but enough to leave only shadows of former greatness. And so, when the opportunity arose to step beyond the familiar — an expedition to the surface organized by Ona — Dale saw in it not a risk, but a rarest of chances.
Despite the fact that the Elm could not stand company at all, Osh joined this venture with great eagerness. New knowledge beckoned him so strongly that he was willing to endure the chosenness of the Ivils, the lankiness of the Sords, the ugliness of the Mirdars, the stench of the Fureys, and even the loathsome humans.
Race
Elms
[Once per battle, the character survives a fatal attack and remains at 1 HP], [spirit is twice as high], [the character can dodge spells], +5 to mind, +5 to endurance.
Attributes
Mind: 15
Body: 10
Insight: 10
Endurance: 15
Energy: 10
Aesthetics: 10
Skills
Spellcaster
The character can learn and cast spells.
Cooling Drop
[Water] Removes negative mind effects, removes burn.
Barrier
[Darkness] Incoming damage to the character is dispersed.
Healing Shard
[Earth] The spellcaster summons a magic shard (occupies a cell, has health equal to the spellcaster's spirit) which restores 30 health points each turn to allies within a range of up to 10 cells.
Equipment
Right hand: magic wand (if possible)
Left hand: -
Head: -
Body: light comfortable black clothing
Shoulders: black cloak
Hands: thin black gloves
Footwear: sturdy comfortable boots
Misc 1: a figurine of unknown origin in the shape of a black panther
Misc 2: -
Misc 3: -
Misc 4: -
Misc 5: -
Inventory: a thick journal; writing supplies; a dagger; a boot knife; some potions that restore health and spirit (if possible and if they exist in the game).
I take it everything not in the inventory is in quick access during battle?
chosen by the gods, Ivilayev
I understand that everything not in the inventory is in quick access during battle?
The Ring from the Sky set is left.