Skip to content

Posts from Unofficial Heroes V patch

5.0 (2 ratings)
In reply to USSR
1 year ago
USSR
Yes, goblin traps. All spells, which caused the crash before (Crystal, wall of swords and hive). Without the patch, crashes occur 100% of the time. With this DLL, crashes occur with some probability, but they still occur.Create an arena with goblins and throw traps, and cast a summon on the trap with the enemy hero. Sooner or later, the crash happens.
Thank you! I will look into it.
USSR
Does the AI ​​fix require a separate mod installation or is it built into the library? I understand it works right away without the mod. Right?

The AI fix is included in the DLL there is nothing for you to do.

 

1 year ago
⚠️⚠️⚠️ Due to the recent update of the game by Ubisoft on steam, this patch is no longer compatible with the steam version of the game. This is because of exe change. 
To use the patch you should either use difference game source or install older version of the game before the change (if that is possible).
In reply to dredknight
1 year ago
dredknight
⚠️⚠️⚠️ Due to the recent update of the game by Ubisoft on steam, this patch is no longer compatible with the steam version of the game. This is because of exe change. 
To use the patch you should either use difference game source or install older version of the game before the change (if that is possible).

Just use GOG or unofficial versions of the game. They often go with 3.1 patch. 
User Avatar
7 months ago
Hello dredknight. It was almost a year from your last patch for vanilla 3.1 version. There are still some small and big bugs in the game, here some of them.

1) Luck Of The Barbarian - always gives 5% "Magic Proof" and doesn't scale with any "Luck".
2) Kragh - when press "Wait" before battle start, can use "Spellbook" instead of his "Hero Attack".
3) Kragh - ability "Swift Mind" in "Logistics" doesn't work particularly on that hero.
4) Weakening Strike - always apply "Basic Suffering" and doesn't scale with "Advanced" or "Expert" levels on Barbarian.
5) Fiery Wrath - don't work with "Ballista" even without "Flaming Arrows" skill.
6) Master of Earthblood - doesn't give "Earthquake" +4 "Spellpower" as intended.
7) Protection - I heard, that sometimes mathematical rounding decreases "Magic Damage" for 14% instead of 15%.
8) Fire Wall - when any creature gets "Dismoral" it takes no damage from "Fire Wall".
9) Goblin witch-doctor - after use "Defile Magic" on a hero and that hero, with low mana, cast expensive "Spell", he can go under -1 or less mana and can't cast "Free Spells" for 0 mana, like "Divine Guidance" etc.
10) Fortuitous Sanctuary - when it's monday, it gives +3 "Attack" but have no effect on "Ballista".
11) Treeborn Quiver - when "Poltergeist" use "Steal Ammunition" on any archer with low ammo, that ammo could be zero, ignores artifact bonus.
12) Fog Veil - doesn't work on "Balista". It could, because "Balista" is a "Shooter" and also gain bonus from "Archery".
13) Antimagic - Vampire prince can use "Torpor" on unit with "Antimagic". It's a creature ability, not a spell, but I think so strong spell couldn't be countered so easy.
14) Antimagic - Succubus seducercan can use "Seduction" on unit with "Antimagic".
15) Phantom forces - Vampires could "Life Drain" from "Phantom forces" creatures.
16) Phantom forces - Wolf casted by "Phantom forces" could use "Howl" to summon more Wolfs.
17) Untamed cyclops - when hitting castle wall and attacking with "Luck", no double damage done too that wall.
18) Ghost - Bloodeyed cyclops can apply "Evil-eye" even when "Miss" hit to a Ghost. Blackbear rider can use "Paw Strike" even when "Miss" hit and that Ghost doesn't "Counterattack".
19) Blade barrier - when hero have 1 "Spellpower" that spell doesn't banish after one turn, instead it stays for the rest of battle.
20) Set bonuses for Necromancer - when two or more artifacts are equipped by a Necromancer, "Banshee howl" will decrease enemy's "Morale" and "Luck" by -2 and "Initiative" by -20%. Moreover, the use of this ability will only move the hero 50% backwards along the ATB bar. Penalty for "Initiative" still -10%.

Bonus: Druid elder - no grade Druid has more health than Druid elder: 34 > 33. High druid also have 34 health points.
It's controversial one, but in my point of view, Druid elder also must have the same number.

Summary: It's OK if you think, that some of this points are not bugs at all. Just want to hear your thoughts.
In reply to BigOverlord
6 months ago
Thanks for reporting! Indeed not all of them are bugs.
When a few fixes gather I will do a release but I cannot give promise nor on when or which ones.
User Avatar
6 months ago
Thank you for respond and your work to make the game better! Stay tuned.
In reply to BigOverlord
5 months ago
Hi dredknight! I really like the fixes included (esp. Emp Arma and orcs ones) but found out a nasty hmm..bug I should say: when you use this um.dll, creature ability called Agility works not the same way it was intended

For its first turn in combat, the creature's Defense is increased as if it had walked its full movement range.

This part doesn't work anymore. Was it done on purpose or not? If not, can you pls fix it? Thanks! 

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1348 guests