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Dungeon Warrior Bonuses
Master of Shooting+The character can use ranged weapons without penalties (no crit, -20% to accuracy). +2 to shooting range.
Master of Weapons+The character can use melee weapons without penalties (no crit, -20% to accuracy). Regular attacks deal not 100% damage, but 120%.
Leave Combat+If the character is not immobilized in any way, they leave combat.
Cost: 0.
Armor Penetration+50% damage. On a successful hit, deals normal damage, then reduces the target's armor by 65% [negative effect, body].
Cost: 1 AP.
Spirit Penetration+50% damage. On a successful hit, deals normal damage, then reduces the target's elemental resistance by 65% [negative effect, mind].
Cost: 1 AP.
Body Shield+The character receives a barrier protecting against incoming damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Protection from one negative body effect.
Cost: 50 spirit.
Spirit Shield+The character receives a barrier protecting against incoming elemental damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Protection from one negative mind effect.
Cost: 50 spirit.
Strong Attack+Deals 240% damage to the target.
Cost: 1 AP.
Cleave+100% damage. If the character's body attribute is higher than the target's, kills it (endurance check).
Cost: 1 AP.
Precise Attack+120% damage. An attack with doubled accuracy (based on one's own parameter).
Cost: 1 AP.
Cautious Attack+120% damage. An attack that avoids the target's reactions (e.g., parrying).
Cost: 1 AP.
Stun+100% damage. Reduces the damage dealt by the target by 50%.
Cost: 1 AP.