Master of Shooting+
The character can use ranged weapons without penalties (no crit, -20% to accuracy). +2 to shooting range.
Master of Weapons+
The character can use melee weapons without penalties (no crit, -20% to accuracy). Regular attacks deal not 100% damage, but 120%.
Leave Combat+
If the character is not immobilized in any way, they leave combat.
Cost: 0.
Armor Penetration+
50% damage. On a successful hit, deals normal damage, then reduces the target's armor by 65% [negative effect, body].
Cost: 1 AP.
Spirit Penetration+
50% damage. On a successful hit, deals normal damage, then reduces the target's elemental resistance by 65% [negative effect, mind].
Cost: 1 AP.
Body Shield+
The character receives a barrier protecting against incoming damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Protection from one negative body effect.
Cost: 50 spirit.
Spirit Shield+
The character receives a barrier protecting against incoming elemental damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Protection from one negative mind effect.
Cost: 50 spirit.
Strong Attack+
Deals 240% damage to the target.
Cost: 1 AP.
Cleave+
100% damage. If the character's body attribute is higher than the target's, kills it (endurance check).
Cost: 1 AP.
Precise Attack+
120% damage. An attack with doubled accuracy (based on one's own parameter).
Cost: 1 AP.
Cautious Attack+
120% damage. An attack that avoids the target's reactions (e.g., parrying).
Cost: 1 AP.
Stun+
100% damage. Reduces the damage dealt by the target by 50%.
Cost: 1 AP.