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10 months ago
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Name: Suer-Vyer [Equilibris 3.6] [2026]
Two-level map: yes
Number of players: 6
Size: XL
Map difficulty: Champion!
Map author: just_another_glinko, VK: vk.com/id35868942
Map description>: 
The map contains an Ocean with 40 islands. Avid map explorers moving across them in random order can expect quizzes and cooking contests, darts and chess, friendships with naked women and other mythical creatures, Everything and Nothing, and many other games, puzzles, and little tricks. Actually, the Island of Truth is being sought in this Ocean — but who knows what they'll find.

Streams featuring the map can be watched on abenheiser or ColdWarrior. Based on their Walkthroughs, I can say that a full completion may take from 20 to 40 hours. Less so on lower difficulties. 

More annoyingly, you will need a clean Equilibris 3.6.

Essentially, the map was made for ColdWarrior's adaptation contest, but after that, it was expanded for a good part of the year. It is based on the literary masterpiece by Yuri Koval, though only loosely; familiarity with the original is not required, as it contains a lot of personal twists and deviations.
ActuallyActually, this is a kind of finale to one person's 20-year acquaintance with the editor and attempts to create something with it. Perhaps other people who for some reason haven't forgotten the most forgotten part of Heroes will also like it.


Additionally, you can (and are even encouraged to) install music: 

Yandex archive and Google archive

People say it helps with the atmosphere and mood. To install, replace the files in the Data folder, having first copied or renamed the originals elsewhere.
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7 months ago
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Increased the variety of battles with neutral creatures, which was discovered through errors and typos – these have been fixed and re-implemented. Also, several tracks in the main music file have been expanded (I will replace the links).
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6 months ago
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I'm usually a passive observer in such things, but this is a special case, so I'll speak up. This is... the scariest map I've ever played, and the author is guilty of sabotaging my sleep schedule 🤣

I came across an unfinished version for a contest, and even then, I was lost to society for several evenings. The final version was a little easier; I already knew where to sail for additional heroes and how to quickly assemble a combat-ready squad, but I still had to work hard – and not so much because of the battles, but because of the puzzles. Some of them were difficult even on the second try. That puzzle where you have to arrange creatures by their strength level, using only two arrows, haunted my nightmares 🤣🤣🤣 Many things blew my mind. How, well, how do you implement blackjack, Battleship, darts, a cinematic ending, and many other scary words in the fourth game's engine? But it turns out you can.
The map's concept also appealed to me. I love the theme of travel, discovery, boldly going where no one has gone before, and all that. It fit perfectly here. From the second playthrough, there was no longer that sense of novelty, anticipation, and the desire to find out what surprise awaits me next, but it was still very enjoyable and interesting to play, and a couple of new quests appeared. Again, there's some replayability due to the randomness of opening the portal to the Island of Truth and all that.

I was confused by the puzzle with the island of sunken ships, where you had to arrange the ships according to certain conditions, so that there were as many on the algae as on the clear water, no more than one ship in each row, etc. I read the conditions, calculated on paper, and everything was fine. I started arranging them – and it didn't count. I went into the editor – I arranged the ships correctly, but for some reason, the values of the numbers there are different. Either I read the conditions incorrectly, or something else. Maybe I messed up because I was playing until five in the morning 🤣

I haven't read the original book, so I can't judge how well it corresponds. But even without knowing the original, the plot and text inserts are enjoyable. The humor is sometimes funny, sometimes an acquired taste, sometimes an acquired taste, but still funny. I especially enjoyed the picture gallery; I was laughing hysterically at each exhibit 🤣🤣🤣

I hope there will be more content in this style; I really liked it, and there are never too many good RPG maps for the fourth game, and this is probably the best and most interesting map, at least one of them. The level of difficulty, the virtuosity of using the editor, and writing scripts – it's something on a new level. I desperately want more of this content.
But maybe not. Otherwise, I'll be staying up until five in the morning again 🤣
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yesterday
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25 hours of non-stop heroic bliss. Due to the use of scripting, the map feels more like a new game built on the Heroes engine.
I had never played the fourth one beyond "knight" level; I loved it for its plot and "freshness." I hadn't played them in about five years, but I encountered no problems with the map, even though I feared I wouldn't be able to handle it.
I wasn't familiar with the literary source material, but after the first day of the Walkthrough, I already started reading it. %)
I would never have even imagined that a quiz, a chess study, battleship, "blackjack," and other things—which I won't list so as not to spoil the surprise for the player—could be implemented on the Heroes IV engine. And all of this is accompanied by magnificent text, music, and a wonderful sense of exploration and novelty.
Seriously, the word "recommend" doesn't sufficiently describe my opinion here; it is truly a must play if you can stomach "the fourth one" even slightly.

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